I dare you and the other 2 blatant cases to not respond to negative posts for one week (are you even allowed?). You couldn't even STFU when your name wasn't invoked. If you could manage to do that you'd see how posts of people venting quickly taper off.
People are rightfully skeptical of Star Citizen period. If it's so great, go play and do your normal totally not editorial calendar ( ) scheduled posts and keep it classy.
Stop running down on EVERY. SINGLE. F#$%ING. POST RESPONSE. EVER. EVER. EVER. And maybe when there's flare ups of absolutely warranted negativity they'll die down on their own.
Whatever job you think you're doing (regardless of circumstance), you're doing it wrong. Read up on public relations and marketing.
No thanks, people can absolutely be as rightfully skeptical on SC and post what they want they want about it (either they are right or not about it), as I am to counter-argument as I did here.
SC already gets "naysaying" in like what? 90% of the posts on this site, so it's kinda weird you aim so much at the literal 10% that counters all that.
You are not on my level, I don't go as low as "I wouldn't be surprised if the "fangays" in this forum are working for CRI.".
Oh yes, you're aiming a little bit higher than me. Supporting a guy who keeps making promises promises and selling ships for bunch of money. Thumbs up, man, keep it up.
A guy who was promising SQ42 at the end of 2014 to deliver it at 2015. knowing that they gonna start filming CGI in 2015 summer. He does it again and again, year by year.
Check your comment history, it's up there buddy, how many comments would have to load to see yourself posting somewhere where it doesn't involve Star Citizen?
I read something before you editted, had something to do with you and Babuinix? Why is it always aimed at you? You still don't understand this? Cause both of you are in EVERY SINGLE FUCKING Star Citizen post working as a lawyers as if working for CIG.
None of us would give a slightest fuck if this wasn't crowd funded project, can't you understand this? Nobody would care if Roberts would be doing this out of his pocket but he is selling ships for 27000$. Are you out of your mind?
For someone who just joined this forum, you sure have a lot to say about us, including axes to grind with one aggressive tone. Well, I am on dejavu mode, once again.
I dare you and the other 2 blatant cases to not respond to negative posts for one week (are you even allowed?). You couldn't even STFU when your name wasn't invoked. If you could manage to do that you'd see how posts of people venting quickly taper off.
People are rightfully skeptical of Star Citizen period. If it's so great, go play and do your normal totally not editorial calendar ( ) scheduled posts and keep it classy.
Stop running down on EVERY. SINGLE. F#$%ING. POST RESPONSE. EVER. EVER. EVER. And maybe when there's flare ups of absolutely warranted negativity they'll die down on their own.
Whatever job you think you're doing (regardless of circumstance), you're doing it wrong. Read up on public relations and marketing.
No thanks, people can absolutely be as rightfully skeptical on SC and post what they want they want about it (either they are right or not about it), as I am to counter-argument as I did here.
SC already gets "naysaying" in 98% of the posts on this forum, so it's kinda weird you aim so much at the literal 2% that counters all that.
Exactly.
What normal behaving forum poster counter points every single negative post for years? Sounds like a job to me. You missed a spot.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
What normal behaving forum poster counter points every single negative post for years? Sounds like a job to me. You missed a spot.
Oh the double standards, the ones that counter the naysaying are the ones supposedly "paid shills", but the ones who sit here naysaying a specific video game for years, are the legitimate ones. Not that this is exclusive to SC on this site ofc xD
Check your comment history, it's up there buddy, how many comments would have to load to see yourself posting somewhere where it doesn't involve Star Citizen?
I read something before you editted, had something to do with you and Babuinix? Why is it always aimed at you? You still don't understand this? Cause both of you are in EVERY SINGLE FUCKING Star Citizen post working as a lawyers as if working for CIG.
None of us would give a slightest fuck if this wasn't crowd funded project, can't you understand this? Nobody would care if Roberts would be doing this out of his pocket but he is selling ships for 27000$. Are you out of your mind?
For someone who just joined this forum, you sure have a lot to say about us, including axes to grind with one aggressive tone. Well, I am on dejavu mode, once again.
Maybe you want to read my 1st comment, you would actually understand why i created account. And sadly after reading this shit year after year, i felt as if i had to share my opinion on this shit fest as well.
I know that my time here is limited cause i don't have the patience to speak to sorts like you.
Are these people over-zealous cult fans or are they paid shills? It's getting to the point where it's so hard to really make the differentiation.
A normal behaving human isn't this compulsive with damage control. Not even the worst sports fan. It's to the point it's not even helpful. They're doing more fanning of the negative flames than anything. It's like watching a fool try to put out a fire with a bucket of petro.
I don't see how such extreme cases are allowed to happen freely. Send CIG an invoice regardless.
Yet another hollow contentless post having digs at specific posters... And 0 addressing any arguments. Whelp I don't bother anymore I learned to not expect any better //eyeroll
I dare you and the other 2 blatant cases to not respond to negative posts for one week (are you even allowed?). You couldn't even STFU when your name wasn't invoked. If you could manage to do that you'd see how posts of people venting quickly taper off.
People are rightfully skeptical of Star Citizen period. If it's so great, go play and do your normal totally not editorial calendar ( ) scheduled posts and keep it classy.
Stop running down on EVERY. SINGLE. F#$%ING. POST RESPONSE. EVER. EVER. EVER. And maybe when there's flare ups of absolutely warranted negativity they'll die down on their own.
Whatever job you think you're doing (regardless of circumstance), you're doing it wrong. Read up on public relations and marketing.
This is an argument that I have made many times. Some people like to gripe about drama while being central to ensuring that the drama continues, some even see the drama as doing a service for Star Citizen by keeping it on the front page...
Maybe you want to read my 1st comment, you would actually understand why i created account. And sadly after reading this shit year after year, i felt as if i had to share my opinion on this shit fest as well.
I know that my time here is limited cause i don't have the patience to speak to sorts like you.
I very much dislike the sorts of you too. I prefer people who can have a discussion based on arguments, not insults and low-level baiting, and you jumped on this thread full-on aggression with the "fangays" comment and followed up with others.
I just don't understand how can you sell a ship costing 27000$ in "MMORPG"game which is capable of supporting 50 people in a server running at 30fps(full of bugs). It tells you a lot about developers of the game, even more about people who are ready to invest their money into shit like this.
Am i stupid or something?
It's like watching someone build a house, and starting with the top floor.
What normal behaving forum poster counter points every single negative post for years? Sounds like a job to me. You missed a spot.
Oh the double standards, the ones that counter the naysaying are the ones supposedly "paid shills", but the ones who sit here naysaying a specific video game for years, are the legitimate ones. Not that this is exclusive to SC on this site ofc xD
If you can't recognize the difference between a rando person seeing Star Citizen and saying something negative versus the sheer volume it takes for 3 specific people to refute every, single, claim, EVERY, SINGLE, TIME then that's more of a personal issue. I find it hard to believe that 3 people share the same affliction every time but whatever.
I'm just kindly letting you know whether employee, outsourced rep, or obtuse groupie you're not helping. There's books on marketing and public relations that can help you do better at your job (whether it's fictional or not).
I gave you a free pointer.
I look forward to seeing the same 3 main folks at the next "I tried SC and I didn't like it" or "SC is taking too damned long" post. It is entertaining when you look past the obnoxiousness of the personal investment.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
That would be all fine and dandy if this was being developed by a small team with a small budget, but uhm, that isn't the case. Nope, not even close. They've raised over $200 million and have over 300 employees last I checked. Yet amazingly enough, after 5-6 years of development, according to you even, they are still in ALPHA? You know what this tells people. Exactly what a lot of us have been pointing out for the past 2 years. Chris Roberts is a visionary, a dreamer and a financial idiot.
Didn't you see the new trailer made up from 2 years worth of teasers? It has celebrities and everything (except gameplay).
That was worth $200M and 8 years, wasn't it?
Whenever I watch any game trailer, I make it a rule to try to figure out:
Playing the game, what will be my perspective? What will I be doing?
As Norse said, that first trailer was people lining their mounts up. I'll even give a little more credit and say it's like Forza where a bunch of players can do donuts around each other in a parking lot somewhere. The minor differences being a truckton of content and a RELEASED FINISHED GAME.
In that grand scene of ships, the reality is there's a bunch of people doing nothing. If you're in one of those cockpits, you are doing next to nothing, and waiting for something to happen, that 8 years into development, is still not built.
I very much dislike the sorts of you too. I prefer people who can have a discussion based on arguments, not insults and low-level baiting, and you jumped on this thread full-on aggression with the "fangays" comment and followed up with others.
LOL, still can't get over "fangay" comment? I put it even in comma's so that sissies like you wouldn't get offended but sadly you did. I've been reading you and rest of your lawyer team working year after year but somehow you're still not "fangay" commenting on every single post?
Are you delusional in all aspects of life?
I never insult people until i see a reason to, sadly i don't see nothing respectable about you or what you do.
Sadly, you got butt hurt about "fangay" comment and dismissed my point in this thread as if you don't speak with people who offend you, that's why i started speaking with you like i do now.
After the fangay you went directly with idiot, so what do you expect from me? Hugs and Kisses? I don't have to sponge up all the digs you have thrown at me just cause you felt like it. I'm also not going to your level and throw insults back. So that's that.
2:43 stutter stopping is gonna be in finished product? 5:03 crouching NPC on table is a norm? 5:30 screen freeze for 2-3sec is alright. And NPC just looking at screen and not doing anything is alright? 6:11 can you explain to me what are those 3 lights? just curious. 6:55 NPC popping out behind the table just as he walks through doors 7:58 NPC popping out behind the table, yet again. 8:46 NPC popping yet again. 11:16 1 NPC has fallen halfway through the floor. 12:40 WTF
After 6 years this is the best you can show me. Blank world where not a single NPC talks or makes any sound?
Can you interact with NPCs? Can you interact with those screens? All around the ship?
If they will ever manage to get this game out, i guarantee nobody will be able to play this game cause it's gonna be an absolute shit show once lots of players gather in one place.
Babuinix can't wait for your response, you can bring along MaxBacon he will help you with mental gymnastics.
Oh boy it's back to school 101 game-development time giddy giddy
I shouldn't really waste time in this because it will most likely fall on deaf ears but I'll indulge anyway:
First things first:
If you want to discuss and not be mistaken by a troll or hater It's important to understand the subject that you want to discuss and the context in which is being discussed if you barge into a 1on1 conversation calling shots.
If you read or understood any of the earlier posts you would notice 2 core things that should be taken into account.
No one is saying that Star Citizen is a finished and polished experience without bugs or glitches, quite the opposite.
What I'm bringing is perspective, insight and context to how his complains are and pointing out how they are hyperbolic and unnecessary dramatic to say the least. Go read:
Op is complaining about "issues" in the Private Test Servers of an unfinished game that is in active development.
The video I posted recorded in one of those PTS's showcasing that things that he was claiming not to be working, actually working.
That video is not me saying "Omg Star Citizen is an amazing finished and polished experience without bugs or glitches how dare you to criticize it, go buy it now!"
The sheer fact that you are reviewing it as such is not insanely idiotic but also cringe-worthy and another great testament of how little you know about the game development stages and what are the priority's when building systems for games as ambitious as Star Citizen is aiming to be. It's one thing to be sceptic or even cynic about things you understand another thing is spiel hateful and trollish remarks missing the point completely.
I had just posted explaining the context, but you probably missed because you were too busy searching for bugs in a bug report video:
All the main core features are already meshed toguether. Space Flying, FPS (Space Legs), EVA, Multicrew and Planetary Landings in a seamless unified online experience with no loading screens. Those are the core features of Star Citizen that makes it stand out. No other game offers those features in a unified package with such graphical fidelity. 6 years later theres no other game with these fundamental features released. Maybe because it's not an easy thing to do.
The last bit of main core tech is meshing the servers into a single universe. After that is out of the way they can focus in polishing the player experience and the "fun" factor.
So in case you don't understand what that means "mesh the servers into a single universe".
Currently servers in Star Citizen are capped at 50 players, as players log they are put in servers with empty spots, as a server fills AWS creates another and so on. What happens in one server doesn't happen in another, only each of the players progression is kept.
When server meshing is done servers will communicate between them becoming essentially a unique universe where the subsumption will be introduced (npc's life-cycle).
Because of that polishing NPC's now would be a complete waste of time because that would all get scraped with the introduction of the unique server system.
To put it shortly you don't start building sand castles while you're still finishing the construction of the sandbox.
And complaining about development time is, again dumb and ignorant remark if you understand the game scene around you. Bigger, more experienced and wealthier studios have been trying to mix ambitious planetary scale and scope with graphical fidelity for literally decades now without even coming close to what Star Citizen alpha already provides.
Here's the thing. The Pre-Alpha Live version that we get to play, is solely for marketing purposes.
Fans make pretty vids and screenshots and you promote them to sell more ships. That's it.
If CIG cared or were competent, how or why, would so many broken things slip through to Live:
Internal build (Dev Sandbox) Internal QA Evocati (Qualification: a player that spent more money than you) Test Server (basically load/stability testing with gradual player invites to increase load/stability)
Finally, after all of that, it goes to the Live Marketing Server. The problems from Test Server gets fixed in later patches. If it's stable, it goes live.
You mean to tell me that nobody in that process noticed ship doors missing or not opening? People falling through the world when walking into an elevator? Etc etc.
Besides Chris Roberts, who is not doing their job? Why are people like me to blame for all of this?
If CIG cared or were competent, how or why, would so many broken things slip through to Live:
If you want to hate on SC 3.3, at least wait for it to get released instead of leveling the petty rant that a broken unfinished build that is what PTU is, is broken and unfinished. That's its point, it's still raw and facing stress testing.
It's because people like you I think even the PTU phase should be put under NDA like with the Evocati, people who have delusional expectations about what they are getting into, I'm sure on all the issues you're whining about that you haven't reported a single one to the devs one or contributed to the issue council.
If you want to hate on SC 3.3, at least wait for it to get released instead of leveling the petty rant that a broken unfinished build that is what PTU is, is broken and unfinished. That's its point.
It's because people like you I think even the PTU phase should be put under NDA like with the Evocati, people who have delusional expectations about what they are getting into, I'm sure on all the issues you're whining about that you haven't reported a single one to the devs one or contributed to the issue council.
Who's not doing their job? Who in that process is overlooking the fact that doors, for example, are missing from ships for the last 6+ months?
Stop blaming players and take a crack at the question.
Who's not doing their job? Who in that process is overlooking the fact that doors, for example, are missing from ships for the last 6+ months?
Stop blaming players and take a crack at the question.
Okay, let me go address your whining about doors (and potentially elevators) not working on the PTU:
> The doors and OCS are related, as areas are unloaded and load as you move, opening a door does travel between containers.
> Okay then, so is OCS finished on 3.3?!
> Okay it's not. So it's quite potentially the OCS not being finished and the doors bugs as they not opening or areas no loading are very much related.
That said, if the build on testing doesn't have the tech 100% completed yet, and its facing issues, is it or is it not petty to go attack the developers for issues related to it?
They are not claiming it is complete They are not claiming it is bug-fixed. They are not claiming it is on a releasable state (for the live alpha at that).
