As seen by many sandbox MMOs, or games like BDO and upcoming AoC...producing content for PvPers is vastly easier and takes far less work and content for them than it does for PvErs. For example, if BDO removed PvP...what would be left? Grinding and some crafting stuff, but otherwise really limited content. Hence they know despite so many requesting PvE servers for BDO, that they'd then need to actually spend money and resources to make PvE content. When PvPers are much easier to keep happy...throw them in a battleground to fight over a keep or castle or some part of land and that is good enough for them.
With how negative BFA has been...the vast majority of negativity comes from...guess who? PvErs (not all, but most).
PvPers overall (not all of course) but mostly are enjoying warmode as their favorite feature in BFA. Warmode of course took little work for blizzard to make...pvp anywhere with it turn on/off. Even less work than BDO spent to make pvp content, since you can't conquer towns or land or anything in WoW.
I see the vast majority of negativity comes from PvErs, where as PvPers in general are happy especially with warmode.
Which brings to topic title...
Blizzard chose horde vs alliance as a focus for pvp conflict. Many PvErs pre-release were already unhappy with this choice, with reasons such as "wow a repeat of horde vs alliance rehashed, fighting the legion was way more epic". Where as pvpers pre-release were super excited. But, there is a reason companies choose pvp focused MMOs/expansions
It really takes less work, time and money to spend on PvPers than it does for PVErs.
of course one exception to the rule is EVE Online...it started off VERY pvp centric (and still is), except it was pretty barebones and pve was nonexistent pretty much. It took time, updates and patches and a lot of money and it can easily be played as a pve MMO with pvp active. A big reason its a successful MMO because it makes most people happy, except those who truly hate anything PvP.
Other than EVE though...most PvP MMOs are so lackluster on content, and pvp games in general...that the developers know they can spend little on content and features because pvp is free content that the developers don't need to spend any money on.
Which explains why the theme of BFA was chosen. Especially when in-game, a lot of it seems VERY forced and not...hmmm...not fluid at all. Not natural one bit. Like they really forced so many parts of the story to be PvP centric, instead of it making it feel natural it really does feel forced and like the whole theme was changed halfway through. Like blizzard had to meet a 2 year deadline and ran out of time to make PvE content, and the PvE content they had they had to rush out to release. So they had to forcefully change the expansion to be PvP based.
Which of course makes a lot of PvErs unhappy..but mostly PvPers like it cause it gives PvPers something to do and its much easier (and so much cheaper) for blizzard and every other company to cater to PvPers than it is for PvErs.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Comments
I'm a pver that likes pvp. What does that mean?
EVE Online has TONS of PvE, but you can be PvPed anywhere.
I do NOT like doing the pvp, but I LIKE being pvped.
And EVE Online is the single only PvP focused MMO that caters to that line of thinking, and why its so successful compared to every other sandbox PvP MMO.
So I actually do like pvp when it happens to me as I pve
but its pretty obvious why blizzard chose their path. In-game it feels so forced and unnatural like it was changed halfway through in development. Their 2 year deadline expansion killed the quality of BFA. Just like when call of duty was forced to release every single year.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Malfurian left alive as sylvanas walks away not bothering to make sure he dies. Obviously to keep the conflict alive by blizzard, but forced and not natural
The plague in stormwind siege gets one hit KOed by magic ship by jaina, but suddenly her power is super weak. but she never dies and turns on godmode randomly but then weak randomly and then strong randomly, no consistency.
Sylvanas doesn't die in the throne room and no one charges at her to kill her, so they literally LET her escape. Oh and jaina stares stupidly with dead eyes like she is a lifeless zombie...that animation was TERRIBLE, but that is besides the point
They don't kill any alliance hero
They don't kill any horde hero
This is to prolongue their forced conflict that isn't natural in any way what so ever
It all feels so forced and unnatural and no one dies...and its not cause the other side wants to win, its cause blizzard wants to force prologue the conflict. Hence malfurian would be dead, sylvanas would have been at very least injured in the throne room, especially as she is face to face with Anduin he could have injured her easily
Bad forced conflict, obviously changed halfway through to meet a 2 year deadline
Call of duty ran into the same problem of lackluster games when they forced a release every single year
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
AND...more importantly...tarren mill was a very natural pvp experience. BFA is an unnatural pvp experience
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
I had fun once, it was terrible.
mmorpg junkie since 1999
PVP for the "fun of it" isn't worthwhile to me if not to tied to something to win (progression) or lose.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
also the ultimate goal for a game should be for people to be entertained and have fun......so if people are doing something for "the fun of it" mission accomplished and more power to them.
This is what I've been reading, and it seems true so far.
The good story I can only experience a few times on each side before I just zip thru to 120.
I have 5 months left of my sub, so I have plenty of time to use this new AllTheThings mod and start having fun knocking those off.
This started off heavy on RNG and Emissary stuff, but they're adding more IE's and Warfronts it sounds like, so maybe check back in after a few content patches?
Gut Out!
What, me worry?
The expansion is just light on content, period. Legion was 300% the expansion this piece of shit is.
Only they will have lost a good chunk of their player base before the "real" expansion comes out.
Gut Out!
What, me worry?
There hasn't been a whole heck of a lot of cheer from either side about it. PVPers liked their PVP centric homeworld... now they get sharded with other servers. PVErs cry that they can't care-bear PVP any more because they get sharded together with hard core PVPers, not just those from their own realm. Role-players hate sharding all around, because as soon as they flag for PVP, they are no longer on a RP realm.
And it's not a PVP expansion, it is an expansion in which the theme is a war between the Alliance and the Horde. No different than a theme of demons, furbolgs, or any other insert villain here story. You are no more PVPing in this expansion than any other.