Too much instant gratification. They simply aren't worth investing time in.
Don't worry with the greedy cash shop crap almost all MMORPGs have today you can just invest money if you don't have the time to actually play the game.
Can you provide some specific? Most of the mmorpgs cash shops I know have cosmetics, decorations and maybe xp boost. They still require you to play the game.
You said it yourself: XP Boosts. Those helps players to play "less of the game" than if they did not exist. XP Boosts help players NOT play as long to get to the end, where they really want to be.
[edit] Also, many of those "cosmetics" are available in the game through grinding. No Time? Don't want to play? Here it is in the cash shop.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I blame world of warcraft myself, it brought mmorpgs to the masses, and it was so successful that every other mmorpg after it for the most part, keeps copying its formula. I miss grind based group oriented mmorpgs like old school ff11. You had to be social, stuff was not handed to you, there was no arrows leading you right to your quest objective or anything of the sort. Mmorpgs today have no sense of accomplishment as they are to be frank far to easy and soloable for the most part. Sadly I don't see the trend changing anytime soon, so i've mostly given up on the genre till I see a change. Used to be my fave genre, now a days? I can't really stand them anymore as they all feel the same.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Comments
[edit]
Also, many of those "cosmetics" are available in the game through grinding. No Time? Don't want to play? Here it is in the cash shop.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!