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Relic Weapons are as integral in defining who your character is as your pet and the gear that you’re wearing. In essence, pet, character class and relic weapon become your identity, but one that can shift from Frontier to Frontier or just because you want to play a different way.
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¯\_(ツ)_/¯
I could do without the typical spam-fest potion-chugging aRPG combat but we'll see how that pans out. Although they've mentioned cooldowns on the relic weapon abilities I kind of wish there was more strategy/timing/skill to *every* skill.
As to gear being a huge portion of who your character is and being able to swap it to change your playing style, I'm already quite used to that in ESO and like that approach quite a bit.
ESO has a lot more than just + stats on gear with many sets that "proc" interesting and useful extra effects. Some even add just a plain fun visual factor like the two sets they added with Clockwork City: one set procs a spinning "fabricant" that sends mobs flying up in the air as it damages them and the other one procs a murder of crows that pecks at your enemies.
So yeah, I'm liking what I'm hearing about Frontiers.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
¯\_(ツ)_/¯
Those Relic Weapons are more of an additional skill tree that can be equipped by every class than a weapon. They reside in a special slot next to your regular weapons which are random drops and not crafted items.
Also in addition to the towns that serve as lobbies Torchlight Frontiers features shared world areas where players fight monsters and will meet each other randomly and could potentially group and play together in the instanced content of the game. This is what qualifies the game for the MMO tittle and makes it different from other lobby games. Those areas will feature relatively small amount of players in an area instance though so think more Neverwinter than Guild Wars 2.
Cannot tell you exactly how many players there would be in those at the moment as they are tweaking things and in different builds where were 8. 12 or 16 people per area instance. They can make the areas support large number of people but they said that it felt more like being alone in a crowd rather than playing with someone else that is in the same place so they artificially lowered the player count. Still that is about the same as Neverwinter where there are either 10 or 20 people per area and we still call that game a MMO.
Anyway, there is a write-up with more information about the Relic Weapons at Torchlight's official reddit and it is kind of an interesting read: https://www.reddit.com/r/Torchlight/comments/9pm2pk/relic_weapons_deep_dive/
https://www.arcgames.com/en/games/torchlight-frontiers/news/detail/11010503
¯\_(ツ)_/¯
No thats not an MMO , and there nothing wrong with that, I look forward to playing this Coop/Multi player ARPG
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
¯\_(ツ)_/¯
I just don’t think Torchlight would work as a game with MMO mechanics, just like all other actual MMOARPGs have failed or just had very short life spans.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I think it's time to play Torchlight 1 & 2 again!
Youtube: http://youtube.com/c/gameoliodan
Twitch: http://twitch.tv/gameoliodan
fortnite is the only mmo
Lmfao, for real. So many easily hurt weenies.
¯\_(ツ)_/¯
If a meteor hit earth again and killed all life. It wouldn't be so bad knowing people like you no longer exist.