The first Electric cars was far superior to any of it's competitors, it was quiet, didn't need a crank to start up, easy to handle, didn't emit smoke or smog, as such when cars came into being in 1900's, it was the Electric car the boomed, not the Gas or the Steam.
Not to mention Thomas Edison believed that the Electric car was the superior form of locomotion, and had already started a whole division to try and develop more advanced batteries for these cars, now keep in mind, at this time the electric car had a 200 mile range, and they were just starting to develop batteries for these cars. Can you imagine how advanced these cars would have been if they had not got shot down?
So Why did it fail, two reasons, the first being that there is was more money to be made selling gasoline then the other two options, this is also why you currently pay more in taxes in several states if you register an alternate fuel / electric vehicle, to sublet the sales tax they do not get from the gasoline. and the second is because.. whatever anyone wants to theorize, to try and defect that it was not about the money.
But anyway, The Electric Car was shot down, and all associated Battery Development along with it from the 1920 - 1970's, till a gas shortage happened. Then it boomed and died.. because.. again.. money.
So yes, electric cars were shot down directly, it could argued that it was done because of the oil barons monetary and political influence, there could have been other reasons as well, but no matter what, this set back electrical development and battery develop decades.
If not for that, we would have had The same level (if not better) of battery development we just starting to tap into today as far back as the 50's and 60's.. it was not until "cordless tools" hit the market in the 1980's that battery development started up again and then skyrocketed.
So it more then just "Cost" as the Electric Car was at one time outselling it's competitors, and highly sought after as the ideal vehicle in major cities, urban environments, and suburban towns, were the pollution, sound, and other environmental impact of gas engines were a major concern.
Anyway.. today Batteries are on the rise, too bad we had to first kill our environment with fossil fuel pollution to get to the point to realize that was not our smartest move.
Is what it is.
Now. back to other points.
Advancements are not always happening. Changes are not always good.
I used a Chainsaw because the Bar on my Sthil from 20 years ago (gifted to me from a friend, with 4 extra bars, of various lengths), fits on the Sthil I bought 2 years ago and vise-versa.. and will most likely fit on the next Sthil I will buy in maybe 5 years time.
They are all made the same way, same weld patterns, design, save everything, outside some wear, they look and feel identical, and that is because sometimes, things were just done right the first time, and the division between success and failure is simply a matter of materials and craftsmanship, not some evolution of the design.
I give you another fine example.
The Scissors. Sure there are a million varieties of scissors varying in quality from can't cut a wet noodle to being able to cut though steel.But overall their design and how they function remains the same among all of them. Their division is not an evolution of the design or how it works, but purely a matter of materials and craftsmanship.
Which, when it comes to some companies like Fiskars which are known for their quality, and craftsmanship, they don't profit as much from trying to evolve the scissors (even if they do try anyway), but they never lose their focus on just making them right, maintaining a high quality precision product, is better then trying to change it.
So that system they have set up, and the machines they use to make their Original Orange Handled Scissors, don't need to change, because it was set up to focus on Quality and Craftsmanship on a Product that has stood the test of time.
Sure, somethings need to evolve with what is evolving around them, since trees have not changed, neither do chainsaws.
A couple years ago I replaced a Stihl that I had purchased in 1994. The new Stihl cost me $150 less and that's not even taking inflation into account.
I love Fiskar's products, I have an axe that is about 15 years old, been abused as hell and never been sharpened. That axe still splits wood like a @#$%&*
Anyway.. today Batteries are on the rise, too bad we had to first kill our environment with fossil fuel pollution to get to the point to realize that was not our smartest move.
So for a change, we are going to pollute the world with heavily toxic battery residues and the side effects of heavy rare metal mining. Not to mention the pollution electricity production creates.
Sounds like a great plan.
We're on the brink of the Earth's sixth mass extinction. Measured from the 1970's 60% of the Earth's animal population has been wiped out.
I wonder if we'll survive ourselves. When I see what's going on in the world around me, I doubt it.
Anyway.. today Batteries are on the rise, too bad we had to first kill our environment with fossil fuel pollution to get to the point to realize that was not our smartest move.
So for a change, we are going to pollute the world with heavily toxic battery residues and the side effects of heavy rare metal mining. Not to mention the pollution electricity production creates.
Sounds like a great plan.
I have heard people make a fuss about batteries, and electric.. and what have you.
But if given the choice to either be locked in glass room with a gasoline engine running, or a electric engine running off a solar panel, we all know what we would chose.
And our planet is like a glass room in the fact that it does not get fresh air from space.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Anyway.. today Batteries are on the rise, too bad we had to first kill our environment with fossil fuel pollution to get to the point to realize that was not our smartest move.
So for a change, we are going to pollute the world with heavily toxic battery residues and the side effects of heavy rare metal mining. Not to mention the pollution electricity production creates.
Sounds like a great plan.
We're on the brink of the Earth's sixth mass extinction. Measured from the 1970's 60% of the Earth's animal population has been wiped out.
I wonder if we'll survive ourselves. When I see what's going on in the world around me, I doubt it.
People only care about tomorrow or their kids. They don't care about if 100 years from now weather the future generation can survive. They are dead by that time anyway.
France is a prime example with all the riot on raising gasoline price.
The World: 1804 1 Billion people 1960 3 Billion 1975 4 Billion 2011 7 Billion 2025 8 Billion Scary stuff, were screwed anyway. I read some ware, the world is designed for 1 Billion and that's using bicycles.
Quote from Osama Ben Laden, the United States is a glass cannon with a fragile economy. I say this matches the entire world.
Gasoline or battery doesn't matter. Enjoy Pantheon Rise of the Fallen as much as you can, If it gets released in time
10 billion people is what the Earth can currently sustain.
I remember in School bring told the Earth could sustain only 8 billion people. Increasing technology and better farming practices increase that number. That trend will continue in the future.
10 billion people is what the Earth can currently sustain.
I remember in School bring told the Earth could sustain only 8 billion people. Increasing technology and better farming practices increase that number. That trend will continue in the future.
10 billion people is what the Earth can currently sustain.
I remember in School bring told the Earth could sustain only 8 billion people. Increasing technology and better farming practices increase that number. That trend will continue in the future.
10 billion people is what the Earth can currently sustain.
I remember in School bring told the Earth could sustain only 8 billion people. Increasing technology and better farming practices increase that number. That trend will continue in the future.
10 billion people is what the Earth can currently sustain.
I remember in School bring told the Earth could sustain only 8 billion people. Increasing technology and better farming practices increase that number. That trend will continue in the future.
Their in it for the fast up front money. The big money is made early. The commercial on TV is more important than the game it self.
After that it's non-profitable maintenance, they expect layoffs. The marketing and advertisement is paid one time and that's in the beginning. They average REPUTATION vs COST and often would sacrifice reputation if huge profit can be made. They actually look that far ahead, it's the new standard practice.
CEO's take positions temporarily, they want their time to count, while in office they leave the mess for the next guy. Refer to American politics, companies do the same. This is not learned in business school, its what they do afterwards.
Note: Notice players thoughts are not taken into account in above ?......This seems amplified with the mmrpg industry, production time is way over the top, yet they want profit anyway. Gamers see it most.
(skip*)
Have you looked at the cost side of things? Raph Koster did a write up on it. His research is not at the standards for publication, but it's worthwhile to read:
It can be summed as the cost per byte fell dramatically yet plateaued, and players aren't paying enough, so much that he predicts in 10 to 20 years almost all games will be (practically) free. So we might be spending $50 on a game, but that game has far more bytes (re: content) than it did 15 years ago, so overall you're getting a vastly better deal than you would have back then. This trend is growing, to the point where you're basically getting the world for free.
He sums it up better than me, here (the two separate things he references are developer costs and player payments per MB--dev costs are staying relatively steady since 2005, but player payments are approaching zero):
These two lines are separating, as you can see. Worse, this is a log scale, so they are separating faster every year.
This is a classic “make it up in volume” scenario, you see. We can
afford, as an industry, for players to pay less and less as long as we
can sell to more and more players.
But… at least in developed countries, we are actually close to market saturation.
There is a term, “total addressable market,” which means “everyone you
can actually sell to.” We crossed the “50% of people are gamers” line
almost eight years ago. It’s also a well-known basic rule of
marketing that users who are farther away from your core audience cost
more to acquire — in other words, the farther into the world’s
population we go, the more marketing money we have to spend. And
remember, marketing money isn’t in these charts.
Here're a couple data points from the graph:
...Developer cost per MB: $4,000,000 - 1988 $5,500 - 2014 ...Player payment per MB: $4,500 - 1988 $0.36 - 2014
So what's being said is the companies making the games are feeling the crunch. How to fund exponentially growing costs when the players are spending relatively less each year--in an increasingly saturated market? Their finances are straining. They'll be forced to respond, but how will they choose to answer it?
He comes to another gloomy conclusion. Games with a lot of handmade content (typically linear, story-based) will fall out of fashion, to be replaced by things like procedurally generated content and stories. Where I might disagree with this one is how does he know players will accept the transition away from handmade content? Who wants to play a game where the story writer or quest maker is software? Gamers are doing that now, but will most gamers be able to accept that? (an old example is Daggerfall--the 15000+ towns, cities, villages and dungeons, including the several dozen NPCs in each town, city and village, and the massive landscape at 62,394 sq. miles, all were computer generated with only small amounts of handmade peices. the only exceptions were a couple dozen dungeons and cities which were touched up for the story.)
He also writes games with high revenues per byte typically exploit these:
community
user-created content
player skill (sports-like)
What's that? A sandbox MMO with FPS mechanics. Fortnite, especially Fortnite: Creative! And things like Rust and H1Z1.
He expands this list to include steps a developer can do to raise revenue per byte:
Strong community drives retention.
Designing for systemic content rather than static content. --here I think he means gameplay content, like the strategies a player employs to win.
Focus more on multiplayer. --this is tied to community.
Shift our F2P emphasis, which currently depends on trickling content and upselling it. --this is essentially getting players to spend more.
Embrace users generating those bytes. --player-made content.
Algorithmic and procedural approaches. --computer-generated content.
Cut server costs. --he suggests a 1999 pentium box can do it, since cpus are horrendously underutilized because of software bloat.
This is a very truthful and accurate thread. I have a very long history of gaming,so i have seen what has been going on in the industry for geesh a VERY long time.
The problems are not just NOW either,that guy over their messing up millions of dollars,names Chris Robert's was a bumbling producer since day 1,he has never been able to make budget or timelines. So it is most likely a lot to do with the very top of the food chain,the management,producer,if they are bumbling idiots,well then the rest of the ship will be run like a sinking Poseidon.
My long history o gaming has also allowed me to see how the better or at least WERE better developers did things and compare it to NOW.FFXI was a game designed by one of those BIG corporate developers,similar to the Bethesda's ands EA's and Blizzard/Activisions,you know the ones we expect to RUSH out unfinished games because they want profits to start quickly.
Thing about FFXI "just using this example because i know it well"but there are others,was a game designed go in debt and expected to be in debt for at least 5 years before turning a profit.
There is NOBODY doing that anymore,NOW everything is instant profit,so bad they want money up front and they want OUR money ,not investors or the banks...OUR's.They call this EA lmao oh is that what it is,no it is called exploiting dumbasses.You want to build a video game,get YOUR own damn money and EXPECT to be in debt for awhile until your game EARNS the right to turn a profit.
Once we get devs back to EARNING their profits,we will have a CHANCE at better released games.Still a problem since there is always THAT GUY,in management,feeling the stress and pressure,we NEED to start turning a profit,we NEED this game out yesterday,so the problems will persist for years to come.
This is some powerful stuff here.
It's obvious that companies want upfront profit instantly and quickly.
They don't even want any production time AT ALL, unfortunately they have to make something that will fit the TV commercial they paid for.
Games like Black Desert Online and ArchAge are trying to be the new norm...Buy it from Asia and resell it, but I don't think this is working out for them. But the point is, they are trying to pull this on us.
-AchAge= give us $200 before release scam -BDO=pay us $10 for F2P scam
But what I find powerful is how mmorpgs used to be made.... "Eventually turn a profit". As simple as this is, I forgot.
This is exactly why mmoprg's suck, long production time and they refuse to comply to how it has to be.
ArcheAge - $150 US Alpha, F2P at launch BDO - $30 or so at launch, had some pre release packages.
Not sure if MMORPGs ever followed an "eventually turn a profit model," most recovered their initial development costs from the initial box sales, monthly subs covered operating costs and funded future new expansions and games.
Perhaps after costs sky rocketed for games like SWTOR or TSW this changed, but prior to 2006 or so most titles broke even pretty quickly.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyway.. today Batteries are on the rise, too bad we had to first kill our environment with fossil fuel pollution to get to the point to realize that was not our smartest move.
So for a change, we are going to pollute the world with heavily toxic battery residues and the side effects of heavy rare metal mining. Not to mention the pollution electricity production creates.
Sounds like a great plan.
I have heard people make a fuss about batteries, and electric.. and what have you.
But if given the choice to either be locked in glass room with a gasoline engine running, or a electric engine running off a solar panel, we all know what we would chose.
And our planet is like a glass room in the fact that it does not get fresh air from space.
I get your point, but most electric power is created from burning fossil fuels, doesn't much matter from a planet wide perspective where or how.
There is some benefit to removing polluting internal combustion engines from dense urban areas, but all you are doing is shifting the pollution to remote rural areas where most newer power plants are located.
Now if substantially portions of electricity could be generated via solar or some other magic solution (clean cold fusion) then electric cars become a superior alternative.
As it stands now electric cars just trade one set of problems for another, cost more for most folks and would be useless rather quickly in a zombie apocalypse.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
10 billion people is what the Earth can currently sustain.
I remember in School bring told the Earth could sustain only 8 billion people. Increasing technology and better farming practices increase that number. That trend will continue in the future.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's obvious that companies want upfront profit instantly and quickly.
They don't even want any production time AT ALL, unfortunately they have to make something that will fit the TV commercial they paid for.
Games like Black Desert Online and ArchAge are trying to be the new norm...Buy it from Asia and resell it, but I don't think this is working out for them. But the point is, they are trying to pull this on us.
-AchAge= give us $200 before release scam -BDO=pay us $10 for F2P scam
But what I find powerful is how mmorpgs used to be made.... "Eventually turn a profit". As simple as this is, I forgot.
This is exactly why mmoprg's suck, long production time and they refuse to comply to how it has to be.
See my prior post, and you'll see costs matter hugely now because they're hitting market saturation and development costs per MB are steady, whereas player payments are plumetting and absolute development costs are rising exponentially. BDO is one of the best examples of keeping its budget minimal.
So alongside the several changes Raph Koster offered and I outlined already, BDO offers us another. I'll give a link to explain further their budgeting success:
Keep in mind the changes to occur are not necessarily ones you or I will agree with. Economics is headstrong, hungry and indifferent, until it meets government pressures and, worse, authoritarian takeover.
Comments
I love Fiskar's products, I have an axe that is about 15 years old, been abused as hell and never been sharpened. That axe still splits wood like a @#$%&*
"Be water my friend" - Bruce Lee
I wonder if we'll survive ourselves. When I see what's going on in the world around me, I doubt it.
"Be water my friend" - Bruce Lee
But if given the choice to either be locked in glass room with a gasoline engine running, or a electric engine running off a solar panel, we all know what we would chose.
And our planet is like a glass room in the fact that it does not get fresh air from space.
France is a prime example with all the riot on raising gasoline price.
1804 1 Billion people
1960 3 Billion
1975 4 Billion
2011 7 Billion
2025 8 Billion
Scary stuff, were screwed anyway. I read some ware, the world is designed for 1 Billion and that's using bicycles.
Quote from Osama Ben Laden, the United States is a glass cannon with a fragile economy. I say this matches the entire world.
Gasoline or battery doesn't matter.
Enjoy Pantheon Rise of the Fallen as much as you can, If it gets released in time
I remember in School bring told the Earth could sustain only 8 billion people. Increasing technology and better farming practices increase that number. That trend will continue in the future.
https://www.livescience.com/16493-people-planet-earth-support.html
That's asking for a lot of behavior !!
Besides, that only gets us to 2025.... To make things worst, soon will have 11 Billion, that's an extra 1 Billion we have to hope behave.
Were not gonna die by way of chemical batteries
Looks like we succeeded in turning that around
"Be water my friend" - Bruce Lee
It blows me away at how little we have changed.
"Be water my friend" - Bruce Lee
But… at least in developed countries, we are actually close to market saturation. There is a term, “total addressable market,” which means “everyone you can actually sell to.” We crossed the “50% of people are gamers” line almost eight years ago. It’s also a well-known basic rule of marketing that users who are farther away from your core audience cost more to acquire — in other words, the farther into the world’s population we go, the more marketing money we have to spend. And remember, marketing money isn’t in these charts.
$4,000,000 - 1988
$5,500 - 2014
...Player payment per MB:
$4,500 - 1988
$0.36 - 2014
Strong community drives retention.
Designing for systemic content rather than static content. --here I think he means gameplay content, like the strategies a player employs to win.
Focus more on multiplayer. --this is tied to community.
Shift our F2P emphasis, which currently depends on trickling content and upselling it. --this is essentially getting players to spend more.
Embrace users generating those bytes. --player-made content.
Algorithmic and procedural approaches. --computer-generated content.
Cut server costs. --he suggests a 1999 pentium box can do it, since cpus are horrendously underutilized because of software bloat.
BDO - $30 or so at launch, had some pre release packages.
Not sure if MMORPGs ever followed an "eventually turn a profit model," most recovered their initial development costs from the initial box sales, monthly subs covered operating costs and funded future new expansions and games.
Perhaps after costs sky rocketed for games like SWTOR or TSW this changed, but prior to 2006 or so most titles broke even pretty quickly.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There is some benefit to removing polluting internal combustion engines from dense urban areas, but all you are doing is shifting the pollution to remote rural areas where most newer power plants are located.
Now if substantially portions of electricity could be generated via solar or some other magic solution (clean cold fusion) then electric cars become a superior alternative.
As it stands now electric cars just trade one set of problems for another, cost more for most folks and would be useless rather quickly in a zombie apocalypse.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Think training simulators and you'll understand....
I am well ready....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon