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In an unexpected turn yesterday, ArenaNet's employees confirmed a rumor related to massive layoffs that are planned to permeate throughout the company soon. While we have no confirmed amounts of how many of the nearly 400 members of staff that ArenaNet employs will be out of work, the confirmations came in the form of tweets from current staff. After massive rounds of layoffs have hit EA and Activision in recent weeks, we, the gaming faithful, look on with solidarity and hope that those that have lost their jobs will find a new home soon.
Comments
LOLZ
Seriously? They didnt added (atlest) one with HoT (when people was excited)...
I dunno what kids hope for, but like i said before all their updates were weak and expacks are awfull ( i regret i bought HoT, but i guess that was good lesson for me - HoT pissed me that much so i just couldnt make myself to buy PoF.)
HoT. BEHOLD! Gliders - just to sell skins in store.
PoF. BEHOLD! Mounts - just to sell skins in store. (Note: adding mounts was absolutely Devs brilliant idea...not like people asked for em for years).
SIGH.
P.S. What else can they add...so they can sell skins in store later?
Taking away roles in the beginning was novel but they should have done it like how City of Villains/Heroes handled it. City of Heroes and Villains had healers and tank roles but because you could handle missions without healers or tanks by using the different classes like the shielding,crowd control, debuffs and pets, it allows the players to play in a variety of ways that did not feel like you were taking away options instead they were opening up other avenues of group compositions. It allows characters like me who played a controller with empathy to both heal a bit and at the same time do crowd control. Or as a pet class mastermind who shielded to shield the whole group (yes those shields were individually cast and a pain to do and refresh periodically when they faded and this included the top pets too in the rotation) to contribute a great deal to the whole group's survival.
The biggest mistake Guildwars 2 made was to take away roles. By the time they gave it back the popularity the game initially gained had no more traction. If they had right from the beginning not reduced a lot of game to DPS before you die mechanic it might have garnered players who not only bought the game but stayed on for years. People bought the game in large numbers many millions but if they do not stay the end result is this.
I am fully aware that good players did work well and used conditions and group tactics but by and large a large number of people who bought the game were not looking for that type of game and were disappointed. They could have done both and had way more success with both having roles and allowing players who enjoyed the challenge to enjoy the other classes that needed more complex game play to feel rewarded when they too completed the fractals and other content. The developers were short sighted in this regard.
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Nothing is suggesting that. Where I work we just let a load of people go, it's business. They were not needed but the business is still doing great. Now that ArenaNet have let people go, or are going to soon, their profits will go 'up' not down. Unless, of course, all the players jump ship in this latest doom and gloom scenario. Saying they have been let go because profits are low is just PR talk. What they really mean is, paying them was costing too much vs what we got out of them.
Seriously, what is wrong with you lot? It's either all good or all bad for you. There's a LOT of space in between you know...
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I still have no idea how ranks work on this site.
To be fair, behind the scenes ANet has tried and failed many times to make a different game. Why have none come out of it? That's probably more complicated. But there's a reason only one founder is left from the core.
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but they did a hell a lot of wrongs, hence why they kinda lose a lot of players, they like to force players to play using metas, cutting customization,
when I started playing gw2 I used a build I like dto call commander, was a warrior rifle using shouts, I liked and was effective enoght for lone and group combat, and I could keep buffs focus and running speed 100% of time up, then they started to change everything, now I doubt it would be as fun or viable as it was, since now i'm forced to use skills who are useless, the old system had more customization the new one not, plus nerfs, I stoped when hot was anounced and really I don't miss it
Ah, yes, I was wondering when Bill would smear mike O'Brien again. Better watch yourself, bill, it starts painting yourself when you start pointing fingers.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
And if they didnt have another project already almost ready to release. One has to ask, what were they doing these 8 years ?
It is almost undoubtfull that ANet is another company ready to croak real soon
¯\_(ツ)_/¯
Couldn't agree more.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
It was also one of the first multi-million mmorpg “tell them what they want to hear” ad campaigns.
When it was all said and down we ended up with WoW lite.. completely pointless pvp and pve you could watch like a movie and complete.
Not NCsofts fault that they turned incompetent with 400 ppl failing to produce anything except GW2 for 8 years and only two expansions, focusing on esport pvp lol
They had it coming and they have only themselves to thank for it.
But history also shows that Anet gets favorable treatment, possibly down to contractual terms at the time of their partnership with NCSoft. Realistically, there should be no reason why Guild Wars 1 has been kept running for this long past its prime, even on maintenance mode. Had this been any other developer under NCSoft's eye, Guild Wars 1 would be f2p or shuttered.
I joke but I'd actually play it lol. I'd like to see someone have a good crack at an RPG Battle Royale instead of just first or third person shooters.