I haven't posted here in ages. I remember the era when there were new MMOs coming out very frequently - BIG MMOs. It was around 2008-2012. Everyone was excited for Age of Conan at one time, then AION, then RIFT, then SWG, etc. etc. I know a lot of these fell off, but it felt like the golden age of MMOs. There was always something to look forward to. Everyone thought they were going to have the big "WoW killer".
Now that I look back, there were some people here on these forums who claimed that WoW would end up killing itself, and nothing else would. Little did we know how right they were. WoW is going under, and people are quitting in droves (for more on that, just go read any post discussing the latest expansion Battle for Azeroth). Yet, if you've listened to any of these people, they are thirsty as hell for something to fill the void. They aren't quitting because they are done with MMOs, it's because what they want isn't being offered anymore.
I feel like a new triple-A MMO, heavily promoted/advertised, with all the right features that people have been craving would do phenomenally right now. There are a lot of small, niche MMOs out there that are doing fine in their own right, but there needs to be a new mammoth to take the spotlight. If you know of one coming up that might do this, please, feel free to post it here.
I'd love to hear your thoughts.
-Computer specs no one cares about: check.
-MMOs played no one cares about: check.
-Xfire stats no one cares about: check.
-Signature no one cares about: check.
------------------------------------------------------------
-Narcissism: check.
Comments
Triple A will not touch the mmo market until mmorpg's rise again. When they see big $$ signs they will attempt again... money money money.
Over a 100 million to make ?... You seem to be the money man so I guess I'll have to some reason believe you.... If this is true, I see "greed" by everyone associated with the video game market. Pure greed !!
Enough player interested ?... No interest because mmorpg's suck and mmorpg's are not mmorpgs anymore.
People didn't leave, they stopped being made.
So I am going to say there is yet a chance for a renewal of the Last Alliance of real MMORPG players (us Elves) with the players of tiny/easymode/solo MMOs (you mannish lot).
One of the reasons ESO was a AAA success is that there had not been a AAA relaease for some years, that is a big factor. Unless the east releases another BDO, we are ready for another AAA right now.
Yes it would have to be hybrid in game play (as ESO was) but I would hope it would be able to steer closer to old school ideals than ESO did.
Another thing it would need is a great IP, The Witcher MMORPG, something like that.
But where DMkano is right is that investors are unlikely to put up the money for a AAA MMORPG as the insiders in the gaming industry say a new AAA would not be a success. I guess the same insiders said the same thing about ESO hmm?
I read this title and think to myself that, while it may be time, there isn't a game developer or potential game that would survive the "hype" and the unreasonable expectations of fans. I don't blame a single studio for saying, "Thanks but no thanks."
¯\_(ツ)_/¯
Thats the part that stood out to me. What are the right features that people have been craving?
As to Wow i actually never thought a single thing about the game when it came out,heck i didn't even know anything about Blizzard,i only know over time it is NOT a quality game and Blizzard is not a AAA developer,it just took me a while to figure it out.
Anyhow this is not what i think about blizzard anyhow and as to those other games,Aion was grossly over rated,yes i was also there thinking AOC would be great but in the end all of those games were barely mediocre.
IMO the best game to actually do something for the genre,that also has tons of systems,many of which other games don't have was FFXI.So we went through a lengthy transition of EQ1>FFXI>EQ2/Wow.Then another lengthy transition to ONLY get better graphics with a couple mild improvements in BDO and FFXIV.
Even back during the EQ2 inception that gave us housing and better lighting/graphics.However for Gameplay it was FFXi which was basically a EQ1 clone but in reality a FF3 clone gave us improved game play systems.
As i write,i do NOT see a single game improving on anything already done,instead i expect the lesser.Fewer and badly designed systems,gaited/linear content and the current trend of hand holding markers that remove immersion.So what will happen is all those starving for a NEW great game will spend and over rate yet another mediocre game just because we are bored and tired of waiting.
Never forget 3 mile Island and never trust a government official or company spokesman.
This is why you do not see sports games dying, they know EXACTLY what their audience wants, and they give them that. FPS titles, still have a strong following because it's easy to give the fans what they want. MMORPG? Impossible, like Kano said, you would need a dump truck full of cash, and there is still no guarantee you will make a dime on the game. MMO RPG gamers are so eclectic in their tastes, trying to interest enough of them to make a game worth trying to make is impossible.
We will, however, spend several hundred dollars buying boxes so we can get that new super awesome set of armor. Instead of paying 15 bucks a month for the ability to own everything in the game if we play long enough.
We will spend more time developing apps to make encounters as mindless as possible than we will fighting said encounters. We will spend hours on youtube before we log in to play just to ensure there is no real challenge awaiting us.
So do we really want a new Trip A MMO? I think not, well some of use do, like maybe ten or so. The rest just want to write apps and make a new Youtuber/Twitch Streamer famous while we eat up all there is to do in a game in a week then move on to the next shiny.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I would like the genre to tone down the graphics. Focus on the players and community. Focus on multiplayer aspects of the world and gameplay. Kill the questhub themepark design and design a functional world.
Flesh out gameplay beyond combat. Combat is given but where is exploration, trade, crafting, politics and etc.
With the rise of MOBA, Battlegrounds, and upcoming Realm vs Realm focused games, MMO's have lost their hold on the Be-All-End-All they used to be.
Not to mention that people going to MMO's today, expect the new game to have the same amount of content that their last MMO had, which, had several expansions done before they left their old MMO, so new MMO's are expected to have vastly more content to them then the older MMO's had at launch.
And a bah! Humbug to them!
If fans had a choice between free gameplay updates, including roster updates, multiple years instead of being forced to purchase a brand new title every single year just to get up to date rosters and have access to the online multiplayer service, I doubt many would volunteer the extra cash.
But sports games have to be licensed through the league organization. And those licenses are exclusive. As such, if you wanna run the Patriots offense with your boy Tom Brady, fork over the cash EA wants or bust. That's not a good position for consumers, and I doubt if asked objectively whether they thought being in that position was ideal, most would say they enjoyed that position.
I agree Indies will be the saviors of this genre but time to ratchet down expectations for the flashiest graphics and new cutting edge engine. They have a hugely difficult task.
I have always thought The Secret World by Funcom was a great example of this. If you read their financial filings, they bet the company on TSW being a success not so much in the game itself being hugely successful but in proof of concept for their engine. The plan was to develop other titles using it.
We all know the story. Issues with bugs, stability, lack of marketing, an open beta using an older build of the engine...a buy to play model. Like it or hate it, they took a lot of risks with character progression and mod support using Flash. Most people found this overly complex. Finally Guild Wars II launching shortly after release.. It was a disaster and nearly did them in with the loss of many of the core development team and writers, e.g. Ragnar T.
I maintain the game had one of the best narratives in recent history but it wasn't enough to move it forward.
Conversely, something like Candy Crush gets launched and is essentially a license to print money and it is easy to see why things have shifted.
Seaspite
Playing ESO on my X-Box
Logic, my dear, merely enables one to be wrong with great authority.
SWTOR Referral Link
Free Goodies for new or returning players.
See what it gets you Here
I don't think developers see the value or want to be first to take the risk on making MMORPG based on new foundations. Likely wait on a semi successful indie title to do it first.
It's the only way you'll get niche MMOs.