So with CCP reporting to new masters who will be very interested in quickly making back their $425M investment they might consider dialing back on the aggression a bit.
I'm talking about high sec in particular, over the years it became increasingly more dangerous either from CCP making it easier to gank with low risk or players being bored enough to figure new ways around the existing controls.
I believe Pearl Abyss would see more PVE oriented players return if high sec was made safer or the risk / cost / penalties to suicide gank were greatly increased.
Doesn't have to be eliminated, just very strongly discouraged. Yeah I know, many will argue against, say how "easy" it is to avoid.
For newer players its not and even seasoned vets get unpleasantly surprised from time to time and pay dearly for it.
Also, the current design inspires too much paranoia, can't move anything thru HS on autopilot, not even a shuttle without someone trying to wack it for lulz.
I learned how to stay safe but all of the extra effort to do so (which entirely falls on the "gankee") grows very wearisome, too much so, at least for me which is why I spent most of my time in null sec in later years where intel networks were better and you could clearly see the bad guys coming.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
It was perfect.
Whenever I played a FFA PVP game (Ex: Darkfall) and the game failed, I always maintained they should have done it the EvE way.
Add safe zones, build a factions system that works, generally give the carebears reasons to play the game or at least not to quit in frustration.
The only reason why I didn't play EvE for longer, was because I get bored spending hours in space.
But the game itself was really engaging.
I always said that my perfect PvP game would be Darkfall settings + Eve mechanics.
So why EvE went the Darkfall way is a mystery to me.
I hope PA will revert those changing for the sake of the game.
Perhaps in some situations or for some players, got me out to null sec however I suspect it drove a lot more folks off than encouraged.
I think a better approach would have been to offer better or more unique rewards to null sec life to encourage players rather than bludgeon.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EVE is not a typical MMO ((is it even one, not sure we ever worked that out )) so the strategy for getting the investment back is hard to fathom. But the temptation must surely be to use what has worked before in their other MMOs.
I can only use BDO as an example but I would not be shocked if you find under Pearl Abyss that ships can be upgraded to new tiers of competence. You can grind away forever to get the credits need to attempt a randomly based upgrade or buy items in store to sell to others for the credits needed. Did I mention if the roll fails the ship is destroyed unless you buy ship upgrade insurance? You get some insurance from failed upgrade attempts but usually lose several second rate ships getting enough insurance to ensure that your best ship will make the next competence level.
Have fun.
Seriously I hope it works out well, EVE deserves better than the BDO system.
MAGA
Of course with EVE's reputation for multiboxing perhaps that only amounts to a couple of hundred actual players.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
https://venturebeat.com/2018/09/06/ceo-robin-jung-tells-why-pearl-abyss-bought-eve-online-maker/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Granted, if I had been able to play, I probably wouldn't have liked EVE due to the ganking. The game didn't give me the chance to make that decision.
Logic, my dear, merely enables one to be wrong with great authority.
Oh wait there is an economy,that is NOT nor does it make a shallow game ...a GAME!.
Everyone knows what had to be done,many talked about it for a long time,they needed to change the game engine build a complete game but instead just continued to ride the coat tails of what is an easy sell in a low competition market.\
BUILD a game,don't try and sell me some shallow battle Royale OR MOBA,i am looking for HQ,solid effort game designs not stuff 5 people can pull off in their basement over 1 year or less.
Never forget 3 mile Island and never trust a government official or company spokesman.
Aloha Mr Hand !
New PVE servers for Eve...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Aloha Mr Hand !
When bot fleets appeared in "my system" I'd bump their ships 125-150 KM out of the field.
Too far to slow boat back, not far enough to warp back to the field.
Funny thing, bumping in high sec is against the rules, but what botter is going to report you?
What they will do however is hire some mercs to war deck you.....so only do this with unaffiliated alts and claim to be from one of the other corps in the system, preferably one with few English speakers so they can't follow what you are doing.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This exactly. 1000 times yes.
I think I went into length about this in another thread (or maybe it was another site), but I'll reiterate here:
I stopped playing after being gate-ganked in high sec (0.8), with no *actual* penalty to the ganker. It wasn't even a valuable kill for the ganker. I was in a Tech 1 ship, with just a couple Tech 1 fittings and 5 Tech 1 drones in bay; on my way to a nearby station to pick up a skill book. It was clearly for the "lulz". The ganker got nothing, and likely wanted nothing else out of it.
What bothered me isn't that I was ganked. It's a PvP MMO. It's going to happen. Been no different in any other PvP MMO I've played.
What bothered me is that there was absolutely no real repercussion for the ganker. No meaningful disincentive. Nothing to deter it or at the very least, make it seriously difficult/challenging to do what they do.
As a "consolation" I was informed that Concord would have shown up *after* I was destroyed and likely destroyed them, as though that was supposed to make the situation okay. That's the statement that made me say "yeah, no thanks" and log out for the last time.
CCP either doesn't understand the ganker mindset, or they do and seek to actively encourage it.
A ganker/griefer *knows* what's at stake. They *know* they're going to be killed at some point. They don't care. It's the same in any other PvP MMO where you can gain 'Criminal' status for killing an "innocent".
Destroying them *after* they've gotten their kill is *not* a deterrent. It's giving them a head-start and a green light to do exactly what they're there to do, without interference. Why wouldn't they do it?
The only way to truly deter and reduce that kind of activity is to rob the ganker of their moment, and make their lives really difficult in high-sec areas. The only thing they care about is the "satisfaction" of killing an unprepared target. So you don't let them have it, or make them work *really* hard for it
A better way to deal with them is to "speak their language". The moment they open fire or engage in any other aggressive action toward an 'innocent', do to them what they do to their targets. Shut them down, make them a sitting duck... and then destroy them. All while their would-be target gets to sit and watch - and perhaps even loot the remains once they're destroyed. Humiliate them. Shut them down. Rob them of their "victory", cheap as it is.
Beyond that, have gate sentries around high-sec areas. Give them some push-back. If you're a criminal, you aren't going to be able to just hang around at high-sec space warp gates without resistance.
Don't eliminate their ability to do what they do.. just make it a hell of a lot harder to do. Make them work for their kills.
Failing that, or some similarly effective remedy... stop calling it "High Sec". There's nothing "secure" about being destroyed and podded before any kind of help shows up.
For those who might say "well, High Sec is supposed to be dangerous". I agree. It should be, and can be in many ways. Point is, if it's dangerous for regular players, it should be even more so for gankers/gate campers. Right now, it isn't.
If it's supposed to be "a sandbox" allowing for many playstyles, then PvE should be as encouraged and supported as PvP.
They shouldn't be trying to "encourage" PvE players to PvP more if that's not what they want to do. That sounds to me like they know the PvE game is lacking, and so encouraging PvP is a good way to distract people from that fact.
If you're providing a so-called sandbox environment to players, then you have to support and encourage all playstyles. Or don't call it a sandbox.
High Security Space that isn't really secure, in a "Sandbox" where one playstyle is favored and promoted above others. CCP should stop using terms they don't understand.
No wonder the population's been stagnating/dropping.
That tells you everything there is to know about EVE and CCP.
Clueless. They just gave in to the loud hardcore pvp minority, and the result is the game is dying.