I know some MMOs technically don't have a typical "endgame" like WoW does. For example EVE the entire game is sorta end game. Hence the quotes around "endgame". But I mean doing the stuff considered late game stuff. Like in EVE, typically you wouldn't (without outside help anyway) as a 100% new completely fresh player without skilling up or anything take part in the huge pvp wars that happen or have the funds (or skills) to do moon mining or even have funds for titans or the player stations and what not.
For me...I probably lasted longest in EVE. Even though I played WoW for longer. In EVE, I stayed in nullsec as soon as I could, I sniped any players that came by (nullsec at the time I played was safer than highsec, and almost always empty where I was, probably different now) and was pretty much a pirate. Then I got recruited to a pirate group that noticed me and for 15 months I did what I considered the endgame stuff with them. They already had a station of themselves and a titan when I joined, but I left about the time they lost both of them in a large war and they picked the wrong side to be a mercenary with. Felt like I pretty much did the most amazing things I ever did an MMO and wanted to leave on a good note before getting worn out with the game.
But even though my group I was in lost (we were really pretty much mercenaries not really allied with anyone), that war had to be the best most amazing thing I ever was a part of in an MMO.
WoW on other hand...well...despite how long I stayed with it through so many expansions...I probably actually lasted the longest in legion at endgame. The other expansions I got pretty bored with reaching endgame and either made alts or quit. Legion I lasted 9 months at endgame and that was my favorite expansion and then I made a bunch of alts, leveled them up, did another 4 months at endgame to unlock some allied races and quit in BFA. Close up of Legion, I stayed 7 months at endgame for WoD so that was quite a bit. Didn't bother leveling alts though.
Those two probably be most I stuck with at endgame.
Keep in mind, that isn't my entire time I played. Just how many hours I stuck with at the "end".
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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But that sounds like a great game, FFXI. Sounds like it had a lot of content and things to do. I kinda missed it back then as I think I was really into Anarchy Online at the time.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
EQ, while I play that like a crack addict, I never quite made it to max level, they always put out an expansion, right before I made those last few levels.. which ended up burning me out.
Anyway, I would say GW2, as I had several max level characters, and enjoyed the "end game" as it were, for around 2+ years, till HoT launched, and that broke the game for me.
I played DDO, but, since that game has a system of replaying content, I never stayed at "End Game" long bit I most likely played enough of it, for that game that be the longest I ever got really involved with "End Game" content like Raids, given I had every raid item I ever wanted, and several dozen pieces more.
So yah.. GW2 and DDO where the longest I ever stayed at end game, and both games really let me down hard.
I had fun once, it was terrible.
In later theme parks such as Tera, SWTOR, and Rift I reached end game rather quickly and found I had no interest in gear grind raiding nor was leveling alts a solution as it still led to a pointless endgame.
I think TSW was the turning point, I realized quite early while leveling in Egypt trying to catch up to guildmates I was working towards an end game which only included raiding and I set aside theme parks for good.
Now if reviews point to a standard theme park end game of endless and pointless gear grinding I won't even consider playing.
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I think even Blizzard is realizing that they have lots of unused content.
For the question, typically not long. I am and always was a journey player, endgame is the end of the game for me. When I'm there I just look around, get the content out of it, and leave.
Even got kicked out of a guild once, maybe around 15 years ago, because I refused to powerlevel my character just so I could take my designated spot in the raid calendar faster...
I'm an explorer and adventurer right since the MUD era, and always made fun of the "living by the raid calendar, life starts at the level cap" players happily.
Endgame treadmill is the dumbest concept in the genre, imo, but apparently it is the core gameplay for a lot of players, so most likely it will stay in the games.
I'd like to say this fact doesn't affect me, however that is not exactly the case. Endgame focus made the "journey" part in games shorter and more streamlined over the years, so in that sense it does affect my gameplay afterall.
Unfortunately I can't do anything about it, besides ignoring the fact, and enjoying the journey.