I get that there is a time and place to learn things ahead of time. But sometimes I want to just pick up and play. I don't want to login..think 'hmm I'd love to do some dungeons with people...I think I will!...let me log back out and go watch Youtube for this'..then 2 hours later going in and hoping you don't eff up enough to get kicked.
I just want an mmo with dungeon diving content that is more pick up and play and doesn't require Udemy before hand to be successful. Yeah, I'm referencing one mmo in particular that expects this type of process. Just looking to get out of that rat race and just play.
Is there such a thing?
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I'm sure there is that one guild on some server that is like that. But...you'd have better luck and a much easier time finding an MMO where it isn't a requirement lol.
Sadly however, I think most MMO playerbases are going the way of "research or /kick". When the info should be IN THE GAME
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
During Vanilla and TBC players like me and the guilds I ran we would teach players how to do the boss fight and run the dungeons. We didnt expect them to watch YouTube not because it didnt exist, but more because it was enjoyable to work as a team and dungeons were not 20 minute streamline affairs. Yep the EPEEN guilds expected you to know this stuff but how many of them guilds were around 1 to 5 on a server. Yet you had 50 to 100 other very fun very active guilds that people joined and had fun.
So until people who expect MMORPGS to be casual friendly give up that idea and allow MMORPGS to be something where the journey matters, the journey will take time no instant queues, no 20 minute runs, no rushing to end game, and you are responsible for finding friends to run content. Then you will have the drama of go watch the video before you run the dungeon or people are going to treat you like an ass hole because they never again are going to see you. So they dont CARE about you. If you are forced to spend time creating groups just to do content these people wouldnt be as problematic as they are because either A they will be in a guild that fix them. Or B they will have to be more personable because it means the difference between running the content or not.
Was everything perfect without instant Queues and streamlined dungeons. Hell no. However the community was overall better because you had people like me playing who were extremely active helping people out. Today I have not played but 2 or 3 months of an MMORPG since spring of 2017. Because I would rather run content with friends and guilds today are, "Get up off your ass stop asking to forum a dungeon group and just queue for the dungeon for fuck sake." Yep been told that. So why be in a guild or make friends, Hell Why play an MMORPG to play with other people just to press a button to join a group. Nope not for me right now. Looking forward to Ashes, CU, Pantheon and some Classic WOW because that is the style game I want to play.
Just looking for a sword and board version of Destiny lol
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If players played MMORPGS like they were a Journey not as a 2 months raiding treadmill like they are today. Players wouldnt be like I need to get to max level in 1 week, week 2 I need to run shit 50 times to get all my gear, week 3 start raiding. Thats what these games devolved into. Because of that mentality they expect you to just know the content on your own.
Like I said there are few players like me left playing MMORPGS. Hell I am not even playing because I dont find it fun running dungeons daily to get X amount of tokens to buy all my gear just to raid. Dungeons are too streamlined and I would rather run on a real treadmill and lose another 50lbs.
Logic, my dear, merely enables one to be wrong with great authority.
I guess with WoW its due to all the introduced mechanics that go on. There are some in games like Destiny but anyone can see and know whats going on almost instantly, feeling useful.
Basically I need someone to make a fantasy realm Destiny lol
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This is why modern MMORPGS are not fun.
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The game doesn't put peer pressure on you, or call you names if you are visiting a specific raid for the first time. The game doesn't automatically boot you from the group if you make a mistake. Everyone has fat-fingered the keyboard and cast the wrong spell at the wrong time.
It doesn't matter how much time you play, people are still the ones behind the intolerance.
Logic, my dear, merely enables one to be wrong with great authority.
While there are some HARD dungeons, they're at the end game area. All the rest, just take the quest, go in and have fun. No YouTube required.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
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As to wanting to play a certain way you would have to search guilds until you found one with the same playstyle as yours or get a group of friends together. Random groups seldom delivery anything special, it's just rush through stuff as fast as you can most of the time. I once joined a guild looking for people who didn't want to be in a guild but did want the bonuses players get from just being in one.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey