An interesting video about the loner who likes to play MMOs and why they may prefer being alone.
In this classic GDC 2011 talk, BioWare Austin's Damion Schubert discusses the rationale for solo playstyles in MMORPGs, the need to cater to this playstyle from a business point of view, and the design intricacies of providing solo play without invalidating the 'massive' parts of your game design.
15 Things ONLY SOLO Players Will Understand
With all the games that emphasize finding friends and communicating, it's not easy being a solo player. Whether you're playing alone in a multiplayer title, locked out of activities meant for pre-made teams or just trying to find an ending that won't disappoint you in single-player titles.
Comments
Let's party like it is 1863!
I enjoyed grouping when fights were tough and you had downtime between major pulls. Players actually talked! (gasp) This no longer exists in MMORPGs.
I sign onto an MMO and like the choice of interacting or not. I enjoy run-by healing. I enjoy asking if someone needs help with a fight. I despise the "get the end as quickly as possible and on to the next one" mentality that is so pervasive now. How can anyone "enjoy" constant speed running?
If I feel like "avoiding people", MMOs are not the game I start up
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Another thought I had while reading this thread again:
I don't play online board games, either, even though I love board games. My Steam library and X-Box 360 have quite a few board game adaptations yet I never "log into" their lobbies to play a match. I've always envied players that don't even think twice and just log in, find opponents, and play.
Online differs so much for me compared to face to face. Am I "alone" here, too?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I don't think 'solo only' or 'forced grouping' -kind of MMOs work very well. Versatility is one of the strengths of a good MMO game.
And the reason I play that way has very little to do with how I feel about other players and people in general and everything to do with efficiency and challenge as well as using the full range of my skills. Soloing means you never have to wait for anyone else to be ready so you can just move along at whatever pace feels right for you - that's a good thing. But the downside is that you never get to use the skills and synergies that are only there for group play so that's where grouping comes in and the main reason I do that.
I'm also quite fond of informal grouping by proximity the way many MMOs have started doing (Warhammer Online, Rift, GW2, ESO, etc.) That, IMO, is MMOs at their best. You work as a group or don't when and if you feel like it as you drive by events. No fuss, no muss. No "what crappy spec are you using for your DPS to suck so bad?" nor "your tanking sucks, dude;" no raid leader deciding who gets to roll on loot. In other words, none of the obnoxious bossy shit that turns so many people off to formal grouping.
IMO, the soloers, whether they do nothing but solo or those like me who like to mix it up, are the normal ones. It's the "it's an MMO so you MUST GROUP" people (including developers) who are the weirdo psycopaths that need therapy.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Forced grouping would be a major turn off from a game for me.
- SNL, 1988
You can't always get a group, you don't always have time for one, and some groups suck.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Since its a simple logical explanation.
Its more efficient to organize things yourself and do solo content rather than waiting on a group patiently.
Which is why things like group finder kind of removes that excuse since a person can start their solo content while qued for group content to pick up rare drops so that they can do the solo content quicker.
The problem is ultimately that there is a grind. So people are obsessed with that grind rather than the journey.
But how can you enjoy the journey when the progress is vertical and you have to progress once zone to the next rather than horizontal where people have access to all content and just do it for the content.
Then the idea of content being more about quality would come into play.
Then at the same time the game wouldnt be as addictive for those with addictive personalities trying to do the grind as 'effecient' as possible and playing solo etc
Unfortunately thigns like wow clones are designed to be enticing and draw greater appeal not just to players wanting to play in some fantasy but also investors that follow the same formula of making a wow clone grind fest.
Then if we could may be get some nice big producers working on games with more horizonatal progrression and more fun quests and fun content then not only would the game experience be moer rewarding, imo, but also it wouldnt target those with addictive personalities to support something that is basially not of great value. Its just a business model to make more grind/mediocre content and its not really worth the time to go through that to reach 'end game'.
I am not against the journey, but if it feels like a grind to begin with, then its a bad game. A lot of games do that. The reason why they get away with it so well even though the content is mediocre is becuase of the 'beautiful' packagin. As said before its a business model that they know works, and they design a game world in such a way, and then fill it with a dead world (but beautiful enough to overshadow the static) of many quests.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
To correct what I said; a virtual world needs solo activities and group activities. Both should be meaningful and rewarding.
I'm not saying all games should be like this of course. But this is one of the factors of a perfect MMO in my opinion.
ANY game that you play is technically a "roleplaying" game. If you roleplay a loner fighting the "good fight" it is the same if you are playing as a party doing the same thing. As the loner you may not share that role with others but you certainly share it with yourself. And makes no difference if you are doing it in a formal MMORPG or single player game.
Let's party like it is 1863!
Still its fun to collect achi, gear etc and my favorite thing is destroying other people in pvp.
No, this is the difference between "immersion" and roleplaying, the first you can do alone, the second needs other players. I make immersive decisions when I play a solo RPG, that's not the same as roleplaying, interaction with another role-players is a must.
Assuming one desires or decides to play a particular game the concept of "forced" gameplay is relevant and easily understood.
"Just don't play" is a valid recommendation, but irrelevant to the debate whether something is forced on a player within the context of the game's design.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I really only want to group with people when there is a real benefit to be had, in terms of significant game efficiency or interacting with others in some meaningful fashion.
Otherwise I prefer to go it alone.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo