I'm just starting the FFXI trial...and its no different than themepark MMOs in 2018. At least as far as AI goes
FFXI does the same exact mob pinatas that WoW does in 2018 where mobs stand around waiting to be popped open...like every other themepark MMO
WTF? Literally FFXI is no different PVE/gameplay wise than WoW in 2018, except WoW looks better
The only MMO to actually advance MMO AI was Tabula Rasa. One can argue even Ryzom does AI differently, but that I feel is a lot more scripted than "natural" AI
but again...WTF? I'm playing it and its like I'm playing WoW and WoW came out many years later. I'm playing FFXI and its not even really any different than LOTRO that I'm subbed to. WTF? Why is a 2002 MMO the same as MMOs in 2018? Why has the genre literally not advanced (as far as themepark MMOs go, but AI in general for MMOs) since 2002? Why for PVE do we still get pinatas and not what Tabula Rasa was doing with actual AI?
Literally playing FFXI feels no different than any themepark MMO I've played in 2018...that is how sad the MMO genre is for PVErs
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/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
FFXI is essentially based off of an EverQuest backbone.
WoW was literally trying to reinvent EverQuest.
There is a reason they are similar, however they are very very different.
It's not about developers not wanting better AI, it's about the limits of technology and internet connection speeds.
Games with advanced AI are not massively multiplayer for a reason kiddo!
This is it
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1. If it was as good as the player (or maybe acted like the player) then they'd say the AI was cheating
2. The player would complain the AI is too hard to beat, and the game wouldn't be very popular because how hard it would be
But I still think they can make AI that actually is good and does stuff...besides stand around like pinatas.
Ryzom AI isn't unbeatable, but they have migrating herds, animals come up to you to examine you, they interact with you, carnivores and herbivores attack each other. herbivores group up against said carnivores to defend each other
Tabular Rasa ai was more like FPS AI...AI would try to attack at different angles, grouped with each other to attack the player and would use actual tactics. It wasn't unbeatable though, but it was good AI
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That's my confusion.
Tabula Rasa and Ryzom both show(ed) that there can be more to MMO AI than loot pinatas waiting to be popped open.
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Hey WoW has bad AI, so I went to play FFXI, their AI is also bad, what gives?
Made me go and think "Well, 11 is older than WoW, and it was trying to be old school while WoW was trying to be revolutionary."
I see what you mean though, have you played Black Desert, Tera, or any of the action mmos?
Haven't played Tera though, the erin (I think that is the name, its the creepy kid looking race that people make look creepier with disgusting armor) made me not play.
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Now you have your answer as to why more advanced AI wasn't developed over the years.
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It was a cool game that released completely unfinished.
Plus many MMOs and games of all genres fail. There are a ton of horror games that are just bad...but doesn't mean games with horror need to stop being developed. Like warhammer online failed...does that mean there should never be a warhammer MMO again?
So with that...just cause Tabula Rasa failed and Ryzom is pretty much dead...doesn't really mean anything as far as AI goes or anything else. Means as much as all the failed PvP MMOs or whatever failed MMO one can use as an example.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
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My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
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This isn't a signature, you just think it is.
Kinda hard to copy something when you release literally at the same time and have roughly the same development path. Unless SOE was sharing trade secrets (but then why would they sabotage their own game?) with Blizzard during both development processes or there was something illegal going on...and if there was that been found out by now after so many years. I'm sure SOE wouldn't have let anything illegal pass on by or give blizzard access to EQ2 for them to copy it cause that be self destructing their own game+company. At best, Blizzard strategically planned the release of WoW before EQ2 was out. But I'm not so sure they knew the success they would have had after WoW was first released.
Otherwise it been impossible for WoW to know what EQ2 was going to be like until the day SOE showed it off and let people play it, and WOW would have then need to have completely redesigned the game just to be like EQ2 since they were already far into development (which took 4-5 years roughly for Blizzard to make WoW). And back then, Blizzard took a long time to develop games...which means the release been A LOT longer if they wanted to just copy EQ2 and redesign their game, by time EQ2 was shown off and at a playable state
More likely WoW took EQ1, and then made it more casual friendly and accessible to gamers. Which EQ2 did as well as that is far more accessible than EQ1 was, so there is similarities there.
But WoW (and obviously EQ2) both definitely took a lot of inspiration from EQ1 that is for sure. And both went down a more casual path to attract more casual gamers...except WoW won on that front by a landslide.
EQ2 should have delayed their release, but then again...I don't think anyone, even blizzard would have known how many people would play WoW and pretty much change the MMO genre. So SOE got really unlucky with the release window there.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think that Tab Target games will probably always have AI that doesn't move a whole lot, they will probably increase the strategy in dealing with buffs and debuffs and timing, like how old school RPGs did, if they're going to increase the difficulty at all AI wise.
Meanwhile, Destiny 2's monster AI is better than Destiny 1. Warframe's AI keeps getting better, Black Desert has pretty decent monster AI, and TERA and Neverwinter ect.
I think the game type you're looking for is more of an actiony MMO in my opinion.
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But I've seen that in other MMO's. LotRO, STO being a couple that instantly come to mind. The effect may have looked different, but it was there.
Alot of cool things in TR. If ALL the budget had gone into making the game as it was released, it may have survived.
Modern FFxi is so watered down and easy now. So it feels just like Modern WOW.