Greetings,
So I'm a casual player for ESO and when I mean by casual.. I mean I login get my daily rewards do a dungeon or BG then get busy and I'll come back later to it. I'm looking to play a tank but I'm curious what's the best class for it? Right now I'm playing a stam DK and I'm only level 23? I would like to try the Warden but I don't have access to it so I'm curious should I play a dps role until the Necro comes out then make my decision then?
Comments
https://woeler.eu/tanking-eso-beginners-guide/
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
now, I have never been a tank, but I follow behind them in lots of dungeons.
I ALWAYS have opinions about their tanking and advice on how I would like to see them tank.
the obvious, undisputed, most important objective of ESO tanking is to
never, ever, ever let anything hit me, damage me, stun me or cc me in a dungeon!
I have seen every single class in ESO do the tanking.
I have seen every single class do it bad and every single class do it good.
but they are obviously bad if they won't listen to my suggestions during every run!
have fun tanking and always listen to all of us that are behind you, telling you what you should be doing!
oh, don't be scared... Get Hit!
Sz
It is USUALLY about timing,your tanks spike hate control has timers,your spike dmg has timers and most every game has what is called diminishing hate which basically means the hate will lower over time even if nobody does anything.
I would be interested how these tanks could be messing up because i doubt it,most likely over zealous dps were the ones messing up because they had op gear and wanted to show it off.As a non tank you can ALWAYS conform to the tanks play,if he is a bit slow,well guess what,SLOW down your spam attacks,so a battle takes 10 secs longer,you have a hot date or something?
The Tank/dps design is very tough to get right,likely why so many try and opt out of the design because it needs to be tested over all levels and matched perfectly on a fine line so there is control but not made too easy.
I never played ESO in a group ,i lasted about 15 minutes and quit the game..sigh.So i have no clue if they got the grouping system done right or not.This is why i always praised FFXI,with a sub class system ANY or some classes could off heal if an emergency arises.
Combat design is incredibly tough to get right,using the example of CC "crowd control"if is too powerful too easy to pull off in a group then the game is trivialized.In a group we used to fight stuff 5-12 levels above our levels,so everyone had to be pretty much spot on and OP stuff like cc would likely not work or could not be relied on if you messed up.
Never forget 3 mile Island and never trust a government official or company spokesman.
Sometimes I'm pleasantly surprised by a good group but I'm never disappointed when expecting the worst
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
however, sometimes the normal random dungeon are one of the new ones that are WAY hard and being a fake tank is... well... fake!
we would ALL wipe over and over if it wasn't for my incredible healz, uber dps and tantrums!
Sz