It's not the fault of the players, but if the players, like you, go play one unfinished build that is not releasable yet, and go with the expectations that you will not run into issues like this, then it will be on you, not the devs.
Okay, let me go address your whining about doors (and potentially elevators) not working on the PTU:
> The doors and OCS are related, as areas are unloaded and load as you move, opening a door does travel between containers.
> Okay then, so is OCS finished on 3.3?!
> Okay it's not. So it's quite potentially the OCS not being finished and the doors bugs as they not opening or areas no loading are very much related.
That said, if the build on testing doesn't have the tech 100% completed yet, and its facing issues, is it or is it not petty to go attack the developers for issues related to it?
They are not claiming it is complete They are not claiming it is bug-fixed. They are not claiming it is on a releasable state (for the live alpha at that).
It's not the fault of the players, but if the players, like you, go play one unfinished build that is not releasable yet, and go with the expectations that you will not run into issues like this, then it will be on you, not the devs.
None of that answers my question.
How do missing doors make it past the Dev server build, internal QA, and Evocati? Who should have caught that?
How do missing doors make it past the Dev server build, internal QA, and Evocati? Who should have caught that?
Haven't figured out already that the 3.3 build is unfinished? It's not what makes it past the QA team it's what is a known issue because the tech or the feature is not fully implemented yet, they just open the testing earlier and will complete the rest as the PTU gets updated.
This is why things like the chat, grouping or FOIP/comms system are marked as known issues.
How do missing doors make it past the Dev server build, internal QA, and Evocati? Who should have caught that?
Haven't figured out already that the 3.3 build is unfinished? It's not what makes it past the QA team it's what is a known issue because the tech or the feature is not fully finished yet, they just open the testing earlier and updates will complete the rest.
This is why things like the chat, grouping and FOIP/comms system are marked as known issues.
A QA team has things they are required to test, and things are requirements for the build to be passed, and things that are not, the PTU is not the live release they can afford to leave things not fully implemented or just not working. Not sure why is this so hard for you to cope with their workflow.
First, he is no partner of mine, second, the chat and grouping systems were marked as known issues on the last patch notes I have seen.
Also one of the warnings these patches have:
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus"."
Comments
SC already gets "naysaying" in like what? 90% of the posts on this site, so it's kinda weird you aim so much at the literal 10% that counters all that.
A guy who was promising SQ42 at the end of 2014 to deliver it at 2015. knowing that they gonna start filming CGI in 2015 summer. He does it again and again, year by year.
What normal behaving forum poster counter points every single negative post for years? Sounds like a job to me. You missed a spot.
¯\_(ツ)_/¯
Maybe you want to read my 1st comment, you would actually understand why i created account.
And sadly after reading this shit year after year, i felt as if i had to share my opinion on this shit fest as well.
I know that my time here is limited cause i don't have the patience to speak to sorts like you.
I'm just kindly letting you know whether employee, outsourced rep, or obtuse groupie you're not helping. There's books on marketing and public relations that can help you do better at your job (whether it's fictional or not).
I gave you a free pointer.
I look forward to seeing the same 3 main folks at the next "I tried SC and I didn't like it" or "SC is taking too damned long" post. It is entertaining when you look past the obnoxiousness of the personal investment.
¯\_(ツ)_/¯
Playing the game, what will be my perspective? What will I be doing?
As Norse said, that first trailer was people lining their mounts up. I'll even give a little more credit and say it's like Forza where a bunch of players can do donuts around each other in a parking lot somewhere. The minor differences being a truckton of content and a RELEASED FINISHED GAME.
In that grand scene of ships, the reality is there's a bunch of people doing nothing. If you're in one of those cockpits, you are doing next to nothing, and waiting for something to happen, that 8 years into development, is still not built.
I shouldn't really waste time in this because it will most likely fall on deaf ears but I'll indulge anyway:
First things first:
If you want to discuss and not be mistaken by a troll or hater It's important to understand the subject that you want to discuss and the context in which is being discussed if you barge into a 1on1 conversation calling shots.
