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Best large scale PVP experience/world

d_20d_20 Member RarePosts: 1,878
I've been thinking about original Darkfall as one of the experiences I liked because it was a world. What I liked about it was that you got to know people on the server. You could join a large clan, a small one, or even do things solo with the appropriate level of risk. I usually like the lone wolf type of experience (since I don't have friends who play this type of game). It was a huge world to explore.

I wonder if there are any new games out that can fill that niche which are larger than the survival games (Rust, Conan Exiles, etc.) and more like what we used to call MMORPGs. 

From what I've seen so far, it doesn't look like Fallout 76 is going to fit that bill. It seems kind of like one of the survival games in scale and the pvp mechanics are weird from what I've been reading in the official forums. 


Comments

  • ScorchienScorchien Member LegendaryPosts: 8,914
    I think we will need to wait for Crowfall and/or Camelot Unchained for that bill to be filled
    d_20ceratop001
  • cheyanecheyane Member LegendaryPosts: 9,385
    What about EVE ?
    Phaserlightd_20
    Garrus Signature
  • anemoanemo Member RarePosts: 1,903
    Screeps can be pretty good for this.  Plays like an RTS at MMO scale, with some RPG mechanics to counter player growth.   Though the initial skill gap is knowing some programming, and ends at Operating System programming fundamentals to manage your AI.

    Though if you care about being an individual in a mass, you really should already be in EVE online.
    d_20

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • Po_ggPo_gg Member EpicPosts: 5,749
    edited November 2018
    Since I don't like pvp, especially not the open pvp, I have only limited experiences in the subject :smiley:  Maybe the three "best" ones ( = where I had fun, even if don't like the pvp mindset), in increasing order since the question is about large scale:

    - the dev killing fun in TSW. Don't remember what was the Fusang cap at that time, 20 or maybe 30 players per faction? It was a nice crowd nevertheless. Miss that game... (not for its pvp, obviously)

    - a siege battle in AoC, with 3 or maybe 4 guilds present. It was before Funcom swept the guild city mechanics aside for years (just to dust off the idea later, when making Exiles...). Massive fight, and totally pointless, all those time and crafting resources spent to build the city, wasted. I think that's where I learned to stay away from "builder" games with pvp (and why I preferred H1Z1's PvE mode)

    - maybe the largest, Ettenmoors not long after the f2p switch, there was a Creep weekend (or week) and a lot of players rolled their orcs for the first time, and swept the entire map down until TR where the Freeps took a stand. I think that was the first time I had framerate issues with the game, so many players were there.
    (of course later the Eu servers were moved over to Turbine, we were able to join Weatherstock, where I learned what the REAL lag is... :smiley: )
    d_20
  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Vendetta Online

    Check out some of Red Eternal Dominion's old videos:



    It's ironically best on PC, but most new players come in by way of mobile nowadays it seems.
    d_20Viper482

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • d_20d_20 Member RarePosts: 1,878
    Thanks everyone for the ideas. I'm thhinking an avatar-terrestrial world type game. I know EVE and Vendetta do have great PVP elements. I think Screeps is for programmers, i.e., not me. But I've heard it's a good game.

    Probably @Scorchien is right about what I'm looking for.

    For now, getting my pvp from Black Ops 4 and D2, but I'm missing the world part of the equation with all the crafting, exploring, etc.
    Phaserlight


  • hallucigenocidehallucigenocide Member RarePosts: 1,015
    edited November 2018
    it's a weird subject for me.. my first hand experience of this was in WoW when every class didn't have AoE's flying out their asses. but that stuff have changed a lot since then and in most games it seems to be the case that they develop every class so that the can handle just about anything solo.
    but since WoW was my first(=P) it leaves me in quite an awkward spot.

    I had fun once, it was terrible.

  • boris20boris20 Member RarePosts: 404
    Return of Reckoning has a pretty active population and large scale fights. Was not uncommon to have 3-4 full warbands on each side fighting over keeps. I had good fun playing it for 4-5 months earlier this year. 
    Scorchien
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    One of the early Warhammer games.  A few PvE quests and then you were thrown into faction vs faction, most fun I've ever had playing PvP.  
    Scorchien

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ScorchienScorchien Member LegendaryPosts: 8,914
    boris20 said:
    Return of Reckoning has a pretty active population and large scale fights. Was not uncommon to have 3-4 full warbands on each side fighting over keeps. I had good fun playing it for 4-5 months earlier this year. 
    Reckoning is great , and the version that is up now is much better than the one EA shuttered .... really fun game
  • Viper482Viper482 Member LegendaryPosts: 4,099
    Scorchien said:
    boris20 said:
    Return of Reckoning has a pretty active population and large scale fights. Was not uncommon to have 3-4 full warbands on each side fighting over keeps. I had good fun playing it for 4-5 months earlier this year. 
    Reckoning is great , and the version that is up now is much better than the one EA shuttered .... really fun game
    I tried this and basically it was just Flaghammer when I played. Didn't even see any fighting, just everyone logging into whichever faction was about to cap a zone. The fact you can swap back and forth between factions at a whim is the biggest failure of this server.
    d_20
    Make MMORPG's Great Again!
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Viper482 said:
    Scorchien said:
    boris20 said:
    Return of Reckoning has a pretty active population and large scale fights. Was not uncommon to have 3-4 full warbands on each side fighting over keeps. I had good fun playing it for 4-5 months earlier this year. 
    Reckoning is great , and the version that is up now is much better than the one EA shuttered .... really fun game
    I tried this and basically it was just Flaghammer when I played. Didn't even see any fighting, just everyone logging into whichever faction was about to cap a zone. The fact you can swap back and forth between factions at a whim is the biggest failure of this server.
    I agree with the faction changing, it needs to stop .. But i can find non stop fighting pretty much anytime .. But yea when something is about to flip you see lots switching .. that sucks .,.. I have never done it personnally
  • ScotScot Member LegendaryPosts: 24,273
    The OP wants two things that are not on the top of the priority list in modern MMORPG's development, a huge world and PvP, he likes to play solo as well though, that's the only tick he will get from nearly every MMO released.
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