Well there was a question by someone else on these forums if Atlas was going to be like Ark or Wurm.. the answer seems to be Ark.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Atlas is the Ark engine, so it obviously has a lot from Ark, either this is stuff the devs use to quick test game shenanigans, or it's just a miss from UI that should not be loading.
Atlas being much of Ark is not a bad thing, it is pretty much what I would want from Ark, having it as one large open-world MMO with a focused theme and the traditional MMO skill/char progression, that they seem to have got and gg for it
Atlas is the Ark engine, so it obviously has a lot from Ark, either this is stuff the devs use to quick test game shenanigans, or it's just a miss from UI that should not be loading.
Atlas being much of Ark is not a bad thing, it is pretty much what I would want from Ark, having it as one large open-world MMO with a focused theme and the traditional MMO skill/char progression, that they seem to have got and gg for it
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
Okay, that's about as seamless as you can realistically get right now. Good to hear.
It'll be interesting to see how the network performance holds up as things like player-made structures/ships start to fill the world.
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
one of the most intelligent posts i've seen on the web about this but i guess some people are too busy raging about things they don't even understand lol
People have paid thousands of dollars for ships in Star Citizen that they still cant use, and that game got infused with 46 million yet they still dont have the single player game done why are people so butthurt over $25?
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
one of the most intelligent posts i've seen on the web about this but i guess some people are too busy raging about things they don't even understand lol
Who are you even referencing with this?
Folks bitching about people bitching are no different than those they criticize. Both use hyperbole and exaggeration to make things seem worse than they are.
Never bought ARK because dinosaurs were not my thing.
That's just because you haven't played Lizardmen in Total War Warhammer. There's not much that's more awesome than a dinosaur riding another dinosaur into battle while carrying a magical spear!
the game when working looks terrible and everything looks like plastic,i really cant understand why so many players are drawn to these fake mmos,in a few weeks you wont hear anything about the game,i think the twitch streamers are vastly overhyping games now just to grab a weeks boosted views.
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
one of the most intelligent posts i've seen on the web about this but i guess some people are too busy raging about things they don't even understand lol
Who are you even referencing with this?
Folks bitching about people bitching are no different than those they criticize. Both use hyperbole and exaggeration to make things seem worse than they are.
If that were true you wouldn't be doing the same thing here.
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
one of the most intelligent posts i've seen on the web about this but i guess some people are too busy raging about things they don't even understand lol
Who are you even referencing with this?
Folks bitching about people bitching are no different than those they criticize. Both use hyperbole and exaggeration to make things seem worse than they are.
If that were true you wouldn't be doing the same thing here.
Touché, but you'll notice no one in this thread (including myself) was "raging" about the game. That was literally brought into the thread by a guy bemoaning something that wasn't occurring here.
And I don't think my post used an exaggarratoon or hyperbole at all. Where was that in the post you quoted?
EDIT- What's a "exaggarratoon"? My phone's auto-correct sometimes, smh.
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
one of the most intelligent posts i've seen on the web about this but i guess some people are too busy raging about things they don't even understand lol
Who are you even referencing with this?
Folks bitching about people bitching are no different than those they criticize. Both use hyperbole and exaggeration to make things seem worse than they are.
If that were true you wouldn't be doing the same thing here.
Touché, but you'll notice no one in this thread (including myself) was "raging" about the game. That was literally brought into the thread by a guy bemoaning something that wasn't occurring here.
And I don't think my post used an exaggarratoon or hyperbole at all. Where was that in the post you quoted?
He did say "web" and not "mmorpg.com", so he wasn't directing it toward anyone here at all.
How is the server actually working in action? A steam review reads as if it's essentially just a large number of mini-servers that consitute an area, but acted as if the transition between server wasn't actually seamless.
The servers are of the sorts of the same design of Life is Feudal MMO, or also similar to the design SC itself wants as well (only with a complex dynamic).
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
one of the most intelligent posts i've seen on the web about this but i guess some people are too busy raging about things they don't even understand lol
Who are you even referencing with this?
Folks bitching about people bitching are no different than those they criticize. Both use hyperbole and exaggeration to make things seem worse than they are.
If that were true you wouldn't be doing the same thing here.
Touché, but you'll notice no one in this thread (including myself) was "raging" about the game. That was literally brought into the thread by a guy bemoaning something that wasn't occurring here.
And I don't think my post used an exaggarratoon or hyperbole at all. Where was that in the post you quoted?
He did say "web" and not "mmorpg.com", so he wasn't directing it toward anyone here at all.
Fair enough, but my point is that none of that negativity existed here at all until someone bemoaning the negativity with some of their own brought it into the thread.
Even the OP's post merely commented that it seems Wildcard didn't test enough to catch the mistake he screenshotted. He didn't rant or rave about how awful it was or how Wildcard is inept because of it.
Ark runs on/in the Unreal Engine, same as Atlas. Could more simply say they just missed some things while reskinning all the UI they made for Ark while porting to this game.
Just wanted to qualify this since it's not the "Ark Engine" and Ark assets are not expressly inherent to the Unreal Engine's design, library, or codebase. Meaning they are things the developers would have to intentionally carry over (or accidentally contain due to forking a version of their other game and revving it to make the new title). It's just the available elements already made by the company and they repurposed what they could for their next project.
Which means the most likely scenario is the UI is a holdover from some content copy-pasting since rewriting something they've already done, especially if it already works the way they want it to, is largely wasted effort. Just need to pay more attention to cleanup.
Ark runs on/in the Unreal Engine, same as Atlas. Could more simply say they just missed some things while reskinning all the UI they made for Ark while porting to this game.
Just wanted to qualify this since it's not the "Ark Engine" and Ark assets are not expressly inherent to the Unreal Engine's design, library, or codebase. Meaning they are things the developers would have to intentionally carry over (or accidentally contain due to forking a version of their other game and revving it to make the new title). It's just the available elements already made by the company and they repurposed what they could for their next project.
Which means the most likely scenario is the UI is a holdover from some content copy-pasting since rewriting something they've already done, especially if it already works the way they want it to, is largely wasted effort. Just need to pay more attention to cleanup.
Yes, it's perfectly reasonable to use existing assets, artwork and code when making a new game and I'm certain most companies do the same thing. In fact it would be insane not to.
Fair enough, but my point is that none of that negativity existed here at all until someone bemoaning the negativity with some of their own brought it into the thread.
Even the OP's post merely commented that it seems Wildcard didn't test enough to catch the mistake he screenshotted. He didn't rant or rave about how awful it was or how Wildcard is inept because of it.
I didn't moan or complain... in fact, it being like ARK isn't a bad thing in my eyes as ARK is one of my favorite games. I look forward to diving in to ATLAS further, I have gotten to play a little bit tonight and it was enjoyable. Ping times are a little high, and gathering is pretty slow. Overall definitely worth the $30 I paid for it. I mean I have paid more for worse.
omg this is so much fun, I helped an elephant with antler tusks kill a giant cobra when I 1st spawned in game, i got the kill but accidentally hit the elephant who then chased me across the map
Ark runs on/in the Unreal Engine, same as Atlas. Could more simply say they just missed some things while reskinning all the UI they made for Ark while porting to this game.
Just wanted to qualify this since it's not the "Ark Engine" and Ark assets are not expressly inherent to the Unreal Engine's design, library, or codebase. Meaning they are things the developers would have to intentionally carry over (or accidentally contain due to forking a version of their other game and revving it to make the new title). It's just the available elements already made by the company and they repurposed what they could for their next project.
Which means the most likely scenario is the UI is a holdover from some content copy-pasting since rewriting something they've already done, especially if it already works the way they want it to, is largely wasted effort. Just need to pay more attention to cleanup.
Yes, it's perfectly reasonable to use existing assets, artwork and code when making a new game and I'm certain most companies do the same thing. In fact it would be insane not to.
While it is likely that a lot of companies reuse assets and artwork, at least for expansions, it is neither reasonable or good practice to do so for different games from the same company. Reusing code is different, that is entirely acceptable.
People have paid thousands of dollars for ships in Star Citizen that they still cant use, and that game got infused with 46 million yet they still dont have the single player game done why are people so butthurt over $25?
People simply expect to have a working product that they pay for.
The cost is irrelevant - you pay for something, you expect it to work at least?
Why you are bringing *other products that have no relevance whatsoever in this discussion* is besides me.
Imagine having lots of problems with a brand new Toyota you bought - you bring it back to the dealer and he tells you "Well Hondas break down way more, why are you upset?"
Do you not see how absolutely ridiculous that argument is?
In all fairness, Atlas is an actual product, ships in SC are mostly pictures of ideas that they plan on creating. So, expecting a working product when you pay for something isn’t as important as you claim, there doesn’t even have to be a product.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
People have paid thousands of dollars for ships in Star Citizen that they still cant use, and that game got infused with 46 million yet they still dont have the single player game done why are people so butthurt over $25?
People simply expect to have a working product that they pay for.
The cost is irrelevant - you pay for something, you expect it to work at least?
Why you are bringing *other products that have no relevance whatsoever in this discussion* is besides me.
Imagine having lots of problems with a brand new Toyota you bought - you bring it back to the dealer and he tells you "Well Hondas break down way more, why are you upset?"
Do you not see how absolutely ridiculous that argument is?
In all fairness, Atlas is an actual product, ships in SC are mostly pictures of ideas that they plan on creating. So, expecting a working product when you pay for something isn’t as important as you claim, there doesn’t even have to be a product.
/Cheers, Lahnmir
Even if they aren't a product - again it has no relevance whatsoever to Atlas.
Issues that other companies have with their products (real or not) - cannot be used as excuses for what's happening with THIS product.
Like I said - if you pay $25 for a product and it doesn't work
Does a completely different company who might not even have a product that costs $2,500 - is that a valid excuse for your $25 purchase not working?
I don’t think its an excuse at all, I do think its offering a bit of perspective (albeit bluntly phrased).
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Dont buy it then. End of story right? I do not regret it, maybe because I never played ark and yeah its obvious its a reskin of something and full of bad animations and laggy but I had fun spawning in and doing nothing but aggroing a wolf and have it chase me and in the process of that getting a giant snake aggroed and trying to run them into a much larger croc that seemed only interested in some bird that was attacking it. Save you money play what you like.
Ark runs on/in the Unreal Engine, same as Atlas. Could more simply say they just missed some things while reskinning all the UI they made for Ark while porting to this game.
Just wanted to qualify this since it's not the "Ark Engine" and Ark assets are not expressly inherent to the Unreal Engine's design, library, or codebase. Meaning they are things the developers would have to intentionally carry over (or accidentally contain due to forking a version of their other game and revving it to make the new title). It's just the available elements already made by the company and they repurposed what they could for their next project.
Which means the most likely scenario is the UI is a holdover from some content copy-pasting since rewriting something they've already done, especially if it already works the way they want it to, is largely wasted effort. Just need to pay more attention to cleanup.
More and more it's looking like this is just a badly reskinned ARK and not the new innovation they've been proclaiming.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Atlas being much of Ark is not a bad thing, it is pretty much what I would want from Ark, having it as one large open-world MMO with a focused theme and the traditional MMO skill/char progression, that they seem to have got and gg for it
Servers seem to be 150 players, the transitions are in design seamless as you simply move and you are in another server, but it can be noticeable with a lag spike or even the new server having to catch up on your locations causing a sudden teleport of where you were.
Tho that to me is just one of those things that will be improved over time, but servers seem to be 150 players cap on 250 servers in each of the 4 game-worlds.
It'll be interesting to see how the network performance holds up as things like player-made structures/ships start to fill the world.
Folks bitching about people bitching are no different than those they criticize. Both use hyperbole and exaggeration to make things seem worse than they are.
And I don't think my post used an exaggarratoon or hyperbole at all. Where was that in the post you quoted?
EDIT- What's a "exaggarratoon"? My phone's auto-correct sometimes, smh.
Even the OP's post merely commented that it seems Wildcard didn't test enough to catch the mistake he screenshotted. He didn't rant or rave about how awful it was or how Wildcard is inept because of it.
Just wanted to qualify this since it's not the "Ark Engine" and Ark assets are not expressly inherent to the Unreal Engine's design, library, or codebase. Meaning they are things the developers would have to intentionally carry over (or accidentally contain due to forking a version of their other game and revving it to make the new title). It's just the available elements already made by the company and they repurposed what they could for their next project.
Which means the most likely scenario is the UI is a holdover from some content copy-pasting since rewriting something they've already done, especially if it already works the way they want it to, is largely wasted effort. Just need to pay more attention to cleanup.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Save you money play what you like.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon