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First, while the voxel format allowed us to quickly create gameplay mechanics without concern for the assets, the mechanics weren't 1:1. For example, due to the camera position, several of the user experiences in CoE necessitated different implementations between CoE and VoxElyria. For example, combat, crafting, and world-interaction, arguably three of the most important systems in the game, had to be slightly different between VoxElyria and CoE.
Second, while the assets themselves could be created quickly, it prevented us from effectively visualizing some of the more advanced mechanics. For example, we couldn't easily animate the voxel models, so things that required animations were difficult to validate. Likewise, because they were voxel models, things like the equipment and layering system couldn't be effectively replicated in the VoxElyria client.
And finally, while we didn't have to use WebGL (and a web-based game-engine) for VoxElyria, it naturally evolved that way from Elyria2D. This meant that while the client-side implementation of the mechanics could be the same between CoE and ElyriaMUD, any features we wanted to test which required tighter client-integration would need to be either ported between the clients, or implemented twice.
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No shit Caspien. It took you YEARS to figure this out? Anyhow... it continues:We had a long conversation with the leadership, designers, and content team and decided there had to be a better way. To begin with, we recognized the value in having the low-poly, low-fidelity client, but we needed to make sure a few constraints were put in place. They were:
When all was said and done, we settled on keeping the idea of having low-poly assets, but moved back into UE4. And instead of developing voxel models, we decided to use low-poly meshes that can be developed even quicker than the voxel models we were using before. Of course, it comes at a cost to require the content team to develop assets for us, but the reality is, it's faster and more resource efficient to have the content team develop the assets than the designers and engineers, especially when it means we don't have to duplicate the UI/UX between the pre-Alpha client and CoE. It's also important to be flexible, and willing to reallocate work as necessary as our internal resources change. Fortunately, as you'll see below, our artist really enjoy working in the new client, and have gone wild creating amazing new content.
So with all that out of the way, the content team has been working on assets in Release 0.4.0 for our new pre-Alpha client. Since it's doesn't use voxels anymore, we couldn't really call it VoxElyria any longer. So we just call it Pre-Elyria, or "Prelyria."
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So there you have it... no more VoxElyria which we told him was a waste of time but he stubbornly refused to listen. Instead, The Ivory Tower defended it and lapped up his words about how it would speed development... Yeah, that sure backfired didn't it?
Now we wait for "PreElyria"... what an utter and total joke this game's development has become...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
When the bar is closing down the plan is singing and dancing alongside the patrons, and they decide to join an after hours party to keep the fun going.
The idea shakes hands and exchange numbers with an old patron to meet up again later.
The dream is found by the barkeep in the men's room; blacked out, head in the toilet, drowning in its vomit.
These folks really are first class at roleplaying developers.
Or clowns.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
I mean if you even have to be told to do that, you have no business in this business. It's not even game dev 101, it's like stuff that players know (as many have demonstrated here).
I'm still going with Hanlon's Razor here, although it's a close call at this point.
OT: Are there still people buying into this, or are they just riding on the funds they already acquired?
Yeah, riiiiight...
Arrogance backed by a total lack of experience in actual MMO development have been a hallmark of this project so far.
It would appear that all the "miracle mechanics" (SpatialOS, VoxElyria, etc.) that were used to justify the claimed record-time development actually ended up making things take LONGER !
Not to mention the money that was burned chasing those mirages...
2 years ago we said this was a bad idea because it will just waste more time and money.
We were labeled as haters who have no idea.
Now the master abandons his flashy extras and is praised for his wisdom.
Without being able to deliver a single thing on time, ever ... they've somehow bought themselves more time -- with a few low poly screenshots (not even a video!).
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I will I’ll have to go back and find Caspien’s quote to me on these forums about VoxElyria. It was about a year ago. It should prove humorous at this point. At least it would if it weren’t for the fact that his utter incompetence puts other people’s livelihood in danger.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
https://forums.mmorpg.com/discussion/comment/7239021/#Comment_7239021
How many times does the guy RolePlaying as an MMORPG Developer have to be so utterly wrong before the Ivory Tower starts to listen?
PS: For bonus giggles go read his earlier post where he says:
"All that aside, the company is making huge progress, the game is coming along nicely, and our Alpha 1 backers will be getting into the game using the VoxElyria client as early as January."
Note that post was Oct 2017...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
We know how that usually ends...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
A MMO needs to be able to understand what MMO gameplay is like and what their players are like. You naturally assume that's the case, surely no one who does not understand this would be making a MMO.
I was surprised at their reaction to players picking there in game names which were some sort of poke at other players or developers. Their reaction seemed more apt to finding their MMO was now a communications hub for neo-Nazi groups.
Then they had a fund raiser where a penalty was going to be imposed on your server or something unless you paid up. The CEO talked about directing his "mice" no doubt he was surprised when some players wanted their server to have this penalty as they wanted a more difficult MMO. No realisation that their player base might get pissed off by being made to act like mice?
Remember I just dip in, hardly see any of these, so to see two was really worrying. As far as I know none of the other upcoming MMOs including those out like Albion and SotA ever showed such a lack of understanding of how players think and behave. What else I have seen has impressed me, but having people at the top who seem to have no idea what it is to play a MMO means no matter what the reviews, I will only think of joining in several months after launch.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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