I completely agree that mobile gaming is where the money is. I dont blame companies that change their focus to mobile gaming. It is a smart move.
I also realize that i prefer PC games to mobile and that i may not realize that there are some great in depth mobile games, because frankly, other than words with friends and chess, i havent played a mobile game in 3 years. I also don't bash people for playing mobile games either, i just wont be one of them.
The security guards where i work are usually always playing mobile games and i would be too if that was my job.
Overall, i get it why companies go to mobile, they will gain way more people compared to the people they lose, like myself. I just dont play mobile games and an important reason is that i find no relaxation from it and i just prefer PC controls. I prefer PC to console mainly for the controls and the modding.
Plus, my work payed for my laptop, they wouldnt pay for a ps4 LOL.
Peace.
Catch me streaming at twitch.tv/cryomatrix You can see my sci-fi/WW2 book recommendations.
I completely agree that mobile gaming is where the money is. I dont blame companies that change their focus to mobile gaming. It is a smart move.
I also realize that i prefer PC games to mobile and that i may not realize that there are some great in depth mobile games, because frankly, other than words with friends and chess, i havent played a mobile game in 3 years. I also don't bash people for playing mobile games either, i just wont be one of them.
The security guards where i work are usually always playing mobile games and i would be too if that was my job.
Overall, i get it why companies go to mobile, they will gain way more people compared to the people they lose, like myself. I just dont play mobile games and an important reason is that i find no relaxation from it and i just prefer PC controls. I prefer PC to console mainly for the controls and the modding.
Plus, my work payed for my laptop, they wouldnt pay for a ps4 LOL.
Peace.
Yeah, I feel similarly. I just prefer PC gaming. If more people prefer to play mediocre games on a tiny ass screen with frustratingly imprecise controls, who am I to judge? To each their own. There's a market for both our preferences.
Phones tend to be pretty precise now, though, if it doesn't require more than 2 points of contact. My phone's touch controls are better than a Bluetooth gamepad in terms of precision. Accelerometers are also a wonderful thing. That said, my PC's gamepad tends to be more reliable than my phone's Bluetooth gamepad and its mouse more precise than touchscreen in controlling my favorite game.
I do appreciate keyboards for typing and WASD along with the larger screens and more powerful graphics of PC. Bear in mind my phone has 8 cores each more than 4 or 7 times faster than a PlayStation 2.
As far as mobile screen size, it's true they are smaller but they are quite pixel dense. A S6 in Gear VR mode will have roughly the same resolution as an Oculus Rift. There is this wonderful geometric concept of field of view which also applies to non VR viewing. True, it's not as nice as a PC screen, mainly because you have to hold it and it gets hot. There is also vergence, which makes a PC screen altogether more pleasant.
Post edited by Phaserlight on
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
I completely agree that mobile gaming is where the money is. I dont blame companies that change their focus to mobile gaming. It is a smart move.
I also realize that i prefer PC games to mobile and that i may not realize that there are some great in depth mobile games, because frankly, other than words with friends and chess, i havent played a mobile game in 3 years. I also don't bash people for playing mobile games either, i just wont be one of them.
The security guards where i work are usually always playing mobile games and i would be too if that was my job.
Overall, i get it why companies go to mobile, they will gain way more people compared to the people they lose, like myself. I just dont play mobile games and an important reason is that i find no relaxation from it and i just prefer PC controls. I prefer PC to console mainly for the controls and the modding.
Plus, my work payed for my laptop, they wouldnt pay for a ps4 LOL.
Peace.
Yeah, I feel similarly. I just prefer PC gaming. If more people prefer to play mediocre games on a tiny ass screen with frustratingly imprecise controls, who am I to judge? To each their own. There's a market for both our preferences.
Phones tend to be pretty precise now, though, if it doesn't require more than 2 points of contact. My phone's touch controls are better than a Bluetooth gamepad. Accelerometers are also a wonderful thing. That said, my PC's gamepad tends to be more reliable and its mouse more precise.
I do appreciate keyboards for typing and WASD along with the larger screens and more powerful graphics of PC. Bear in mind my phone has 8 cores each more than 4 or 7 times faster than a PlayStation 2.
As far as mobile screen size, it's true they are smaller but they are quite pixel dense. A S6 in Gear VR mode will have roughly the same resolution as an Oculus Rift. There is this wonderful geometric concept of field of view which also applies to non VR viewing. True, it's not as nice as a PC screen, mainly because you have to hold it and it gets hot. There is also vergence, which makes a PC screen altogether more pleasant.
It's different enough that, as Constantine explained, it's arrival and growth hasn't prevented continued growth in both the console and PC markets.
Some folks can't think beyond a binary situation, though. There's more than one factor that determines market growth, and there's more than one reason a developer chooses a particular platform.
Gee.. I can't figure out why they would want to move away from cry baby MMO players and focus on quiet mobile game players... I just can't put my finger on why they would want to do this..
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
We have been runnings this great restaurent for years, and our customers keep commin back because of our good food.
Hey, lets do fastfood it is much more profitable!
There is a reason that doesn't happen. Profit is not an argument to beat all arguments.
We have been runnings this great restaurent for years, and our customers keep commin back because of our good food.
Hey, lets do fastfood it is much more profitable!
There is a reason that doesn't happen. Profit is not an argument to beat all arguments.
The left out obvious niche to me was to create a good gaming phone with game controller form and console like games. Release a new one ever couple of years. I mean people already are spending 1k for phones ever year or two.
Xiaomi Black Shark comes close with the gamepad add on that has its own battery. Two gamepads if you get the larger memory Helo now.
The ASUS ROG phone might as well.
Yeah but they are not game developers though. I think PSP phone failure killed that type of project from being tried again. One of the problems with the PSP phone was it wasn't even as powerful as its counter parts.
Not comparable, at all.
The PSP Phone was rife with proprietary, Sony-exclusive stuff. Developers aren't going to target that, when they can just target Vanilla Android or iOS.
And that's exactly what happened, killing the PSP Phone :-P
It didn't help that Sony has very bad carrier support in markets like the US, as well. That made it very hard to get market penetration in some of the more affluent markets.
This phone was a long time ago, as well, IIRC. Hardware has advanced a ton since then, and the platforms themselves have advanced a ton since then. Android devices have Vulkan Support. iOS has Metal. VR Services are fairly standard on both of them. Mobile CPUs, GPUs, Storage, and RAM performance is an order of a magnitude higher now than it was when that PlayStation phone launched.
And, of course, the developers simply weren't there. In a way, the PSP Phone was ahead of its time. It arrived in a market that simply wasn't ready to accept it.
Would it be successful today? Probably not. Why would I buy a Proprietary PlayStation Gamer Phone when I can buy something else and play any Android games using platform-standard multiplayer and social services with any of my friends who have an Android phone?
I mean, that's just forcing yourself to deal with the current XB1/PS4 Cross Play issues all over again!
The difference here is that Microsoft had a failing mobile OS and Xbox Live already. It was actually a decent OS from the short time I used it. It simply lacked a niche. It was stuck in a cycle nobody wanted to develop for it because it lacked users and users didn't want it because nobody developed for it.
If they gave me a gamepad form phone device and allowed me to use my Xbox Live service and games I would have bought one no hesitation. I don't want to carry an extra gaming device but I don't like touchscreen gameplay for most mobile games. Then again MS has odd views on gaming period.
The left out obvious niche to me was to create a good gaming phone with game controller form and console like games. Release a new one ever couple of years. I mean people already are spending 1k for phones ever year or two.
Xiaomi Black Shark comes close with the gamepad add on that has its own battery. Two gamepads if you get the larger memory Helo now.
The ASUS ROG phone might as well.
Yeah but they are not game developers though. I think PSP phone failure killed that type of project from being tried again. One of the problems with the PSP phone was it wasn't even as powerful as its counter parts.
Not comparable, at all.
The PSP Phone was rife with proprietary, Sony-exclusive stuff. Developers aren't going to target that, when they can just target Vanilla Android or iOS.
And that's exactly what happened, killing the PSP Phone :-P
It didn't help that Sony has very bad carrier support in markets like the US, as well. That made it very hard to get market penetration in some of the more affluent markets.
This phone was a long time ago, as well, IIRC. Hardware has advanced a ton since then, and the platforms themselves have advanced a ton since then. Android devices have Vulkan Support. iOS has Metal. VR Services are fairly standard on both of them. Mobile CPUs, GPUs, Storage, and RAM performance is an order of a magnitude higher now than it was when that PlayStation phone launched.
And, of course, the developers simply weren't there. In a way, the PSP Phone was ahead of its time. It arrived in a market that simply wasn't ready to accept it.
Would it be successful today? Probably not. Why would I buy a Proprietary PlayStation Gamer Phone when I can buy something else and play any Android games using platform-standard multiplayer and social services with any of my friends who have an Android phone?
I mean, that's just forcing yourself to deal with the current XB1/PS4 Cross Play issues all over again!
The difference here is that Microsoft had a failing mobile OS and Xbox Live already. It was actually a decent OS from the short time I used it. It simply lacked a niche. It was stuck in a cycle nobody wanted to develop for it because it lacked users and users didn't want it because nobody developed for it.
If they gave me a gamepad form phone device and allowed me to use my Xbox Live service and games I would have bought one no hesitation. I don't want to carry an extra gaming device but I don't like touchscreen gameplay for most mobile games. Then again MS has odd views on gaming period.
Did you ever look at the Xperia Play? I had one back in 2011. Brilliant form factor I wouldn't mind seeing again.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Comments
I also realize that i prefer PC games to mobile and that i may not realize that there are some great in depth mobile games, because frankly, other than words with friends and chess, i havent played a mobile game in 3 years. I also don't bash people for playing mobile games either, i just wont be one of them.
The security guards where i work are usually always playing mobile games and i would be too if that was my job.
Overall, i get it why companies go to mobile, they will gain way more people compared to the people they lose, like myself. I just dont play mobile games and an important reason is that i find no relaxation from it and i just prefer PC controls. I prefer PC to console mainly for the controls and the modding.
Plus, my work payed for my laptop, they wouldnt pay for a ps4 LOL.
Peace.
You can see my sci-fi/WW2 book recommendations.
I do appreciate keyboards for typing and WASD along with the larger screens and more powerful graphics of PC. Bear in mind my phone has 8 cores each more than 4 or 7 times faster than a PlayStation 2.
As far as mobile screen size, it's true they are smaller but they are quite pixel dense. A S6 in Gear VR mode will have roughly the same resolution as an Oculus Rift. There is this wonderful geometric concept of field of view which also applies to non VR viewing. True, it's not as nice as a PC screen, mainly because you have to hold it and it gets hot. There is also vergence, which makes a PC screen altogether more pleasant.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Some folks can't think beyond a binary situation, though. There's more than one factor that determines market growth, and there's more than one reason a developer chooses a particular platform.
You can see my sci-fi/WW2 book recommendations.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
If they gave me a gamepad form phone device and allowed me to use my Xbox Live service and games I would have bought one no hesitation. I don't want to carry an extra gaming device but I don't like touchscreen gameplay for most mobile games. Then again MS has odd views on gaming period.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance