They are designed with a solo only player in mind. You do quests, and (if you read the quest text, but it even happens when its voiced) its almost always about YOU and not the group or multiple people. On top of that, as an example of another problem, in WoW there are many cutscenes that don't even involve the player despite that your character is supposed to be there right in the same room or area (anduin entering lordaeron throneroom for example and the burning of the world tree).
They are so focused on being singleplayer games, they have forgotten the entirety of the MMO part of MMORPG.
Now of course being solo is not a problem...the singleplayer part obviously is. When you are in a group and it only talks about YOUR character and not everyone else in the group...thats a major design flaw in the design of the game. Even worse is when your character doesn't even appear in the cutscene like your character doesn't even exist which is terrible design.
I think one issue is that MMOs that focus on the character being a hero find the problem that no one really wants to be a hero if everyone is a hero so in almost every quest they make it about YOU and not the group...a simple fix to that is make your character a peasant...most people are tired of playing heroes anyway in 99% of every game ever in every genre ever. Make it like rimworld...your just another character that is being sent to the meat making factory. Your only purpose is to survive and die to be replaced. But that in fact makes it easier to tell a story about a group, than just a solo player because in that game (while its singleplayer) its about all the characters surviving and their interactions with each other
Or do it like GW2...everyone is technically always grouped with each other. But even then, it still has the issue that the story parts of the game are singleplayer and not group focused (at least the ones I saw).
Again, as I said above...soloing should be a viable part of gameplay. But the MMOs that are heavily story focused forget about the grouping part of the game and turn it into a singleplayer game...which in an MMO is different than just soloing.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
So the game completely either forgets all the player characters, your own character or doesn't even regard your group at all or a mix of any of those
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Which is a problem if the person decides to group to do quests or do any instance that requires grouping...the story is still about YOU and not the group that just did that instance or story. It doesn't even 1% take into consideration there are others involved, just YOU.
Even worse are cinematics where your character is obviously there but not there in the cinematic or anywhere to be seen at all.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
And I've done some endgame content in WoW. But it didn't do it like SWTOR and it still was in the end focused on YOU ...or didn't even show a single actual player at all like SWTOR would have done (but then SWTOR would still have shown the whole group).
SWTOR is the only MMO that is story focused that also does amazing story telling through group focused gameplay (but can still be done solo if the person wanted to)
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Would you "expect" a wonderful single player experience in PUBG or Fortnite? There are tons of single player games (RPG, ARPG, FPS, TPS, RTS, TBS, etc) that do "single player" better than any multiplayer game ever will. Why? They're built that way from the very foundation.
It's tough for me to wrap my head around a player thinking, "I want to play a single player game." and then clicking that MMO launcher. I do understand that some IPs in the MMO genre are good, but many already have single player games available, too.
"The Choice" should come not within the game, but rather before the player clicks that launcher, right?
Now, to reiterate, I agree that solo activities should be available, but there is a difference between doing things solo while interacting with others and ignoring all the other players as if they don't exist. I think that all MMOs (I have not played them all) have grouping available, but some entice grouping better than others.
@TheScavenger has a good point that even within a group, the quest dialogue is about one player, not the group. That is a single player foundation, in my mind.
It's kind of sad that @Theocritus is right that WoW gives players what they want, and what that seems to be is a solo experience in an MMO, with the obvious exception of raids. Where is the logic here?
I'm not a proponent of "forced grouping" where a player must be in a group from when they set foot in the starting zone all the way through to the end game in order to survive, but isn't there a happy medium here? Players do not need to be in a group to interact with others. Sometimes, grouping can limit the interaction to 4 to 8 players only, shutting out all of the other players not in a specific group.
Maybe some "expectations" need to be adjusted? Single Player does not equate well to MMO, even though that seems to be what the majority of players desire. :shrug:
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
(LotRO, I can't speak for wow, never liked it)
Don't confuse the current state, which comes -as others said above- from following the player demand, with the original design... and you can still see the original design, like in Book quests which are still using forced grouping, and the solo way is just a shoehorned option with a "god-mode" buff.
It was already discussed in a thread before about group vs. solo. LotRO still has most of its original grouping design (just most, some group skills were the victims of the trait tree change and a couple group quests in the open world were removed), and it's up to each player that they go solo or with group. I personally prefer group, but even I am against forced grouping... or forced anything. Giving options is always better than restricting any elements of the gameplay.
In fact, few responders are actually understanding your point at all, which is a general failure on your part to properly get it across in the OP.
"True friends stab you in the front." | Oscar Wilde
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My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
1. Read
2. Comprehend
You're welcome.
I totally agree and I was a Lineage 2 player which was a game designed around grouping. MMOs should give players the options to do everything whether its grinding, questing, grouping or soloing.
The quests always give xp and why would they?
Wow is about the ME ME factor,popular yes but that does not make it a MMO just because it is a popular game.
The game doesn't even do the simplest idea of housing in a role playing world,what the intelligent devs at Blizzard figured there is no plausible way anyone would possibly live anywhere,they simply live on the ground...sigh.
The team really got nothing right for a mmo or a rpg,they simply saw EQ,copied some ideas but wanted to make it easier to entice more players,especially the new ones just getting DSL during those initial years.
I started out like others in EQ but i am always on the lookout for a BETTER game,i moved to FFXi.I then played both EQ2 and Wow and both are identical only i felt EQ2 was a much better overall product but of course Wow became more popular among all the new rpg players that never played a MMO before or even new what Wow was like,they simply bought in on a whim.
The craze back then was massive,online gaming became an addiction so Wow's sudden popularity grew upon itself with NOBODY ever stopping to think...is this actually a MMO and a rpg or just a login screen to play a single player game with co-op dungeons?
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"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
No game should force anybody to group with other players period. I dont even like instance dungeons where you have to go in a que and match up with a full group before you enter. Bring back the days of open world dungeons where you could just walk into alone or in a group.
You want to not have the option to play your own way and be forced to do things then thats good for you. I want to log into a game and make my own choices and walk my own path.
Discussion / The major reason MMOs like WoW and LOTRO (as two examples) don't work for an "MMO"RPG for me.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The reality of most threads here, particularly ill constructed ones.
Happy to assist.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon