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Fallout 76: The Wasteland Like You've Never Played - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2018 in News & Features Discussion

imageFallout 76: The Wasteland Like You've Never Played - MMORPG.com

Vault Dwellers, rejoice! We have seen AND played Fallout 76. Now, we can actually tell you more about it than what we heard at E3! Within this article, we are going to break down what we know, share some concerns, and try to help you be ready when Reclamation Day hits.

Read the full story here



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Comments

  • perrin82perrin82 Member UncommonPosts: 285
    great update
    Kylerangastovski1Octagon7711setsua28GameolioDan
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Just made my preorder on the PS4. I don't know who was I kidding, like I could stay away from the wasteland!
    KyleranGameolioDan
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • WellspringWellspring Member EpicPosts: 1,464
    Sounds better than I imagined it to be. Might actually give this a shot.
    infomatzGameolioDan
    --------------------------------------------
  • vegetableoilvegetableoil Member RarePosts: 768

    DMKano said:

    My only question:



    Will it makes noob cry when they see their settlement destroyed?



    From the impression the dev give, the player settlement disappear from the server as player log off and re appear as they login. People can just log off when their settlement are attacked.
    OzmodanOctagon7711AI724
  • JippiijooJippiijoo Member UncommonPosts: 100
    edited October 2018
    Game looks good but the PvP aspect has been made so horribly (with bandits being shown on map etc) that i have to wait until they add the private servers that i can just play for the story with friends or alone, dont matter give me more Fallout lore. But bandits being shown in map is one of the poorest game mechanics i have ever seen in any game, actually anyone showing in the map when there is open world PvP is awful.
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    DMKano said:
    My only question:

    Will it makes noob cry when they see their settlement destroyed?
    Probably not, if you read the previews devs already said its going to be very easy to rebuild your settlement, From what i understand you build and then save the pattern and the reqiurments to build it back up are not very steep. CONAN EXILES is the game you are looking for
    • Aloha Mr Hand ! 

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited October 2018
    They said you can "NUKE" other player bases, so i would imagine your bases would be destroyed so quick you wouldn't have time to log off . Forgot where i read it but they said nuking a base/area will result in the area changing ie landscape and mobs would reward /unearth better & rare loot.
    KyleranOctagon7711
    • Aloha Mr Hand ! 

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Don't have a set groups of friends to play games with. Seems like that's going to be a big part of what makes this one fun, so I'm still thinking I'll give it a pass, at least at release.
    Kyleraninfomatz

    image
  • vegetableoilvegetableoil Member RarePosts: 768
    edited October 2018

    DMKano said:





    DMKano said:


    My only question:





    Will it makes noob cry when they see their settlement destroyed?






    From the impression the dev give, the player settlement disappear from the server as player log off and re appear as they login. People can just log off when their settlement are attacked.



    If that's the case - that's the worst mechanic ever.

    I hope this is wrong and - that if the settlment is under attack - and player logs off - the settlement doesn't just go "poof".

    Otherwise no settlement will ever be in danger as everyone will simply log off - it's pointless to even attack them.

    Can anyone confirm how this will work?







    minute 4 ish BTW if anyone actually bother to read the article it is clearly written "Speaking of C.A.M.P., these individualized base camps can be built anywhere the terrain allows it and it can be moved at any time. Your camp is tied to your character, so when you log out, it logs our with you. No worrying if someone is messing with your things… and even if they do, C.A.M.P.s cannot be looted for your personal stash. If someone else builds in that area while you are logged out or something unfortunate happens to that area while you are logged out, the word on the street is that the buildings will be returned to you for rebuilding in a similar fashion to moving your C.A.M.P. from one location to another."
    Post edited by vegetableoil on
    BillMurphychojin2kGameolioDan
  • SplitStream13SplitStream13 Member UncommonPosts: 253
    Did I hear this right? Client/Server connection ala Conan Exiles/Ark.

    This is going to be an absolute garbage, isn't it :/ I really hate the networking of those two. You're basically left on the whim of the server administrator.
  • RaquisRaquis Member RarePosts: 1,029
    hyped buying Fallout 76 fore sure;)
    gunklackerGameolioDan
  • OzmodanOzmodan Member EpicPosts: 9,726

    DMKano said:

    My only question:



    Will it makes noob cry when they see their settlement destroyed?



    From the impression the dev give, the player settlement disappear from the server as player log off and re appear as they login. People can just log off when their settlement are attacked.
    you can't be that naive.

    [Deleted User]
  • KyleranKyleran Member LegendaryPosts: 43,975
    Did I hear this right? Client/Server connection ala Conan Exiles/Ark.

    This is going to be an absolute garbage, isn't it :/ I really hate the networking of those two. You're basically left on the whim of the server administrator.
    Depends where you heard that. If from the linked video above yours it was speculative not definitive.

    I shut it off at that point.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 43,975
    Don't have a set groups of friends to play games with. Seems like that's going to be a big part of what makes this one fun, so I'm still thinking I'll give it a pass, at least at release.
    My first thought as well, but tell you what, if we can find similar time slots to game I'll be happy to join you.

    Probably might want to wait a few weeks or a month from launch to avoid the usual headaches, but heck, you want to start day one I'm in.

    I know,  breaking my usual pattern, but hey, its Fallout.....and I have an Amazon gift card from last Xmas to burn.
    MadFrenchie

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Kyleran said:
    Don't have a set groups of friends to play games with. Seems like that's going to be a big part of what makes this one fun, so I'm still thinking I'll give it a pass, at least at release.
    My first thought as well, but tell you what, if we can find similar time slots to game I'll be happy to join you.

    Probably might want to wait a few weeks or a month from launch to avoid the usual headaches, but heck, you want to start day one I'm in.

    I know,  breaking my usual pattern, but hey, its Fallout.....and I have an Amazon gift card from last Xmas to burn.
    I'd join you guys for that.. granted it's the same platform etc. 



  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited October 2018
    I'd be playing on PC, and if there's any way to form a "clan" in-game, I'm down to start one up and join together.

    I've found that pretty much all survival-type games with base-building and such are best played with a group of folks who all know what the end goal is for the group.  I'm also okay with giving it a week or so to let all the inevitable networking issues be ironed out, as well as ensure that we don't pre-order into a Watch Dogs-esque fiasco. ;)

    image
  • vegetableoilvegetableoil Member RarePosts: 768

    Ozmodan said:





    DMKano said:


    My only question:





    Will it makes noob cry when they see their settlement destroyed?






    From the impression the dev give, the player settlement disappear from the server as player log off and re appear as they login. People can just log off when their settlement are attacked.


    you can't be that naive.




    Well I guess we will just have to see when the game is released. So far that I know of the server limit is either 24 or 32 people and the world is about 4 times bigger than fallout 4. and settlements are saved in blueprint and disappear when you log off, whether building disappear or not when you logoff while you are fighting I don't really know, if it does I can see people logging off to save settlement I can personally see it as a trolling tool.:D Then again the finished product can be completely different than the info so far.
    Ozmodan
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    I'd be playing on PC, and if there's any way to form a "clan" in-game, I'm down to start one up and join together.

    I've found that pretty much all survival-type games with base-building and such are best played with a group of folks who all know what the end goal is for the group.  I'm also okay with giving it a week or so to let all the inevitable networking issues be ironed out, as well as ensure that we don't pre-order into a Watch Dogs-esque fiasco. ;)
    If they can work out some type of cross platform play that would be nifty too.  
    MadFrenchieKyleran



  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    From everything here and where I’ve read elsewhere- FO76 can be played entirely solo, and still be enjoyed. Just be prepared to occasionally run across others if that’s the case.
    Wellspringinfomatz[Deleted User]Gobstopper3D

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
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  • WellspringWellspring Member EpicPosts: 1,464

    DMKano said:





    DMKano said:


    My only question:





    Will it makes noob cry when they see their settlement destroyed?






    From the impression the dev give, the player settlement disappear from the server as player log off and re appear as they login. People can just log off when their settlement are attacked.



    If that's the case - that's the worst mechanic ever.

    I hope this is wrong and - that if the settlment is under attack - and player logs off - the settlement doesn't just go "poof".

    Otherwise no settlement will ever be in danger as everyone will simply log off - it's pointless to even attack them.

    Can anyone confirm how this will work?







    minute 4 ish BTW if anyone actually bother to read the article it is clearly written "Speaking of C.A.M.P., these individualized base camps can be built anywhere the terrain allows it and it can be moved at any time. Your camp is tied to your character, so when you log out, it logs our with you. No worrying if someone is messing with your things… and even if they do, C.A.M.P.s cannot be looted for your personal stash. If someone else builds in that area while you are logged out or something unfortunate happens to that area while you are logged out, the word on the street is that the buildings will be returned to you for rebuilding in a similar fashion to moving your C.A.M.P. from one location to another."
    Whoa, Bill gave you a promote! I didn't know that reaction actually existed.
    vegetableoil
    --------------------------------------------
  • sayuusayuu Member RarePosts: 766
    I just want to say that "small scale MMO" is a bit of a contradiction.

    as to the actual game info: it just sounds like a super casual "baby's first" survival game, I'll probably pass.
  • KabulozoKabulozo Member RarePosts: 932
    edited October 2018
    There is no such thing as small scale MMO. F76 is a multiplayer Shooter-RPG the same way as Destiny.
    Ozmodanjimmywolfchojin2k
  • Superman0XSuperman0X Member RarePosts: 2,292
    edited October 2018
    DMKano said:
    My only question:

    Will it makes noob cry when they see their settlement destroyed?
    Maybe for a min.. then they will realize that they can reset everything at no cost/effort.

    DMKano said:

    Any PvP game worth their salt - if you log out under attack, your character remains in game until the end of combat (cannot be saved by logging out)
    This is not really a PvP game. There are multiple ways that you can make it unfeasible. The most common issue will be someone joining in during your PvE combat, and a simple re-log will fix that (by putting you on a new/random/unfindable by anything other than chance server) once you finish the current combat.
    Ozmodan
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Kabulozo said:
    There is no such thing as small scale MMO. F76 is a multiplayer Shooter-RPG the same way as Destiny.
     Stating something is or isn't an MMO isn't easy these days. Some people think it means having all players in the game in one area, others think it means having the ability to play on the same server with everyone even if you don't see them....  shared world games might not be considered MMOs, but they also could be considered MMOs.  

    "Small Scale" MMO is a possibility, many games limit the amount of players to a particular map despite however may actually be present in a map.  Could that be considered a "small scale" MMO by swapping to another instance with dozens of other players at any given time? 

    The semantics are muddied a bit.  For MMO purists, they have very strict definitions, but the world and definition has changed quite a bit over the years. 
    OzmodanBillMurphyKyleranRueTheWhirl



  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    From everything here and where I’ve read elsewhere- FO76 can be played entirely solo, and still be enjoyed. Just be prepared to occasionally run across others if that’s the case.
    True, but that's technically also true of any survival game.  Still, I don't stick with them unless I have a group of folks to enjoy them alongside.

    image
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