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The latest Camelot Unchained newsletter has arrived and, as usual, it is packed with information about what the team has been up to over the past month. In this issue, the community is told that it has "a sense of being on the cusp of landing a bunch of different awesome chunks of the game and making big strides forward".
Comments
No fate but what we make, so make me a ham sandwich please.
MJ is developing this old school style. The whole idea of people who are not employees or friends and family of employees getting to test an alpha is a modern day marketing scheme popularized by KS games.
This is an early beta by the simple fact that it's being tested by regular players.
Betas can last a year or more and a hell of a lot can change in that time if it's being done properly.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So it's intent was not really to inform us of any important information but more to just remind us...hey look over here,wanna join !!.
Well it is one pay grade above threads that tell us how many accounts or players a game has,those are really intuitive threads.
Never forget 3 mile Island and never trust a government official or company spokesman.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Yes, it does to me because words do matter bro. When I as a backer am looking for honesty and accuracy in where the game is in development you bet your arse it matters. Beta has always been a complete or near complete game that still requires testing to identify and fix unknown bugs that come through players actually playing the game....that is what beta is for. Prototype class design in beta? You can say "early" beta all you want, prototype class design is alpha.
Umm no it is not semantics dude. Alpha and Beta stages of game development are literally two different things, the words actually have meaning to people. Maybe you don't care what stage they call it but I do. And players bought into alpha with their backer package....just so you know. I was one of them. So don't tell me how "old school" is doing things, because he is not. Fanboy blindness is bad for everyone.
This. I have not appreciated the way this game has been represented to us for a long time. In game the game looks like a half-shined dog turd but they pass off these screenshots as if it is not. Then they move on to "beta" when it really has no business being called beta. It is all shady shit. As someone who put money into this game I will be as vocal about it as I wish. Get over it. Yes I am salty over this game, you guessed it. I was a hardcore Daoc player and jumped on this game in a split second. I am salty about what I have perceived as deceptional communications for a couple of years now. Until I see a finished product I really don't even want to hear anything MJ has to say.
As for why you don't see that exact building in-game, it's likely something a player created on the cube server - which is a separate server used solely for testing out the building system.
From what I understand it's six years into development, and raised $17 million initially. Knowing what I know about MMORPG development cycles, they usually take about 5 years to complete and significantly more capital than $17 million.
Six years and it's still effectively in Alpha? That's quite a bit behind the usual development cycle.
I realize they don't have the funds of a BioWare, NCSoft or the Former Sony Online Entertainment, but still... games that take this long to gestate without hundreds of millions in backing don't usually make it.
Connected to that and your "six years", Kickstarter finished on May 2nd 2013 and, in their own words, they entered full production in late 2013 - if one can call that ~20 guys working on an MMORPG. I'd say their development started fully with new programmers in Seattle studio couple years ago, while still having much less than your typical AAA.
There is more big differences I'll skip (innovation, money for PvE etc.),so such parallels can be misleading but I agree with you that it all happens dangerously slowly.
I can reasonably see four years of hard ass work for ~20 guys having a game in Alpha state. That's actually better than I would expect for those funds and that size team.
Don't get me wrong, I really want this game to succeed, so I wasn't poo poo'ing it at all. I just didn't know the correct timeline. I'm really stoked for the next couple of MMORPG's coming out like this and Crowfall.
I would only caution to limit the hyperbole on it, as you and I both know that can color your information in a way that obscures the true intent and point.