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Roberts Responds to Pay-to-Win Concerns After Currency Cap Removed - Star Citizen - MMORPG.com

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    MaxBacon said:
    MaxBacon said:
    The pain I inflicted? O____o

    You cray man.
    Yes Max, the pain you and your kind inflicts...  On the arteries of unsuspecting breakfast food lovers!
    I knew this would take a weird turn from that post, you just made it the best turn! :smiley:
    Felt it needed the relief!  Disagreeing (even vehemently) is one thing..  But predicting suicides and wishing the like on folks?  That's taking it a little too seriously!
    MaxBaconErilliongervaise1

    image
  • GutlardGutlard Member RarePosts: 1,019
    I would tell everyone to relax, but you can't win an argument with a SC fan cuz they bring the knowledge! They have all the free time in the world to gather the knowledge after playing whatever small amount of gameplay is available currently.

    And for the others that are bashing the SC game and fans, we all know none of this would happen if we all had a enough games to play!  >:) B) <3 ;)

    Gut Out!
    MadFrenchieOctagon7711

    What, me worry?

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    sgel said:
    Nilden said:
    "You CAN'T buy ships for RL money." - MaxBacon


    lol :D

    Too much defend0ring starts to affect ze brain.
    Suddenly, I somehow feel a strong desire to change my sig... >:)
     W...aaagh?
  • kikoodutroa8kikoodutroa8 Member RarePosts: 565
    Aeander said:
    This non-existent game has been pay to win from the very start thanks to ship sales.

    As far as I'm concerned, Star Citizen is a poorly managed scam until proven otherwise.

  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Gutlard said:
    I would tell everyone to relax, but you can't win an argument with a SC fan cuz they bring the knowledge! They have all the free time in the world to gather the knowledge after playing whatever small amount of gameplay is available currently.

    And for the others that are bashing the SC game and fans, we all know none of this would happen if we all had a enough games to play!  >:) B) <3 ;)

    Gut Out!
    Not really.

    I have plenty of games to play.  More than enough.  It just so happens that Star Citizen falls within my zone of interest from a business and artistic perspective, and is the conversation du jour.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • ceratop001ceratop001 Member RarePosts: 1,594
    This game will be a disaster for a lot of folks.
    ScotchUp
     
  • DurzaxDurzax Member UncommonPosts: 87
    sgel said:
    Nilden said:
    "You CAN'T buy ships for RL money." - MaxBacon


    lol :D

    Too much defend0ring starts to affect ze brain.
    Funny, Pledges have always been a way to donate to a project, with some "type" of an in-game asset as a thank you.
    1) Duel Universe is doing it. 
    2) Crowfall is doing it.
    3) Ashes of Creation is doing it.
    4) Camelot Unchained is doing it.
    5) Chronicles of Eylaria is doing it.

    1) Neverwinter did it.
    2) Archeage did it.

    Butthurt goons being butthurt.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I would like some actual facts about the process and especially how long it will take to acquire ships. If it takes a month of grinding to get one ship or only a couple days, that will really put into perspective how P2W this game is. At least for me personally.


    I also believe it is P2W, but for some people they either don't care or hold a different definition of P2W. So it's obviously subjective .
    There are no facts about how long it will take to earn a ship in game because they haven't gotten to that part yet.  They are still working on core issues and future concepts. 
    Arglebargle

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • nameusernameuser Member UncommonPosts: 43
    don't care about this game but I love the toxicity/drama it brings everytime its in the news. lol
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    No one has a problem with the support package.  It is the lack of server wipes and lack of deleting amassed currency and items that create an unbalanced game economy at the start.  Everyone should basically start at the same stage on release day.
    Even if they did do that (and how can they if people spent hundreds of dollars for ships in alpha) the players that have been in this for years have such a huge advantage knowledge wise over the rest of us that we really cant compete.
  • ArglebargleArglebargle Member EpicPosts: 3,465
    I would like some actual facts about the process and especially how long it will take to acquire ships. If it takes a month of grinding to get one ship or only a couple days, that will really put into perspective how P2W this game is. At least for me personally.


    I also believe it is P2W, but for some people they either don't care or hold a different definition of P2W. So it's obviously subjective .
    There are no facts about how long it will take to earn a ship in game because they haven't gotten to that part yet.  They are still working on core issues and future concepts. 
    Octagon, you are wrong on this.  Chris has already stated that what is $100 today will be $300 at launch.  Currency will start at 1,000 to 1.  The math gurus have already ran the numbers.  You will only be able to buy $750 of in game currency per month.  Doing the math, it will take four months at that rate to buy one of the ships, the Ildris I believe it is called.
    Chris may have said it, and believed that, but there's no telling what it will be like in the future.  Continual refactoring and creepage.   He's inconstant.   Fan folks like to pretend that his failure to even vaguely predict element releases isn't symptomatic of his management for everything.    

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,317
    "Elvis ( LugoVinzent) has left the building"  .... 


    Have fun

    alkarionlog
  • DurzaxDurzax Member UncommonPosts: 87
    No one has a problem with the support package.  It is the lack of server wipes and lack of deleting amassed currency and items that create an unbalanced game economy at the start.  Everyone should basically start at the same stage on release day.
    Patently false. All that playtest in the PU have their aUEC reset every patch.

    Name one mmo to ever wipe currency/items on lunch day.
    Funny, every players reputation with the factions is not going to be very good and will need to be gained by doing missions, which in turn becomes a balancing factor, along with having such a low reputation will limit what in-game items players will have access to.
    So much for your concern bullshit.

  • Dr_BinksDr_Binks Member UncommonPosts: 271
    This is so funny,,,,, or should I just say WTF!!!!! People are just now seeing this????

    Oh I know it must have been the 27K ship package that you have to pay 1k just to get to the web page that gave this away!!!

    I was a backer way back when before this all went to CR head and now he is playing everyone for every penny he can!!

    I know that statement will get the fan boys pissed off, but YES he is playing you too!!

    Until the fan boys stop drinking the koolaid and wake up CR will ride you hard and put you up wet!!!

    It is time for the so called "Investors" i.e. fan boys to hold CIG accountable as the community, are the only people who can!

    After all, the CEO, CFO, Producer, and board of directors are all one in the same, and will not push complete anything!!

    Humm,,, maybe EA doesn't look so bad now!!
  • ErillionErillion Member EpicPosts: 10,317
    edited August 2018
    >>> CEO, CFO, Producer, and board of directors are all one in the same >>>

    Incorrect.

    CEO:                   Chris Roberts
    Director:               Ortwin Freyermuth
    (Global) Producer: Erin Roberts (and several others for the local studios)
    CFO:                    Simon Elms



    Have fun


  • KnightFalzKnightFalz Member EpicPosts: 4,522
    MaxBacon said:
    Yes, it is one of the most P2W games ever devised. I'll say it again.

    You can buy ships for RL money.
    You can buy land for RL money.
    You can buy credits for RL money.

    Literally up there with the most egregious versions of P2W.

    And there is nothing wrong, or more importantly relevant, with being bitter. A really stupid assumption to make anyway.
    You're in lalaland.

    You CAN'T buy ships for RL money.
    You CAN'T buy land for RL money.
    You CAN buy credits for RL money.

    The 3rd option IS the actual announced planned revenue model of the game, the pledge packages were never and are not meant to be permanent aside of starter ships.

    If this model works for EvE it can very well work for SC.
    You can't buy ships with RL money, other than the ships you can buy with RL money.

    They are selling ships for RL money on their site right now, and have been doing so for a good, long time. It is pretty hard to alternate fact away what their own website shows to be incontestable. Good grief!

    I can understand wanting to routinely defend a game in progress that is routinely attacked, but it would be nice if people could at least not post blatant misinformation in the process.

    That they may be doing something different down the line doesn't change what they have done and continue to do at present.
  • ErillionErillion Member EpicPosts: 10,317
    More accurate would be to say:

    Currently they are selling pledge packages for real life money. These contain one or more spaceships. Only a basic pledge package is necessary. Everything more is voluntary and supports the crowdfunding project. There are many pledge packages with many ships.

    After launch of the Star Citizen Persistent Universe only the game package (with a starter ship) will be sold for real life money, if you want a ship. Optionally with the Squadron 42 solo game included (and possible story DLCs for SQ42).  Some other things (like ship skins or decorative items etc.) will also be available for real life money. 

    Currently there are two starter ships (Aurora and Mustang ... backers ask for more variety in starter ships, with a dedicated miner, explorer and bounty hunter ship .. we will see). The other ships currently available via pledge packages will NOT be offered for real life money after launch.

    THAT is the current state of knowledge.


    Have fun


  • MendelMendel Member LegendaryPosts: 5,609
    Fascinating discussion.  Well, no.  Not really.  Squabbling, mostly.

    I do have one question, though.  When (and if) this game is completed and finally launched to the real world, how many quatloos is it going to cost me to buy the complete game and be at an average level?



    Logic, my dear, merely enables one to be wrong with great authority.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Mendel said:
    Fascinating discussion.  Well, no.  Not really.  Squabbling, mostly.

    I do have one question, though.  When (and if) this game is completed and finally launched to the real world, how many quatloos is it going to cost me to buy the complete game and be at an average level?

    The base game costs 45$, and there is no leveling its sandbox on that aspect.
  • ErillionErillion Member EpicPosts: 10,317
    edited August 2018
    MaxBacon said:
    Mendel said:
    Fascinating discussion.  Well, no.  Not really.  Squabbling, mostly.

    I do have one question, though.  When (and if) this game is completed and finally launched to the real world, how many quatloos is it going to cost me to buy the complete game and be at an average level?

    The base game costs 45$, and there is no leveling its sandbox on that aspect.
    If you like Squadron 42 story DLCs, i would expect some more bucks every few months for the (optional) story DLCs for the solo game.


    Have fun
  • MendelMendel Member LegendaryPosts: 5,609
    MaxBacon said:
    Mendel said:
    Fascinating discussion.  Well, no.  Not really.  Squabbling, mostly.

    I do have one question, though.  When (and if) this game is completed and finally launched to the real world, how many quatloos is it going to cost me to buy the complete game and be at an average level?

    The base game costs 45$, and there is no leveling its sandbox on that aspect.
    So, for $45 on day 1 of release, I'd be an average player?  How'd everyone get ahead of me, then?



    Logic, my dear, merely enables one to be wrong with great authority.

  • ErillionErillion Member EpicPosts: 10,317
    Mendel said:
    MaxBacon said:
    Mendel said:
    Fascinating discussion.  Well, no.  Not really.  Squabbling, mostly.

    I do have one question, though.  When (and if) this game is completed and finally launched to the real world, how many quatloos is it going to cost me to buy the complete game and be at an average level?

    The base game costs 45$, and there is no leveling its sandbox on that aspect.
    So, for $45 on day 1 of release, I'd be an average player?  How'd everyone get ahead of me, then?



    Some people will have experience from Alpha and Beta testing before launch.

    Some people have organized themselves in player groups before launch. Some train together in Alpha (and will do so in Beta).

    However, as there are plenty of video guides, you could have the same information they have before launch.

    You could train for free during one of the free-fly weekends.

    And you could join a player group NOW. You do not even need to buy the 45 $ package for that.


    Have fun
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    Durzax said:
    No one has a problem with the support package.  It is the lack of server wipes and lack of deleting amassed currency and items that create an unbalanced game economy at the start.  Everyone should basically start at the same stage on release day.
    Patently false. All that playtest in the PU have their aUEC reset every patch.

    Name one mmo to ever wipe currency/items on lunch day.
    Funny, every players reputation with the factions is not going to be very good and will need to be gained by doing missions, which in turn becomes a balancing factor, along with having such a low reputation will limit what in-game items players will have access to.
    So much for your concern bullshit.

    on lunch? no one I know off, but for launch date? archeage, aion, most/all aeria games ragnarok, RFonline; need me too keep going?


    I find cute this topic still going
    FOR HONOR, FOR FREEDOM.... and for some money.
  • RedMachine72RedMachine72 Member UncommonPosts: 154
    The thing that people are worried about is those that there will be those that have millions by the time this hits release and only they will control the economy. Guess what....think of it as they have been playing since day one and a person comes in 2 years later, yes it is those that are long timers that will control the economy and the newbie has no control over anything because they have no large amount funds yet. It is the same in every game....those that have the large funds will control the economy.

    The in game economy will always be skewed and will settle out over a period of time. There will always be those that will have way more than others. When I played WoW, I never had more than 50,000 on any one toon and personally knew several that were gold capped on several toons. The economy was screwed up every time an expansion hit, but it settles out after about 3 months and it will in this game as well. It may be longer than 3 months but it will settle and will be viable in the long run. If I remember correctly there were people saying it was doomsday for the economy when they lifted the gold cap in WoW as well.

    Erillion
  • exile01exile01 Member RarePosts: 1,089
    i see no game- only dollas.
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