Op is complaining about "issues" in the Private Test Servers of an unfinished game that is in active development.
The video I posted recorded in one of those PTS's showcasing that things that he was claiming not to be working, actually working.
That video is not me saying "Omg Star Citizen is an amazing finished and polished experience without bugs or glitches how dare you to criticize it, go buy it now!"
The sheer fact that you are reviewing it as such is not insanely idiotic but also cringe-worthy and another great testament of how little you know about the game development stages and what are the priority's when building systems for games as ambitious as Star Citizen is aiming to be. It's one thing to be sceptic or even cynic about things you understand another thing is spiel hateful and trollish remarks missing the point completely.
I had just posted explaining the context, but you probably missed because you were too busy searching for bugs in a bug report video: So in case you don't understand what that means "mesh the servers into a single universe".
Currently servers in Star Citizen are capped at 50 players, as players log they are put in servers with empty spots, as a server fills AWS creates another and so on. What happens in one server doesn't happen in another, only each of the players progression is kept.
When server meshing is done servers will communicate between them becoming essentially a unique universe where the subsumption will be introduced (npc's life-cycle).
Because of that polishing NPC's now would be a complete waste of time because that would all get scraped with the introduction of the unique server system.
To put it shortly you don't start building sand castles while you're still finishing the construction of the sandbox.
And complaining about development time is, again dumb and ignorant remark if you understand the game scene around you. Bigger, more experienced and wealthier studios have been trying to mix ambitious planetary scale and scope with graphical fidelity for literally decades now without even coming close to what Star Citizen alpha already provides.
Vid: https://en.wikipedia.org/wiki/Beyond_Good_and_Evil_2
Probably the most alike game in terms of scope and intentions:
Fans make pretty vids and screenshots and you promote them to sell more ships. That's it.
If CIG cared or were competent, how or why, would so many broken things slip through to Live:
Internal build (Dev Sandbox)
Internal QA
Evocati (Qualification: a player that spent more money than you)
Test Server (basically load/stability testing with gradual player invites to increase load/stability)
Finally, after all of that, it goes to the Live Marketing Server. The problems from Test Server gets fixed in later patches. If it's stable, it goes live.
You mean to tell me that nobody in that process noticed ship doors missing or not opening? People falling through the world when walking into an elevator? Etc etc.
Besides Chris Roberts, who is not doing their job? Why are people like me to blame for all of this?
It's because people like you I think even the PTU phase should be put under NDA like with the Evocati, people who have delusional expectations about what they are getting into, I'm sure on all the issues you're whining about that you haven't reported a single one to the devs one or contributed to the issue council.
Stop blaming players and take a crack at the question.
> The doors and OCS are related, as areas are unloaded and load as you move, opening a door does travel between containers.
> Okay then, so is OCS finished on 3.3?!
> Okay it's not. So it's quite potentially the OCS not being finished and the doors bugs as they not opening or areas no loading are very much related.
That said, if the build on testing doesn't have the tech 100% completed yet, and its facing issues, is it or is it not petty to go attack the developers for issues related to it?
They are not claiming it is complete
They are not claiming it is bug-fixed.
They are not claiming it is on a releasable state (for the live alpha at that).
It's not the fault of the players, but if the players, like you, go play one unfinished build that is not releasable yet, and go with the expectations that you will not run into issues like this, then it will be on you, not the devs.
How do missing doors make it past the Dev server build, internal QA, and Evocati? Who should have caught that?
This is why things like the chat, grouping or FOIP/comms system are marked as known issues.
A QA team has things they are required to test, and things are requirements for the build to be passed, and things that are not, the PTU is not the live release they can afford to leave things not fully implemented or just not working. Not sure why is this so hard for you to cope with their workflow.
Is @Babuinix lying or are you?
Also one of the warnings these patches have:
Is exactly what I am trying to explain to you.