So many years have passed, so many new games were created and replayed, but I still remember this game.
Good musical accompaniment to match the genre, sound effects are abundant - the ringing of coins, gurgling water, the sound of an ax and so on. All this creates an atmosphere of naturalness.
A perfect balance of objects was created in Diablo, especially unique things are pleasing. Even after passing the game many times, you can not see half of all unique stuff.
Comments
Can we move away from the "enraging the player base" method of game development/PR/advertising for 2019? It's so 2018....
Gut Out!
What, me worry?