A small disclaimer: I'm well aware that originality often does not mean popularity. Both originality and popularity are goals that some designers are a little too obsessive about. That said, I'm interested specifically in what you folks here would create in terms of surprising new metaphysics, plot, and that sort of thing. So, please imagine that you have been invited to a brainstorming session at the very earliest design stages for a new MMO. Please give us suggestions for what could make our game's world really new, unique, and interesting!
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Comments
I'd like to see a game where the catacombs (not all dungeons) and graveyards are populated by players who control the undead. They've limited leveling/skills/etc - sort of a side game - and the further from their bodies (buried) they get the exponentially weaker they become. If there are no players online the graveyard is populated by AI.
As in LOTRO the bad guys are created to be defeated but it may give some PvP centric folks some fun to be able to level up to a Liche Lord or something - maybe upon reaching that level they get a castle to haunt.
Not entirely a new idea, but one I'd like to see given more attention in a future game.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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I'd have an MMO with many available roles. Many of them combat, many more non combat. I want a person to be able to thrive in the game by owning a brothel or a restaurant.
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It's actually the central theme of a little RPG system called Engine Heart that I've always liked the premise of.
The idea of taking things from the perspective of a great mystery, and using the scaling of standard service tech as opposed to military or kitted out explorer hardware, so the sense of epic behind the adventures spirals out from "ordinary characters" embarking on extraordinary journeys.
And the idea of a "post apocalyptic" world where it's more about discovery and not just more people shooting one another over the last twelve bullets in the world has a bit of appeal to me.
You and your guildmates have strapped a giant rocket engine onto an asteroid, and set out onto a journey to kill space-native species and raid rival guilds' asteroids for resources. Those resources can be used to slowly construct your own city inside your own asteroid and defences for it.
EDIT: Gameplay would involve launching fighters from the asteroid, and then some kind of spaceship shooter. The guild could direct the asteroid as a whole, but individuals could use their fighters to hyperjump elsewhere for some adventuring and haul resources back.
While you're offline your fighter would be AI -controlled and defend your home asteroid should it get attacked.
If one of these exists, please let me know.
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Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."