I thought one of my fans was going (intermittent hissing). . it turns out it is my second monitor (1680X1050 - I know right) - now the display goes off and on (it is unplugged now)
I am considering a new monitor and looking at this one:
https://www.newegg.ca/Product/Product.aspx?Item=N82E16824025882LG 29WK600
I had a few questions. I do a lot of things with two monitors for work but I think it might work better (or at least the same) on an ultra wide.
I only plan on gaming at 1080 for the foreseeable future.
I have a 1060 6Gig
Am I right unassuming my card will be okay with the extra pixels of the wider display?
Am I really missing out on gsych / free sych. For the cost of monitors that have gsych I am not sure it is worth it. I don't play a tonne of FPS games etc. I might play Odyssey next year.
Has anyone experienced ultra wide and have thoughts? I often find that i feel like I am blinded on the sides while playing games. I should likely look at FOV settings.
The CON is that sometimes I will play a "second screen" game or have something up for work while playing some crappy timer/ browser game. I suppose I could keep using my primary monitor as well (not so hot ACER 1080 (says IPS . .but.. . )
Thoughts on two 9:6 vs one ultra wide? or go ultra wide and keep the second monitor. It is more about screen real estate. Current primary is 23"
I know it is a tonne of questions but if someone else has looked at this recently I would appreciate any insights. It is going to put a crimp in my productivity until I get a new monitor (I mean display. . I am aging myself)
TLDR. Ultra wide good for games / productivity? Is the monitor horrible for any reason I am missing?
Thanks for any advice.
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Comments
depending in the size you get.
I like ultra wide, but the 29inch is like a teaser. It’s not quite big enough/ wrong resolution to truly take advantage of it. If I get another ultra wide it will be the higher resolution 34” or bigger.
nVidia supports Freesync on your card so I would at least look for that.
I am realizing that the ultra wide I would want us likely a lot more that a really good regular display.
Now thinking this is a good deal https://www.canadacomputers.com/product_info.php?cPath=22_1195_700_1104&item_id=129339
But wondering if that's too large for 1080. It will be sitting right at my desk.
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Physical size of the monitor is not a factor in a monitor's ability to keep up.
If you replace two monitors with one ultrawide monitor, keep in mind that 29 inch ultrawide monitor has less screen area than one 27 inch 16:9 monitor. If you need area, not just width, then ultrawide doesn't work very well.
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I am guessing a 29 ultrawide would give me the same physical screen height as my current 23 inch.
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A 29", 2560x1080 monitor would be almost exactly the same height (11.27") as a 23", 1920x1080 monitor. For comparison, that's shorter than a 19", 1280x1024 monitor (11.87"). Which is to say, not very big at all.
I'm convinced that at least part of the reason why monitor vendors are pushing short "ultrawide" monitors is to make you think that they're bigger than they are. The number of inches measures the diagonal, but the cost of production is more proportional to the area. If you ignore whether the space is in a useful place or not, a 29", 2560x1080 monitor gives you significantly less area (301.2 in^2) than a 27", 2560x1440 (or 1920x1080) monitor would (311.5 in^2). Which is to say that the former monitor is meaningfully smaller than the latter, even though the inches measurement would lead you to think that a 29" monitor should be larger than a 27" one.
As for curved screens, that means that games are going to be rendered assuming the wrong perspective in yet another way. Pretty much every game that exists renders the game assuming that your monitor is flat. That's not as big of a deal as you might think, though, as they tend to also assume that your eyes are much closer to the screen than you're likely to actually put them. And people with multiple monitors tend to tilt the side ones in a bit rather than putting them all in the same plane.
If you're hoping for an upgrade over an older monitor, I'd prefer to add some height while you're at it and look at a 2560x1440 monitor. But it all depends on what you're going to do with it.
At minimum, there is some distortion because you have two eyes and they aren't both at exactly the same point. People also tend to sit with their eyes above the center of a monitor. The viewing point assumed tends to be much closer to the monitor than people sit, in order to get a wide enough field of view to give you a good perspective on what is happening. True isometric games (as opposed to mere overhead view that is sometimes mistakenly called "isometric") are an exception to this, as they essentially assume a viewing point infinitely far away.
Curved monitors add additional distortion to this because the image is rendered assuming that the monitor is flat. It pretty much has to be because that's how the fixed function rasterization hardware in a GPU works. If you want to render to make things perspective correct on a curved monitor, then you've left linear algebra entirely and the complicated stuff you're going to have to do will be an enormous performance hit. And that's even if you assume that GPU vendors would optimize their silicon for it, which they won't, because it would be such a huge performance hit.
That said, even without a curved monitor, you've already got several sources of distortion, as explained above. A curved monitor adds one more, but that isn't really a problem unless it is larger than the others, which it probably won't be. To avoid distortion, you'd need a separate image for each eye, as well as having the monitor mounted a fixed distance from your eyes. So basically, you'd need a VR headset.
If you want more width for work purposes so that you can display more programs at once, then more monitors is the way to do it. I'm fond of saying that the amount of good computer work that your employer expects you to do is proportional to the number of monitors that he gives you.
Most games that I play run out of vertical space before horizontal even at a resolution of 1920x1080. For anything with an overhead view, what is ideal is a rectangle that is kind of close to square, so maybe a 5:4 or 4:3 aspect ratio. The monitor linked early on is worse than 7:3, which is completely stupid. For games with a third person view where you scroll out quite a bit, you want something a little less square, but even 16:9 is typically already too far from square to be optimal.
For side-scrolling games, something closer to that 7:3 may be optimal if the game doesn't rely that much on vertical movement. Of course, most of the side-scrolling games in existence use a fixed resolution dictated by the old game console that they were built for, and those tend to be much closer to square than that.
I've been told that ultrawide is good for first person shooters. I find that plausible, but I don't play first person shooters.
Also, for games, the performance hit on the video card is dictated by the space that it actually has to render. If you do full screen on an ultrawide, that adds a lot of performance hit for not much gaming benefit. If you have a second monitor that isn't displaying the game, the performance hit of that second monitor is a rounding error unless it's doing something that uses the GPU a lot, such as playing another game.
The less high the document on monitor is, the more time it takes to scroll back and forth within that document.
Also for some purposes you'll need to see one full A4 page on the screen at once at comfortable zooming level.
But it's a lot about what kind of work you do and what kind of programs you use.
Thanks!
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I use a 43" uhd tv and I love it. Games look great on it, I run it at 2k and when browsing the internet my scrolling is a lot less than previously.
I prefer distinct 16x9 (or even better 16x10 but they are hard to find now) monitors, as I can run a game in borderless window mode on one screen and it looks full screen, and I have the second screen for web browser, media player, voip, etc. or open two documents side by side.
I’m ok with the current 16x9 ratio, the height/width thing that bothers Quiz doesn’t bother me as much. I can understand his point of view and it makes sense for what he does say in and day out, I just don’t happen to share it. Probably because I don’t do the same things on a computer that he does.
I already struggle with older titles not handling 4K scaling well, I can imagine it’s just as bad or worse with ultra wide. It isn’t pleasant.
With an ultra wide I would have to go plain windowed mode on the game, it would likely have a title bar then, to get the same effect, and I would have to set an arbitrary line down the side of the monitor (I guess Win10 does docking?). If I have to go full screen the alt-tab effect that DX9 and some DX11 titles would drive me insane.
Alienware 25 Gaming Monitor: AW2518HF