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Amazon Game Studios' New World has been shrouded in mystery since it was first announced in late 2016. While the game has been in alpha testing for some time, little information has been forthcoming from the studio. That changes today with an exclusive interview with AGS Studio Head Patrick Gilmore, Game Director Scot Lane and Executive Producer Rich Lawrence. Find out more about this unique MMO in the making.
Comments
PvE players like myself will stay away from this game so why even include safe zones. MIght as well appeal to your PvP audience and do away with them completely.
There's honestly nothing for a PvE player to do in this game unless you want to be a dedicated guild crafter.
I make spreadsheets at work - I don't want to make them for the games I play.
DOA.
Hope you can enjoy a game on life support then.
Except this is not a survival game! It is a sandbox MMORPG with a few minor survival elements. The biggest survival element is that more mobs spawn at night time than in the day. That is it! Lots of games have that or a similar aspect and are not considered survival. You don't have to eat food, you don't have to wear clothing, and you don't have to have shelter to survive. So why would you call it a survival game?
I always love how people assume that their tastes are universal, and if it isn't what they expressly want, then it's doomed to "failure", which also is a fairly subjective word.
There have been several games that catered to a PvP niche group, with varying degrees of success. The idea of trying to please absolutely everyone has been an unmitigated disaster for many games since the release of WoW. (Which shockingly managed to provide fun for multiple demographics of players for a significant period of time.)
The game won't arrive on life support, and yes, some folks have said that they want more PvE, however I'll applaud Amazon for sticking to their vision. I hope though that their financial expectations are also tempered and their realize that their are building a game that is going to fill a niche, not be a "blockbuster" that appeals to everyone. Pick what you are doing, stick to it, and do it better than anyone else out there.....they do that, the game will have a following, and I'd rather see more developers take that approach, then trying to appeal to the masses, and end up satisfying nobody.
T
It seems they are listening.
They aren't going to change the focus of their game because "this is the game they want to make."
Just because some people don't like their focus doesn't mean they are going to completely turn their back on their vision.
Players like to talk about companies selling out but a company can also sell out to their a segment of their customers who aren't really on board with what the company is making.
If what you say is true, and they added more pve and safe areas then they have listened. Good for them.
Now, if they misjudge the market, if they aren't clear that their customers can support their game, well, that's a different thing. But that's on them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
There have been no well put together pvp mmo's made since DAoC. Shadowbane was fun, probably the most fun I have had in an MMO, however the engine was a dumpster fire. Darkfall tried to merge UO and Shadowbane, and unfortunately, due to the ineptitude of Aventurine, both of their ventures tanked.
There is a void in the market and Amazon is planning on finally trying to fill it with this game. No other studio or publisher wanted to take a chance, they are beholden to the shareholder. Luckily, Amazon sees this as an opportunity to promote Twitch and attract viewers so they are willing to invest.
The MMORPG genre has been in decline for at least 10 years. AAA studios are no longer interested because nobody but the top few already established games are making any kind of money. The top MMO's? PvE. If MMO's are going to survive as a genre they need games like this, even if they aren't for everyone. The same can be said for games like Landmark or EQN. Sadly, Columbus Nova wasn't willing to invest so the games died.
Logical evolution? How will this game evolve traditional sandbox gameplay?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Yet each and every one of them claimed to be THE ONE. And of course, this totally generic pvp-focused (cheaper than making quests and dungeons, right?), with a totally cliché marketing spiel, WILL be the one. Now come on, pass the doobie.
¯\_(ツ)_/¯
For DAoC, it was simple: create interesting zones with interesting objectives that gave boons to winning factions without dooming or directly punishing any other faction.
Mix in persistent battlegrounds for pre-endgame, instead of leaning all the way into the arena "twitchable" PvP battleground mess that's choking the life outta MMORPG PvP today because devs think somehow their MMORPG PvP will be more watchable than someone building a skyscraper in seconds to jump off of and shotgun someone in the face, if only they just had the right BG game mode and action combat system!!!!!!1!!!1!1!!1!!1!oneone!one
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Considering you are missing the fact that it is not a survival game, it is easy to see how you are missing the vision part.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey