Yes I know there is still some MMORPGs doing well. But when is the last time there was one that was hyped as much as some of the all-time bigs? The most recent one that comes to my mind is TESO but it's been almost 6 years already.
Yes there are probably some good ones still coming out every year, but I'm sure they are nowhere near as popular as RuneScape or WoW were in the good ol' days of arround 2005-2010.
It just seems like MMORPGs now have a lot of difficulties to attract younger people, it feels like most of the population is 20+ years old (since at 19 I always feel like the young one in clans and group chats).
So, do you see MMORPGs as a genre making a comeback with some new big names in the next few years? Or will the success and money will all go to Fortnite-like games?
Comments
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
What it needs is a FFXIV/WoW level MMORPG. What i mean by this is that it has to be an MMORPG of an established franchise, something huge that will bring an established IP into the MMO world.
Only other thing that would bring it back into the limelight is a sequel, like WoW 2, another FF MMO, GW3, etc.
I see no big comeback for MMORPGs for at least a few years, though indie has some interesting ones up and coming. If you love the genre stick to what you love, just don't expect a new AAA MMO to be coming our way any time soon.
It is the people as much as the game and you get a better class of people in MMOs but far more noticeably if they have to P2P. Other posters have suggested stuff like looking at another genre, you could of course do what all the real 19 year olds do and just watch games. If I keep bringing that up I hope posters will forgive me as I can't get my head round it.
No, stick to what you like and try to lure gaming mates to the darkside that is MMORPG's.
They will make a big comeback when the technology is right.
What do I mean by that? Currently, the killer for making MMO's is the gestation period. It takes 5-6 years to produce an MMO that's still buggy and unfinished in areas. Then, you don't even get to sell it for a box price because the community has come to expect MMO's to release as Free to Play. All that work and effort and to top it off, you've got to rely on a cash shop, or selling "enhanced experiences" for your income.
In the meantime, five new Call of Duty games, five new Assassin's Creed Games, five new FarCry Games... you get the point, have all been released. Each of them earning hundreds of millions of dollars each off of the box price.
So why put in the effort? The ROI just isn't there anymore, and after the last couple of big releases crashed and burned hard, such as WildStar (That disaster alone scared away the majority of executives) no one is going to touch the genre.
However! A few big changes in technology could drastically reduce the design and build period of these games and a new MMO could be finished in 2 years instead of 5-6.
One of these technologies is AI. At some point, there will be world designing AI out there that can create interesting, believable worlds for us. Once these AI have been trained with realistic topographies, vegetation dispersion models, animal population models, thousands of examples of villages, towns, cities, examples of realistic commerce routes,... etc, then they'll be able to generate in a matter of hours huge realistic worlds.
The designers can then go back in and sculpt a few areas to meet specific demands, make some tweaks here and there, design some scripted encounters, and design a lot of assets that can be applied to the AI generated world.
Given enough time and training, it won't just be the land masses that the AI designs, but entire communities with NPC's that go through believable daily routines. Caravans that actually carry goods from one city to another. Bandit camps that prey on lightly defended travelers.
Essentially, you'll insert yourself into what will feel like a living breathing world.
I think we're only looking at 8-10 years down the road before this happens.
But until the technology progresses that severely reduces the gestation period of these games, then I can't see a renaissance of this genre any time soon.
거북이는 목을 내밀 때 안 움직입니다
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
We'll find out when Pantheon and Camelot Unchained come out.
I mention these 2 because they target slightly different audiences, yet are still heavily themed around previous, old school MMORPG concepts ... while still trying to be new, and who's projects appear to still be running smoothly.
They only have to be successful for their target audience. They are niche marketed games and not meant for wide audience appeal. They aren't monetized for wide audience appeal. If they were, they wouldn't be old school style MMORPGs. I cannot stress how important this is.
The only question is whether or not they can grab the niche market audience to keep them afloat. This number is dramatically smaller than RMT and F2P models, but still has to be large enough.
The success or failure of these 2 projects sets the stage for future Developer interest. To me, they are projects on a far more sustainable/repeatable scale than something like Star Citizen which is likely a one time industry anomaly.
You stay sassy!
You stay sassy!
Logic, my dear, merely enables one to be wrong with great authority.
After that it is all down hill to the gravy train.
The combination of factors that brought us the "Golden Age of MMORPG's" no longer exist, those days are forever gone.
The best we can hope for in future is smaller "boutique" games that cater to very specific audiences. But they will need the financial security of a monthly subscription. F2P does not work with a smaller player base, for that you need big volumes of players...
Ya, humans just suddenly stopped having children. o.0
Your view is extremely short sighted, and you are talking about games that do not have to even target children to be successful. Ages 12-17 wasn't even the target audience of the early MMORPGs. They were grabbing the existing audience who previously played RPGs and MUDs who were largely 20+ at that stage. This is why we got difficult and complex games and why that era (the era where MMORPGs only had a minority market share) is considered the Golden Era.
You, along with many replies, clearly can't define what a MMORPG is. You confuse the success of the mass marketed, abhorrent version of the genre that converted to the incredibly exploited RMT/cash shop model that created the very bubble that is currently collapsing the greater industry across the board.
Not one single company attempted to nurture or advance the original MMORPG concept. A concept that was never trying to target the largest possible audience. It just had to target it's niche audience it was designed for.
Venture Capitalism killed the MMORPG industry, because it is the death of niche marketing. MMORPG as a concept should never have as large as it is, because it's core audience was never that large.
Currently, we see a stagnant and exploitative industry shrinking. Indie development rising. Increased interest in foundational games like D&D. Rebellion against the same clones everyone has played over and over. Increased interest in emulations of older games and return of Classic/Legendary versions of true MMORPGs before their conversion to RMT models.
The trends are clear. MMORPG will come back, but it will come back as it was meant to be, targeting the audience it was meant to target, and the sustainable size it was meant to be.
I see nothing but positive steps required for niche market share and genre specific gaming. Perhaps it just requires someone to take their industry propaganda blinders off, grab a sliver of understanding of the true history of the genre, and look around and realize that everyone around you IS ACTUALLY DIFFERENT, WITH DIFFERENT INTERESTS and not some idealistic, equally exploitable blob you were taught to think of yourselves as.
You stay sassy!
Mend and Defend
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That anytime soon is sometime after 2035, not something to expect. Not even something to hope for at this point.
This isn't a signature, you just think it is.
Some game might try it if they have an enormous budget and want to create an effectively infinite world. It's plausible (but far from obvious) that using machine learning to train it on what "good" worlds look like could do better than traditional methods of procedural generation. But the cost of creating the training data to test that theory would be enormous, so it would take a huge budget to take a serious stab at it.
All of the above has to be done on faith the investment will be worthwhile and coordinated between several industries which don't always well cooperate with each other.
My recommendation, invest your money in anti gravity research, rocket packs and flying cars, probably easier to pull off.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon