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Battle for Azeroth is World of Warcraft’s 7th expansion. It’s been nearly a decade and a half since we all first walked through the gates of Ironforge or Orgrimmar, and the big question is: does WoW still have that magic? It’s an argument as old as the game itself at this point, but if the 3.4 million first day sales are any indication, the answer may be yes. This is our World of Warcraft: Battle for Azeroth review.
Comments
A common business approach that works for Blizzard, but is starting to be realized by many that it's not fun anymore grinding and using our time to make Blizzard more money.
It's like we are their employees, grinding for them and eliminating our fun slowly but surely.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
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"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Every WQ is a potential PvP-fest.
Love it.
..Cake..
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
The war itself if non-existent after the starter scenario. I've learned much about the plights of the trolls but nil about the war itself. I feel like all my comrades are off fighting a war somewhere and I am back home filing paperwork where it is nice and safe an not a chance in hell of ever seeing the war itself.
Leveling is actually upside down. I boosted a toon to 110. I waltzed in to the new stuff with ilvl 136 gear on whereas someone who actually did all the content in Legion was much closer to 220. I killed things with apparent ease. Solo'd silvers and even 3 player elites all by myself... that was, until I hit 120. Then at 120, I started getting face rolled by everything. All of a sudden my abilities felt sooo slow when I was like a whack-a-mole previously. I was waiting for abilities I wasn't waiting for before. I couldn't take on a group without popping everything I had to stay alive. Now I feel like I should have felt like at 110 stepping foot into the new expansion.
No wonder it only takes 3 days to hit 120. You're going to spend the rest of your time leveling your artifact yet again. Trying to get back all that strength you felt at 110 and don't feel at 120. Doing world quests which are just dailies that are spread far apart from one another.
Dungeons seem to drop zilch. If they do drop something it doesn't feel like an upgrade because you don't have enough azurite power to fully unlock it. So you go from a fully unlocked item to one that you can only unlock one aspect of it. Thereby nerfing yourself if you equip it before you have upped your azurite level to say 20 from 13.
The game is an endless grind to make you feel like you did at 110. That is what this expansion is about to the casual player.
For me it was pretty much the exact opposite. Draenor was the expansion that had me most disconnected from the game than any expansion before. From the Blizzard half ass housing & follower mini game to the linear rat in a maze type design of the zones, Just horrible . It's shocking to hear someone say they were "swept away" in Draenor but hey, Good for you.
As far as BFA goes it is without question the most graphically impressive and immersive zone designs wow has created to date, Hats off to the artists and music team cause they really nailed it. I feel like the whole azerite thing is a step up from the legendary weapon nonsense in legion, The quests are decent and even the story (not a story guy) has me somewhat interested . With that said I am struggling to log in . Its weird cause i feel like this is one of the better xpacs yet i have no desire to play, something feels really shallow about the game. Whether that is lack of new skills, or challenge when fighting mobs or this whole war mode crap, Maybe its the pointless crafting i use to love, i cant put my finger on it. Maybe im just sick of MMO's, I dont know.
Aloha Mr Hand !
6/10 for WoW veterans.
+story
+new zones pretty
+music
gonna check wow after 10 month if its have finally "open content/races/flying".
3 or 4 months is usually the maximum i play on each expansion.
So What Now?
Sounds like me. Except I last about 6 to 9 months. Been playing since Beta and I don't plan to stop anytime soon though.
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Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.
I vaguely remember Ion Hazzikostas saying something maybe a few months ago about how players should not feel like they are losing out if they can't log in every single day for at least 5-8 hours, but that is exactly how I feel. I've hated rep grinds since MoP and they are taking massive center stage this xpac the way they did in MoP when you couldn't even level up Enchanting because all the enchants were stuck behind rep gates.
I was having fun the 1st week of launch, but I think it was more due to being at a LAN party that whole week with a bunch of friends. Now that it is all over and I'm going on another vacation which prevents me from playing of course when the first raid goes live my excitement level has tanked. This is actually the first xpac where one of my IRL friends who usually plays all the time and is a massive achievement hunter is actually considering quitting and we are only 2 weeks in. He usually has even lasted through the infamous content droughts.
All the while I still keep hearing the rumblings of many, many people (including myself) whispering about Classic Servers and waiting for Classic. This gives me the impression that this xpac may really spell the last time that the Hype train will make a stop at the WoW station.
They nerfed Haste, but may've added a buff to the new Armors to compensate? I have one buff that I chose where with each Bone Shard I have up on my DK, my haste is increased. Is that just a DK thing or does everyone have that as an option tied to a skill if their armor piece gets that in the buff pool?
I'd hate to have to grind the armor pieces until that buff was on there, but I haven't looked too much into the new systems myself.
Drustvar was my favorite lore so far on Alliance. I'm finishing the quests in the last zone before flipping to my 110 Horde to read the quests from that angle...
I get my money's worth out of an expansion, but as soon as it starts to feel like a chore I move on for a while.
Gut Out!
What, me worry?
On top of it, getting a new piece of Azerite armor 10-15 iLvls higher that's missing that passive is like a big slap in the face when you're 120, stacking Haste as fast as you can, but still suffering from a 10-11% Haste stat until you get into 320+ gear.
FFS...if they can make Azerite Armor & Caches drop spec-specific gear, why the hell can't they make World Quests drop spec-specific weapons? It's ridiculous.
I also think that, at least in their current incarnation, Island Expeditions are terrible. The same basic premise regardless of island or mobs (far too many crocs) with little or no rewards. Hell, I can go run 3-4 WQs and get 5x the amount of Azerite power. They're just not worth the time at the moment and that further makes me nervous about Warfronts.
¯\_(ツ)_/¯
I probably give the new expansion a try when they drop the price, just not throwing my money on a badly designed game any more.
How's "Classic" coming along?