In the real world, you go to a sandbox as a kid and you have rules and laws to follow. You can't kill someone without years and years in prison. You can't go to another kid and beat him up without severe consequences.
On top of that, sandbox MMOs advertise choice and freedom...but there is as much freedom as a themepark MMO. As in...none at all.
In a themepark MMO, you can't kill players except in delegated areas...this turns away a lot of PvPers...but everyone knows themepark MMOs offer least amount of choices possible
But in a sandbox MMO, you can be killed by anyone, turning away a lot of PVErs. The PVEr has no choice but to pvp, therefor the sandbox MMO has no choice for the PVEr
Why does a sandbox MMO need to be 100% PvP?
Why does a themepark MMO need to be 95 to 100% PVE?
Why is there no choices in either of them?
There is a reason PvPers rant on and on about needing PvP in a themepark MMO...because they literally have no choices for a PvP themepark MMO
There is a reason PvErs rant on and on about wanting PVE servers in a sandbox MMO...because they literally have no choices for a PVE sandbox MMO.
Look at Ark Survival, Conan Exiles, DayZ (though no one plays that anymore) as just some examples...they are all sandbox games, that give you a choice of PVE only, PvP only or a mix of both. They are true sandbox games, because you truly have freedom and choice to play how you want.
So if some "simple" non-MMO survival games can offer more choices than an MMO...there is something seriously wrong with the MMO genre.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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But there are so many sandbox MMOs, and only Ryzom offers optional PvP. There is Ashes of Creation and they refuse to add PvE servers. There is black desert online, and its heavily requested to add PvE servers and they refuse to do so.
Or lets look at themeparks. Many offer a highly focused PvP environment and heavily focus on the PvE. The only MMO that is themepark that offers PvP is WoW with the world vs world pvp they introduced in BFA, which made a lot of PvPers happy.
So we have one single MMO (that is sorta newer/non-private server) that is sandbox for PvE sandbox fans (Ryzom)
And one sorta newer/non-private server themepark MMO that (at least tried) to cater to PvPers and adds a lot of content for them (WoW)
Mostly though themeparks/sandbox MMOs offer no choices. And that goes back to Aurk/Conan etc...you can play PvE servers, or pvp servers...but the vast majority of MMOs don't allow this
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Also it doesn't have any choice for PvP as far as I know since there is no combat...which is exactly what this thread is about...survival games like Ark have more choices than MMOs. You even agree with me that pirates and uncharted waters offers no choices, even if encounters are rare.
Where as Ark/Conan etc and many other non-MMOs offer MORE choices than MMOs do in how one plays the game...that shows there is a huge problem with MMOs because they make how you play super limited and for a very focused playstyle unlike games in other genres that are evolving far past the MMO genre in player freedom/choices
And like I said in my above post...these companies aren't offering choices like Ark/Conan (amongst many others) did...they are refusing to cater to certain playstyles. Again that shows how stagnant the MMO genre is when other games are overtaking them in player choices and freedom.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
thanks for recommending it
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
You should also be aware that there is a ton of important stuff not introduced in the tutorial, as the game didn't want to start with a few dozen hours of tutorial. If you play for a month, then even after that, there will probably be major game mechanics that you're not even aware of, but could have participated in almost from the start. That happens because there's a ton of stuff to do in the game.
UWO was originally released in Japan in 2005, and has had many years of development steadily adding new content and new game mechanics since then. Unlike a lot of theme park MMORPGs, new content doesn't deprecate the old. It just adds more options of things that you could do if you want to. If you want to do everything that there is to do in the game, it will take you at minimum several years.
When I played, the publisher was pretty much trying to make the game pay to win. And mostly failing at it, as the game mechanics are remarkably resilient against that. It's a different publisher now, but the stuff in the item mall will probably still look pay to win if you don't understand the game. In most games with combat, something that gave you +50% damage would be enormously unbalancing. In UWO, it basically merits a shrug, as it would hardly ever change the outcome of combat.
While much of the oceans have free for all PVP with a limited ability to loot the cargo or personal items of players, piracy is harshly punished by game mechanics to the extent that few people will attack you. For someone not already labeled a pirate to attack you will almost never happen. Furthermore, if you're being cautious and trying not to get killed, it's nearly impossible for other players to catch you, even if they're much higher level than you. Players who get sunk or pillaged are generally not paying attention, which includes possible bots.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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You can try Fractured on December it doesnt has the Ganking Features of Albion Online, nor it forces you to enter a Guild, you can progress through the game while Solo,
https://fracturedmmo.com/?refcode=4ad74a25f75a
I took sometime reading and looking info on it and its better than most of the Diablo Typo games coming out.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests