It's easy to find people that basically describe this game as "EQ1, but with a new world and graphics". Now, before I let that get me excited, I want to know how does it differ.
Do any of you, as EQ1 Vets, see any hidden negatives? If yes, can you list them with citations?
Have you thrown any money their way?
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Been playing many games for 20 years now. Guilds have been pointless for me.
Every guild I have ever been in was us "scrubs" working to get gear for the core group of friends and none for us. So I never get endgame loot anyways unless it can be done solo, like in SWG.
As far as individuals go, well it was possible to go with some guilds if they had room, needed your class and you had a good reputation but it was easier to join a raiding guild.
We had a group that kept a calendar and once a guild proved they were capable of doing the raid they got added and got a spot on the calendar. This was so every capable guild could go.
Here a link about it. This of course depends on the players on the server respecting it and obeying it. I not sure if something similar could be coded into the game itself. I doubt it. And I also doubt players now days would respect such self imposed rules.
On a server without multiple instances of raid zones, I not sure how this could be handled today.
I grew up with EQ1 since 99. The thing that has me worried is them giving in to masses. I have high hopes, but companies need to make money. How profitable do they WANT to be? Thats the big question. Yes, you c an be profitable.. but who is giving the "head way" to the business? Is some suit going to step in and screw it up ala blizzard? Short term big profits vs long term smaller profits.
I think about it all the time... but hey.. i am just one dude.
Waiting until the game is closer to release before diving into all the details of it. So no real opinion yet. Just hoping it's EQ1 in a different world with new classes and modern technology.
However, I am already seeing some downfalls. Combat has way too many abilities and is too fast paced to promote a social atmosphere as EQ1 did. Groups appear to work through dungeons instead of stop at camps *maybe this is just streams?* I'm not seeing how this game is fostering any sort of social aspect any more than any of the other new games that came out do. Games like FFXI and EQ slowed down combat dramatically so that people could socialize and not have to always be pressing abilities to min/max dps.
We didn't have social networks when EQ1 came along. That's just one thing as an example. Many people did a lot of their socializing via the game. I think there are a number of things like that which are indirectly related but key when it comes to trying to re create an experience from years ago.
If they are making combat pace faster, there is likely a good reason for it. It's easy to think back and remember how you liked the EQ pace, but chances are you aren't really digging deep and examining the larger picture of what made that actually work well. The designers most likely are.
- Concern: will Pantheon inherit all the problems of eq's group centric play and make it even worse, with their stubborn group only approach, or allow for more freedom in playstyle (as eq did in various ways). There are reasons half of players playing some form of eq today are boxing, one is that it is mindblowingly dull to play only one character, one is wasting absurd amount of time doing nothing because you are 100% reliable on the availability of a handful of specific roles.. It was a problem then and that has only mulriplied since, so they need to have real fixes in place for these.
- Concern: The anti social of group centric games. Players tend to form tight bonds with only a few other people and closing themselves off from other players. A mmorpg claiming to be social should provide game design to break up these tendencies, and tbh I see the opposite with their table-top mindset and idea of playing with friends. This is where I feel that opening up the game is the way forward and the evolution eq deserves, make it more mmorpg and virtual world and less table-top.
And of course the all important "will it click"; suspension of disbelief; the elusive fun factor; the fine line between design and overdesign ... And all those thing that require an extremely attentive and flexible developer.
In the end it may just be "yeah the game is very far from perfect, but what else are you going to play when every other so called mmo are utter crap with microtransaction crap on top".
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
It feels like EQ it Smells like EQ and is developed by old EQ veteran- So yes!
Yes- I have thrown my money at them!
mmorpg junkie since 1999
My guess is they'll go with a modified version which gives players some way recover their character without a corpse run but with some significant penalty. (Besides total loot and gear loss)
I thought Vanguard had something similar as I described, but it's been so long since I've played perhaps I'm remembering another game.
Being a long time EVE player concerns about corpse runs largely escape me, it isn't often one can recover much of anything after getting killed, even in safer high sec space.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Eq had a lot of abilities but most were tied to important uses (debuffs, buffs, cc, snare, stun/interrupts, etc) or situational variations.. aka they meant something. Transferring to wow after eq made it really obvious how simple wow was compared to eq.
I am not a fan of many pointless abilities but also not the simplification(reduction) of abilities like wow, but I love many abilities with significance like eq has because it makes the game deep and allow for diversity in playstyle and tactics.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
That would be like adding up two lost travelers in Transylvania who meet a boisterous transsexual and expect The Rocky Horror Picture Show. There are hundreds of micro considerations that all have to add up to make the magic happen. It's not a tractor being assembled - it's a world.
So my concern is it will have desired features but just not feel like EQ.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I'm not in the pre-alpha, but for me, the hidden negatives are that a lot of the mechanics are still undecided. AFIK they haven't finalized things like death penaltys, raid sizes, leveling speed, etc. Until they do, it's a bit of a gamble and you might get disappointed if a mechanic falls in a direction you don't like.
Also, the game is described as being the spiritual successor to EQ1 and Vanguard. So, if it's just a EQ1 clone your looking for, with updated graphics, you'll probably be disappointed.