It'll still be there at launch. I've got other games in my library to play through currently.
I really don't have enough SSD space for a beta test right now. About the only thing I'd clear space on my drive to test at this point would be if CD Projekt Red announced that SWTOR was shutting down and they had a new star wars MMO in beta.
I'm pretty sure that four hours after that epic announcement I'd have to consult a physician.
The gunplay is solid enough for a TPS, though I don't feel it is anything to write home about. The way recoil works was slightly annoying, as trying to compensate for recoil meant your crosshairs dip down below your target if you hesitate between shots and allow your avatar to fully recover. I don't remember that being the way most other FPS/TPS games work; it certainly wasn't a noticeable problem in Destiny 2, for example. It's worse on the "high-impact" weapons, as they seem to have the most per-shot recoil.
The world has a lot of grand architecture and terrain, but it was rather jarring to enter the first expedition and have to experience 2-3 load screens within the mission itself. Heading into a particular tunnel for the mission Triple Threat literally triggers a load screen that interrupts gameplay. That's a huge issue with regards to experience continuity, and should've been an obvious problem for Bioware early on in development.
The demo hasn't done much thus far to get me to want to jump into the game at release. It seems like another "we'll iron out the kinks after launch" AAA title, which is poor form and not something I think is worth supporting from a pub/dev combo as big as EA/Bioware
I had a lot more fun on freeroam simply because I can go at my own rate. They do need a mini map and system announcements like when a world event is activated. More location icons on the map after you discover something. I'm willing to play it for solo play and storyline but will wait to see how launch goes. I played today and got put in a couple of matches just as they were ending. One, restart the game during loading screen. One server disconnect. I heard somewhere they were adding running in town, that will be nice.
So people don't run out of ammo with that sniper rifle that has four rounds? Anyone care to share their M/K settings?
Nah, they've done the right thing by not showing the world events on the map. It stops people farming them (that's probably the main reason). It stops masses of people doing them and making them trivial. You have to actively find them, proper exploring, instead of just following map markers. I hope they don't change it.
.. and that sniper is obviously a situational weapon. If you're running with that in a casual loadout then it's no surprise you'll run out. There are plenty of other snipers you can use.
Well, they should compromise and show these event markers when a teammate discovers the event. Exploration is one thing, but keeping track of and cooperating with teammates should also be as intuitive as possible.
I had a lot more fun on freeroam simply because I can go at my own rate. They do need a mini map and system announcements like when a world event is activated. More location icons on the map after you discover something. I'm willing to play it for solo play and storyline but will wait to see how launch goes. I played today and got put in a couple of matches just as they were ending. One, restart the game during loading screen. One server disconnect. I heard somewhere they were adding running in town, that will be nice.
So people don't run out of ammo with that sniper rifle that has four rounds? Anyone care to share their M/K settings?
Nah, they've done the right thing by not showing the world events on the map. It stops people farming them (that's probably the main reason). It stops masses of people doing them and making them trivial. You have to actively find them, proper exploring, instead of just following map markers. I hope they don't change it.
.. and that sniper is obviously a situational weapon. If you're running with that in a casual loadout then it's no surprise you'll run out. There are plenty of other snipers you can use.
Well, they should compromise and show these event markers when a teammate discovers the event. Exploration is one thing, but keeping track of and cooperating with teammates should also be as intuitive as possible.
Text chat would help there.. and im sure they'll add it cos it's a major complaint on the official forums.
I don't suffer from insanity, I enjoy every minute of it.
I had a lot more fun on freeroam simply because I can go at my own rate. They do need a mini map and system announcements like when a world event is activated. More location icons on the map after you discover something. I'm willing to play it for solo play and storyline but will wait to see how launch goes. I played today and got put in a couple of matches just as they were ending. One, restart the game during loading screen. One server disconnect. I heard somewhere they were adding running in town, that will be nice.
So people don't run out of ammo with that sniper rifle that has four rounds? Anyone care to share their M/K settings?
Nah, they've done the right thing by not showing the world events on the map. It stops people farming them (that's probably the main reason). It stops masses of people doing them and making them trivial. You have to actively find them, proper exploring, instead of just following map markers. I hope they don't change it.
.. and that sniper is obviously a situational weapon. If you're running with that in a casual loadout then it's no surprise you'll run out. There are plenty of other snipers you can use.
Well, they should compromise and show these event markers when a teammate discovers the event. Exploration is one thing, but keeping track of and cooperating with teammates should also be as intuitive as possible.
I agree here. The essence of these games is the organic cooperation with others through automatically match-made teammates/allies. Anything that helps encourage teamwork and cooperation is a boon to the game in my opinion.
I'll be interested to see how the final release version actually compares to the demo build. The bones of the game are there, though I feel like they should've spent far more time on fine-tuning PC flight controls seeing as how it's such a huge part of the game. I found myself more effective in fights by merely using LoS cover from the ground in the Ranger, rather than trying to fight from the air.
First blush makes me think the focus on airborne combat will become a major headache for Bioware and a point of contention among many gamers. I'm not sure the overheating mechanic is necessary or adds to the fun. Of course, upgrades to the javelin's heat capacity/buildup during flight could help this tremendously, but again, just not sure it was a necessary mechanic in general.
At first i thaught tje game was really great, but the gear progression system, lack of end game content 3strongholds and no raids? This makes me think that the game going to flop. I am keeping my distance on this one until i hear more after launch. And such a sy-fi title with shotguns, assutlt rifles etc... common. Where is my plasma
Apart from some freezes and crashes the game does what it sets out to do. Nothing really that worries me.
Now what does worry me is the fact that it is pretty much just Warframe with less interesting movement.
Nothing really setting it apart.
So apart from the brand name in the form of Bioware... The story is going to have to be one heck of a journey for this to not be relegated to the bargain bin.
At first i thaught tje game was really great, but the gear progression system, lack of end game content 3strongholds and no raids? This makes me think that the game going to flop. I am keeping my distance on this one until i hear more after launch. And such a sy-fi title with shotguns, assutlt rifles etc... common. Where is my plasma
The whole game isn't here though. Its just a slice.
I am talking about what has been announced for the game in tearm's of what Bioware has said. I really want this game to work though. It's got massive potential, but i dont think it will live up to it, not even close.
The gunplay is solid enough for a TPS, though I don't feel it is anything to write home about. The way recoil works was slightly annoying, as trying to compensate for recoil meant your crosshairs dip down below your target if you hesitate between shots and allow your avatar to fully recover. I don't remember that being the way most other FPS/TPS games work; it certainly wasn't a noticeable problem in Destiny 2, for example. It's worse on the "high-impact" weapons, as they seem to have the most per-shot recoil.
The world has a lot of grand architecture and terrain, but it was rather jarring to enter the first expedition and have to experience 2-3 load screens within the mission itself. Heading into a particular tunnel for the mission Triple Threat literally triggers a load screen that interrupts gameplay. That's a huge issue with regards to experience continuity, and should've been an obvious problem for Bioware early on in development.
The demo hasn't done much thus far to get me to want to jump into the game at release. It seems like another "we'll iron out the kinks after launch" AAA title, which is poor form and not something I think is worth supporting from a pub/dev combo as big as EA/Bioware
That is seriously one of my biggest gripes with this game.
These stupid and unnecessary loadscreens! I mean, like you said with the first mission, you have to go like 2-3 times in a small tiny tunnel basically and have a stupid 10 second loadscreen to get in and out of that little tunnel. Makes absolutely no sense whatsoever and just destroys immersion and gameplay continuity!
Bioware could have taken a good lesson from The Division on that one.
When it comes to the controls and gunplay, I really hated it. Hence why I didn't make beyond 30 minutes with this game. Having played Destiny 1 and 2 for over 3 years have made me spoiled I guess with excellent, smooth and incredible reactive gunplay and controls! Performance is incredible in these games!
People can hate a lot on the Destiny franchise, but if we have to give credit where credit is due, is that Bungie is among the best in the industry when it comes to gunplay, optimization and controls!
Again, something Bioware could have also taken a good lesson from.
For me, Anthem..... I just don't feel it at all. Too many issues that irked me right away from the start. From the snail pace slow mo walking through the city (one of the worst time sink idiocies I have experienced so far) to the disappointing controls and gunplay and unnecessary immersive breaking loadscreens. I just couldn't stand it for long before logging off again. /shrug
A demo is supposed to suck you right in, WOW! you and make you want to play more and go out and buy the game. Well, Anthem demo was the complete opposite experience for me.
Apart from some freezes and crashes the game does what it sets out to do. Nothing really that worries me.
Now what does worry me is the fact that it is pretty much just Warframe with less interesting movement.
Nothing really setting it apart.
So apart from the brand name in the form of Bioware... The story is going to have to be one heck of a journey for this to not be relegated to the bargain bin.
Even Warframe is just a much better game at this point. Digital Extremes (DE) has a long history in the shooter genre, so they know how to make a good shooter game with excellent controls.
That is the problem with Anthem really. It's clearly out of Bioware's comfort zone.
This is also what seriously don't understand. EA could have easily have some veterans from the Battlefield team go out and help Bioware with the shooter mechanics during development. This is such critical "make it or brake it" part of a game like this if you don't get it right.
Downloaded it and it runs butter smooth on my, higher then recommended, specs. Decided to use a controller and flying works reasonably well, I also love how it looks.
I don’t love the in mission loading screens, I also think the shooting is worse then that of D1/2. Just played a little bit with the starter javelin and will play a bit more tonight. Most definitely not bad but not GOTY material either.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The Demo has probably given players a fair idea of what the final game will be, but i just don't trust EA not to mess things up with the cash shop, which we have had a glimpse of and it wasn't pretty, with there being stories out there that reports a number of execs etc. at EA selling off shares, kind of wondering just how bad its going to be and if the game is going to 'under perform'
Accidentally posted this to another thread I had open instead of this one so, moved it over an deleted the other one.
So played the open beta some an from what
I have seen is if you want solo play then give this game a pass. All I
can find reading on it is that the story itself will have the ability
to solo but anything beyond they don't state. Really like saying here
you can play 50% of the game for the full price if that is your
playstyle. My preference is to play shooters solo so that is how I look when I judge them.
It isn't a bad game though,
just not my preference to be grouped up with random people anymore. The
open beta showed what I do not like people just running off in all
directions as fast as they can, no exploring ect... If you didn't move
to an area fast enough it just ports you if the others have already
moved on.
Should be a decent game for those
that want to play in groups. Controls seemed good. Did read some
concerns that they have made it easier to play on consoles which didn't
make much sense to me personally as far as flying an stuff goes. Mobs
were a little spongy in the beta so not sure how much that would get
worse going forward. Devs really need to learn that more health does not mean harder or more fun in any way.
Again though those looking
for a solo experience my advice is give this a pass at least for now,
till we know more, or give the open beta a go an decide for yourself.
To me this is basically just destiny/warframe with a different spin which isn't a bad thing in reality. They are just going to be competing for players from those established games.
I did have an issue where the sound went out after about 3 mins into an a mission and didn't come back even when it was over so there is that also.
Accidentally posted this to another thread I had open instead of this one so, moved it over an deleted the other one.
So played the open beta some an from what
I have seen is if you want solo play then give this game a pass. All I
can find reading on it is that the story itself will have the ability
to solo but anything beyond they don't state. Really like saying here
you can play 50% of the game for the full price if that is your
playstyle. My preference is to play shooters solo so that is how I look when I judge them.
It isn't a bad game though,
just not my preference to be grouped up with random people anymore. The
open beta showed what I do not like people just running off in all
directions as fast as they can, no exploring ect... If you didn't move
to an area fast enough it just ports you if the others have already
moved on.
Should be a decent game for those
that want to play in groups. Controls seemed good. Did read some
concerns that they have made it easier to play on consoles which didn't
make much sense to me personally as far as flying an stuff goes. Mobs
were a little spongy in the beta so not sure how much that would get
worse going forward. Devs really need to learn that more health does not mean harder or more fun in any way.
Again though those looking
for a solo experience my advice is give this a pass at least for now,
till we know more, or give the open beta a go an decide for yourself.
To me this is basically just destiny/warframe with a different spin which isn't a bad thing in reality.
I did have an issue where the sound went out after about 3 mins into an a mission and didn't come back even when it was over so there is that also.
set your session to private if you dont wanna do the quests in a group. in free play you can just ignore the other party members if you want to. you wont be ported there. so playing solo is no problem.
Whilst I share the sentiment this is an open demo that anyone can try. A lot of people prefer doing a demo to "wasting their time reading reviews".
I find that astonishing, players do realise that a demo is not necessarily going to be as good or bad as the released game will actually be? Not only that it takes a minute to work out from reviews if you will want to play a game, if it is borderline it can take up to 5mins.
Comments
I really don't have enough SSD space for a beta test right now. About the only thing I'd clear space on my drive to test at this point would be if CD Projekt Red announced that SWTOR was shutting down and they had a new star wars MMO in beta.
I'm pretty sure that four hours after that epic announcement I'd have to consult a physician.
The gunplay is solid enough for a TPS, though I don't feel it is anything to write home about. The way recoil works was slightly annoying, as trying to compensate for recoil meant your crosshairs dip down below your target if you hesitate between shots and allow your avatar to fully recover. I don't remember that being the way most other FPS/TPS games work; it certainly wasn't a noticeable problem in Destiny 2, for example. It's worse on the "high-impact" weapons, as they seem to have the most per-shot recoil.
The world has a lot of grand architecture and terrain, but it was rather jarring to enter the first expedition and have to experience 2-3 load screens within the mission itself. Heading into a particular tunnel for the mission Triple Threat literally triggers a load screen that interrupts gameplay. That's a huge issue with regards to experience continuity, and should've been an obvious problem for Bioware early on in development.
The demo hasn't done much thus far to get me to want to jump into the game at release. It seems like another "we'll iron out the kinks after launch" AAA title, which is poor form and not something I think is worth supporting from a pub/dev combo as big as EA/Bioware
I'll be interested to see how the final release version actually compares to the demo build. The bones of the game are there, though I feel like they should've spent far more time on fine-tuning PC flight controls seeing as how it's such a huge part of the game. I found myself more effective in fights by merely using LoS cover from the ground in the Ranger, rather than trying to fight from the air.
First blush makes me think the focus on airborne combat will become a major headache for Bioware and a point of contention among many gamers. I'm not sure the overheating mechanic is necessary or adds to the fun. Of course, upgrades to the javelin's heat capacity/buildup during flight could help this tremendously, but again, just not sure it was a necessary mechanic in general.
Now what does worry me is the fact that it is pretty much just Warframe with less interesting movement.
Nothing really setting it apart.
So apart from the brand name in the form of Bioware... The story is going to have to be one heck of a journey for this to not be relegated to the bargain bin.
This have been a good conversation
These stupid and unnecessary loadscreens! I mean, like you said with the first mission, you have to go like 2-3 times in a small tiny tunnel basically and have a stupid 10 second loadscreen to get in and out of that little tunnel.
Makes absolutely no sense whatsoever and just destroys immersion and gameplay continuity!
Bioware could have taken a good lesson from The Division on that one.
When it comes to the controls and gunplay, I really hated it. Hence why I didn't make beyond 30 minutes with this game.
Having played Destiny 1 and 2 for over 3 years have made me spoiled I guess with excellent, smooth and incredible reactive gunplay and controls! Performance is incredible in these games!
People can hate a lot on the Destiny franchise, but if we have to give credit where credit is due, is that Bungie is among the best in the industry when it comes to gunplay, optimization and controls!
Again, something Bioware could have also taken a good lesson from.
For me, Anthem..... I just don't feel it at all. Too many issues that irked me right away from the start. From the snail pace slow mo walking through the city (one of the worst time sink idiocies I have experienced so far) to the disappointing controls and gunplay and unnecessary immersive breaking loadscreens. I just couldn't stand it for long before logging off again. /shrug
A demo is supposed to suck you right in, WOW! you and make you want to play more and go out and buy the game. Well, Anthem demo was the complete opposite experience for me.
Even Warframe is just a much better game at this point. Digital Extremes (DE) has a long history in the shooter genre, so they know how to make a good shooter game with excellent controls.
That is the problem with Anthem really. It's clearly out of Bioware's comfort zone.
This is also what seriously don't understand. EA could have easily have some veterans from the Battlefield team go out and help Bioware with the shooter mechanics during development.
This is such critical "make it or brake it" part of a game like this if you don't get it right.
Its a silly fix but make sure if you are on PC you have the (set the time automatically) ON and you have the correct time zone set
a fair few people have had this problem also if the game will still not launch you can try and repair it using the Origin launcher..
GL
https://www.reddit.com/r/AnthemTheGame/comments/al26b6/no_spoilers_it_looks_like_drm_denuvo_is_the_main/
not really a big fan of reddit, but if true it may explain some of the issues with the PC version.
I don’t love the in mission loading screens, I also think the shooting is worse then that of D1/2. Just played a little bit with the starter javelin and will play a bit more tonight. Most definitely not bad but not GOTY material either.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I had fun once, it was terrible.
I had fun once, it was terrible.