OK I have agreed with most of the posts here, I agree with most points still.
But things seem to be moving along slightly now and showing that some of their back end work is paying off.
For example if D&SS happens this month that means that their world generation application which has generated the world, biomes, natural resources, settlements, rivers, flora and fauna seems to be complete enough to show what is going where.
Now I'm not saying it's finished far from it, but it shows that them saying they are working on the back end seems to be true.
It's such a small step (though significant) that he has built up to be some huge accomplishment.
This is the EASY stuff. The hard stuff is yet to come. The offline player characters, large scale player interaction including wars, etc...
So far all we have seen related to reputation is that one player gets ignored by an NPC while another gets greeted excitedly. Something that a kid in school could code in a day. I again will use the James Proctor example. So far, there has been nothing demonstrated that I feel James Proctor (of Greedmonger/Rise of Heroes fame) could not have done in a few weeks time (artwork aside).
Honestly, the best part about this domain selection is that it gives another opportunity for griefing. If/when people start selecting settlements in some other group's "chosen area" it should make for a fun time.
OK gonna sound like a dick for two minutes here so please excuse me.
I am assuming you have a working example of a map generator involving weather dynamics, water tables, weather systems, biomes (including transitional biomes) , flora, fauna, settlement and natural resource placements?
Otherwise how can you say its easy?
Also until its proven otherwise I will take him at his word, because I follow evidence not subjective (even based on previous actions)
If it's wrong when we get to D&SS then I will happily slate him.
<snip>
One minor issue for you to consider. How many games feature a random map generator? The Civilization series might probably be the most well-known examples. This appears to be a one-time only generation of the map/world. This is probably the easiest part of any game, creating the physical landscape of the world. Populating the world with NPCs, generating story lines and dialog, incorporating lore/culture into the world -- that's what takes time.
How much does weather dynamics, water tables, et al, affect the player's in game experience? I doubt it will. I can't see this line of gibberish as anything but that, more gibberish to try to 'sell' this concept as unique and original. Really, couldn't a single artist have manually built a functional and realistic landscape that incorporated all of this gibberish in this time?
There is subjective or conjectural evidence on both sides of the equation.
All of those factors are important in making a world map, and civilizations maps are in no way comparable to what is Brigg attempted here and in no way comparable.
Pretty sure the maps for everquest and wow were not procedurally generated BTW @Slapshot1188.
Also a biome is not the same as a zone from say wow, for someone who follows the game in depth I would have assumed you would have been able to tell these apart. A biome is an area of the map that is similar in ecology with transitional areas between the biomes. These (if what we are told is true) are based on the land layout, weather systems and water table. A zone in say wow is an area of the map that is depicted for a certain level and one biome can consist of multiple zones (barrens, stonetalon and durotar are all one biome with transitional areas).
Why is procedurally generated better than being done by hand? Speed is the only benefit I can see, but I doubt much time is saved at the end as even the best system currently will require manual intervention and adjustment.
Did anyone pay $10,000 to CoE for the procedurally generated world map? Was that even part of the original pitch?
And the last part just proved my point. OK we can debate about the meaning of "zone" but in essence, you agree that "barrens, stonetalon, and durotar" are examples of a biome with a transitional area. Nothing revolutionary here.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
Lets wait and see what they publish then we can pick this up again when we have something tangible to discuss.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As taken from the March 8th State of Elyria Dev blog.
Two things which will no doubt be a major focus of 2019:
1.) "Our goal for the completion of Release 0.5.0 is to have a complete, playable game." [Note, no actual target date but he probably doesn't realize he set a defacto one with his comments, Sept 22nd, 2019, the "end of summer".]
"The Pre-Alpha phase for us means delivering a client and server that allows our Alpha 1 backers to get in and play a subset of the Alpha 1 features in a fully playable game."
We're about three-fifths of the way done with the features we have planned for the Pre-Alpha"
"With about 40% of the feature work remaining in Release 0.5.0, we've still got another couple months to finish up release 0.5.0. While I don't have an exact date I can provide, it will likely take until this summer to finish up"
"Pre-Alpha may not be the first opportunity for players to jump into the world of Elyria!" [Interesting news, IMO better not to announce such unless very confident it will happen, otherwise if not will be looked at as a missed goal by some.]
2) Deliver Domain & Settlement Selection. (Will be discussed in a separate thread)
“End of summer” is not setting a date. Why you gotta be that way?
Regardless I wouldn’t be surprised if a client is shipped that barely allows you to run around let alone test anything major.
The official last day of summer for 2019 is 22 Sept. so, yes, they did set a date for when this will be done.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
OK I have agreed with most of the posts here, I agree with most points still.
But things seem to be moving along slightly now and showing that some of their back end work is paying off.
For example if D&SS happens this month that means that their world generation application which has generated the world, biomes, natural resources, settlements, rivers, flora and fauna seems to be complete enough to show what is going where.
Now I'm not saying it's finished far from it, but it shows that them saying they are working on the back end seems to be true.
It's such a small step (though significant) that he has built up to be some huge accomplishment.
This is the EASY stuff. The hard stuff is yet to come. The offline player characters, large scale player interaction including wars, etc...
So far all we have seen related to reputation is that one player gets ignored by an NPC while another gets greeted excitedly. Something that a kid in school could code in a day. I again will use the James Proctor example. So far, there has been nothing demonstrated that I feel James Proctor (of Greedmonger/Rise of Heroes fame) could not have done in a few weeks time (artwork aside).
Honestly, the best part about this domain selection is that it gives another opportunity for griefing. If/when people start selecting settlements in some other group's "chosen area" it should make for a fun time.
OK gonna sound like a dick for two minutes here so please excuse me.
I am assuming you have a working example of a map generator involving weather dynamics, water tables, weather systems, biomes (including transitional biomes) , flora, fauna, settlement and natural resource placements?
Otherwise how can you say its easy?
Also until its proven otherwise I will take him at his word, because I follow evidence not subjective (even based on previous actions)
If it's wrong when we get to D&SS then I will happily slate him.
<snip>
One minor issue for you to consider. How many games feature a random map generator? The Civilization series might probably be the most well-known examples. This appears to be a one-time only generation of the map/world. This is probably the easiest part of any game, creating the physical landscape of the world. Populating the world with NPCs, generating story lines and dialog, incorporating lore/culture into the world -- that's what takes time.
How much does weather dynamics, water tables, et al, affect the player's in game experience? I doubt it will. I can't see this line of gibberish as anything but that, more gibberish to try to 'sell' this concept as unique and original. Really, couldn't a single artist have manually built a functional and realistic landscape that incorporated all of this gibberish in this time?
There is subjective or conjectural evidence on both sides of the equation.
All of those factors are important in making a world map, and civilizations maps are in no way comparable to what is Brigg attempted here and in no way comparable.
Pretty sure the maps for everquest and wow were not procedurally generated BTW @Slapshot1188.
Also a biome is not the same as a zone from say wow, for someone who follows the game in depth I would have assumed you would have been able to tell these apart. A biome is an area of the map that is similar in ecology with transitional areas between the biomes. These (if what we are told is true) are based on the land layout, weather systems and water table. A zone in say wow is an area of the map that is depicted for a certain level and one biome can consist of multiple zones (barrens, stonetalon and durotar are all one biome with transitional areas).
Why is procedurally generated better than being done by hand? Speed is the only benefit I can see, but I doubt much time is saved at the end as even the best system currently will require manual intervention and adjustment.
Did anyone pay $10,000 to CoE for the procedurally generated world map? Was that even part of the original pitch?
And the last part just proved my point. OK we can debate about the meaning of "zone" but in essence, you agree that "barrens, stonetalon, and durotar" are examples of a biome with a transitional area. Nothing revolutionary here.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
Lets wait and see what they publish then we can pick this up again when we have something tangible to discuss.
Really D&SS was always slated as a feature and is no way built around a sale. Now yet another sale has been added on to this event, which pisses me off especially the selling them at a reduced price.
But stating that its an event built around a sale like all the others is a blatent lie and I thought better of you tbh
What are the major differences between Saga of Lucemia and Chronicles of Elyria as games? From a high level they seem to both be advertising freedom of play, cooperative play, and character customization. I'm looking for the major core differences between the two as they're intended. They both seem to be targeting this fall for major beta milestone updates. If they both are playable by fall/winter 2019/20 will they be competing for the same kinds of players?
SoL is 100% not a PvP game while CoE is based around PvP and territory conquests (including looting and ganking of harvesters).
SoL is really targetting the old EQ1 type player.
I could go on but thats the most fundamental difference in my eyes.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
OK I have agreed with most of the posts here, I agree with most points still.
But things seem to be moving along slightly now and showing that some of their back end work is paying off.
For example if D&SS happens this month that means that their world generation application which has generated the world, biomes, natural resources, settlements, rivers, flora and fauna seems to be complete enough to show what is going where.
Now I'm not saying it's finished far from it, but it shows that them saying they are working on the back end seems to be true.
It's such a small step (though significant) that he has built up to be some huge accomplishment.
This is the EASY stuff. The hard stuff is yet to come. The offline player characters, large scale player interaction including wars, etc...
So far all we have seen related to reputation is that one player gets ignored by an NPC while another gets greeted excitedly. Something that a kid in school could code in a day. I again will use the James Proctor example. So far, there has been nothing demonstrated that I feel James Proctor (of Greedmonger/Rise of Heroes fame) could not have done in a few weeks time (artwork aside).
Honestly, the best part about this domain selection is that it gives another opportunity for griefing. If/when people start selecting settlements in some other group's "chosen area" it should make for a fun time.
OK gonna sound like a dick for two minutes here so please excuse me.
I am assuming you have a working example of a map generator involving weather dynamics, water tables, weather systems, biomes (including transitional biomes) , flora, fauna, settlement and natural resource placements?
Otherwise how can you say its easy?
Also until its proven otherwise I will take him at his word, because I follow evidence not subjective (even based on previous actions)
If it's wrong when we get to D&SS then I will happily slate him.
<snip>
One minor issue for you to consider. How many games feature a random map generator? The Civilization series might probably be the most well-known examples. This appears to be a one-time only generation of the map/world. This is probably the easiest part of any game, creating the physical landscape of the world. Populating the world with NPCs, generating story lines and dialog, incorporating lore/culture into the world -- that's what takes time.
How much does weather dynamics, water tables, et al, affect the player's in game experience? I doubt it will. I can't see this line of gibberish as anything but that, more gibberish to try to 'sell' this concept as unique and original. Really, couldn't a single artist have manually built a functional and realistic landscape that incorporated all of this gibberish in this time?
There is subjective or conjectural evidence on both sides of the equation.
All of those factors are important in making a world map, and civilizations maps are in no way comparable to what is Brigg attempted here and in no way comparable.
Pretty sure the maps for everquest and wow were not procedurally generated BTW @Slapshot1188.
Also a biome is not the same as a zone from say wow, for someone who follows the game in depth I would have assumed you would have been able to tell these apart. A biome is an area of the map that is similar in ecology with transitional areas between the biomes. These (if what we are told is true) are based on the land layout, weather systems and water table. A zone in say wow is an area of the map that is depicted for a certain level and one biome can consist of multiple zones (barrens, stonetalon and durotar are all one biome with transitional areas).
Why is procedurally generated better than being done by hand? Speed is the only benefit I can see, but I doubt much time is saved at the end as even the best system currently will require manual intervention and adjustment.
Did anyone pay $10,000 to CoE for the procedurally generated world map? Was that even part of the original pitch?
And the last part just proved my point. OK we can debate about the meaning of "zone" but in essence, you agree that "barrens, stonetalon, and durotar" are examples of a biome with a transitional area. Nothing revolutionary here.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
Lets wait and see what they publish then we can pick this up again when we have something tangible to discuss.
Really D&SS was always slated as a feature and is no way built around a sale. Now yet another sale has been added on to this event, which pisses me off especially the selling them at a reduced price.
But stating that its an event built around a sale like all the others is a blatent lie and I thought better of you tbh
So the timing is just a magic coincidence? Is the timing of the D&SS chosen because that's the time this naturally would be done or is it being timed to coincide with the Kickstarterversary which will focus on selling leftover settlements? That's not actually a question. Once again it is a SALE that is driving this.
Heck he even stated he was pulling people off developing the actual game in order to make this happen...
Soulbound Studios is really divided up into two teams. There's the game team, and the Community & Outreach team. But it's not at all uncommon for key members of the game team to occasionally go on loan to the C&O team. In particular, Raevantiel, Vye, Snipehunter, Heat, and myself occasionally must switch our attention away from the game in order to help out with a promotion, an event, or something similar. This was especially true with Map Voting, and we knew it would also be the case with Domain & Settlement Selection.
With so much happening in the way of the Pre-Alpha, I've been hesitant to pull those resources off of the game and onto something else. But the community has waited long enough so I recently allocated those resources back to the C&O team.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
He mentioned 30 million to build a game like this,what kind of money has he raised so far? Originally 750k from kickstarter,that hardly does a thing towards the budget.I feel like for this to get into the 30 mil range and that is living in a perfect world,30mil estimates likely end up as 40 million will have to enter into shady grounds.
So imo they are not doing well financially,hence the BR talk,likely mermering over ways to create cash flow.
So how could they attain money,well obviously through perks/p2w methods,once you enter into that realm,kiss your game goodbye.Chris Roberts got lucky pulling off his lame method of raising money by selling the most valuable items in the game,so i have lost all respect for Robert's s an honest businessman and honest developer. This kickstarter method is NOT how you build a AAA video game,just winging it on whatever funds comes in equals a formula for failure,One Robert's getting rich doesn't speak volumes for the methodology used.
Never forget 3 mile Island and never trust a government official or company spokesman.
He mentioned 30 million to build a game like this,what kind of money has he raised so far? Originally 750k from kickstarter,that hardly does a thing towards the budget.I feel like for this to get into the 30 mil range and that is living in a perfect world,30mil estimates likely end up as 40 million will have to enter into shady grounds.
So imo they are not doing well financially,hence the BR talk,likely mermering over ways to create cash flow.
So how could they attain money,well obviously through perks/p2w methods,once you enter into that realm,kiss your game goodbye.Chris Roberts got lucky pulling off his lame method of raising money by selling the most valuable items in the game,so i have lost all respect for Robert's s an honest businessman and honest developer. This kickstarter method is NOT how you build a AAA video game,just winging it on whatever funds comes in equals a formula for failure,One Robert's getting rich doesn't speak volumes for the methodology used.
"BR talk"? Did I miss something or are you just wrong again and mixing up Chronicles of Elyria with something else?
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
OK I have agreed with most of the posts here, I agree with most points still.
But things seem to be moving along slightly now and showing that some of their back end work is paying off.
For example if D&SS happens this month that means that their world generation application which has generated the world, biomes, natural resources, settlements, rivers, flora and fauna seems to be complete enough to show what is going where.
Now I'm not saying it's finished far from it, but it shows that them saying they are working on the back end seems to be true.
It's such a small step (though significant) that he has built up to be some huge accomplishment.
This is the EASY stuff. The hard stuff is yet to come. The offline player characters, large scale player interaction including wars, etc...
So far all we have seen related to reputation is that one player gets ignored by an NPC while another gets greeted excitedly. Something that a kid in school could code in a day. I again will use the James Proctor example. So far, there has been nothing demonstrated that I feel James Proctor (of Greedmonger/Rise of Heroes fame) could not have done in a few weeks time (artwork aside).
Honestly, the best part about this domain selection is that it gives another opportunity for griefing. If/when people start selecting settlements in some other group's "chosen area" it should make for a fun time.
OK gonna sound like a dick for two minutes here so please excuse me.
I am assuming you have a working example of a map generator involving weather dynamics, water tables, weather systems, biomes (including transitional biomes) , flora, fauna, settlement and natural resource placements?
Otherwise how can you say its easy?
Also until its proven otherwise I will take him at his word, because I follow evidence not subjective (even based on previous actions)
If it's wrong when we get to D&SS then I will happily slate him.
<snip>
One minor issue for you to consider. How many games feature a random map generator? The Civilization series might probably be the most well-known examples. This appears to be a one-time only generation of the map/world. This is probably the easiest part of any game, creating the physical landscape of the world. Populating the world with NPCs, generating story lines and dialog, incorporating lore/culture into the world -- that's what takes time.
How much does weather dynamics, water tables, et al, affect the player's in game experience? I doubt it will. I can't see this line of gibberish as anything but that, more gibberish to try to 'sell' this concept as unique and original. Really, couldn't a single artist have manually built a functional and realistic landscape that incorporated all of this gibberish in this time?
There is subjective or conjectural evidence on both sides of the equation.
All of those factors are important in making a world map, and civilizations maps are in no way comparable to what is Brigg attempted here and in no way comparable.
Pretty sure the maps for everquest and wow were not procedurally generated BTW @Slapshot1188.
Also a biome is not the same as a zone from say wow, for someone who follows the game in depth I would have assumed you would have been able to tell these apart. A biome is an area of the map that is similar in ecology with transitional areas between the biomes. These (if what we are told is true) are based on the land layout, weather systems and water table. A zone in say wow is an area of the map that is depicted for a certain level and one biome can consist of multiple zones (barrens, stonetalon and durotar are all one biome with transitional areas).
Why is procedurally generated better than being done by hand? Speed is the only benefit I can see, but I doubt much time is saved at the end as even the best system currently will require manual intervention and adjustment.
Did anyone pay $10,000 to CoE for the procedurally generated world map? Was that even part of the original pitch?
And the last part just proved my point. OK we can debate about the meaning of "zone" but in essence, you agree that "barrens, stonetalon, and durotar" are examples of a biome with a transitional area. Nothing revolutionary here.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
Lets wait and see what they publish then we can pick this up again when we have something tangible to discuss.
Really D&SS was always slated as a feature and is no way built around a sale. Now yet another sale has been added on to this event, which pisses me off especially the selling them at a reduced price.
But stating that its an event built around a sale like all the others is a blatent lie and I thought better of you tbh
So the timing is just a magic coincidence? Is the timing of the D&SS chosen because that's the time this naturally would be done or is it being timed to coincide with the Kickstarterversary which will focus on selling leftover settlements? That's not actually a question. Once again it is a SALE that is driving this.
Heck he even stated he was pulling people off developing the actual game in order to make this happen...
Soulbound Studios is really divided up into two teams. There's the game team, and the Community & Outreach team. But it's not at all uncommon for key members of the game team to occasionally go on loan to the C&O team. In particular, Raevantiel, Vye, Snipehunter, Heat, and myself occasionally must switch our attention away from the game in order to help out with a promotion, an event, or something similar. This was especially true with Map Voting, and we knew it would also be the case with Domain & Settlement Selection.
With so much happening in the way of the Pre-Alpha, I've been hesitant to pull those resources off of the game and onto something else. But the community has waited long enough so I recently allocated those resources back to the C&O team.
Domain and settlement selection has been a thing since kickstarter, its not driven by a sale but having a sale bolted onto it. Am I happy about that.... No
But to say the sale is driving a feature that's always been planned is plain wrong.
One minor issue for you to consider. How many games feature a random map generator? The Civilization series might probably be the most well-known examples. This appears to be a one-time only generation of the map/world. This is probably the easiest part of any game, creating the physical landscape of the world. Populating the world with NPCs, generating story lines and dialog, incorporating lore/culture into the world -- that's what takes time.
How much does weather dynamics, water tables, et al, affect the player's in game experience? I doubt it will. I can't see this line of gibberish as anything but that, more gibberish to try to 'sell' this concept as unique and original. Really, couldn't a single artist have manually built a functional and realistic landscape that incorporated all of this gibberish in this time?
There is subjective or conjectural evidence on both sides of the equation.
All of those factors are important in making a world map, and civilizations maps are in no way comparable to what is Brigg attempted here and in no way comparable.
Pretty sure the maps for everquest and wow were not procedurally generated BTW @Slapshot1188.
Also a biome is not the same as a zone from say wow, for someone who follows the game in depth I would have assumed you would have been able to tell these apart. A biome is an area of the map that is similar in ecology with transitional areas between the biomes. These (if what we are told is true) are based on the land layout, weather systems and water table. A zone in say wow is an area of the map that is depicted for a certain level and one biome can consist of multiple zones (barrens, stonetalon and durotar are all one biome with transitional areas).
Why is procedurally generated better than being done by hand? Speed is the only benefit I can see, but I doubt much time is saved at the end as even the best system currently will require manual intervention and adjustment.
Did anyone pay $10,000 to CoE for the procedurally generated world map? Was that even part of the original pitch?
And the last part just proved my point. OK we can debate about the meaning of "zone" but in essence, you agree that "barrens, stonetalon, and durotar" are examples of a biome with a transitional area. Nothing revolutionary here.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
Lets wait and see what they publish then we can pick this up again when we have something tangible to discuss.
Really D&SS was always slated as a feature and is no way built around a sale. Now yet another sale has been added on to this event, which pisses me off especially the selling them at a reduced price.
But stating that its an event built around a sale like all the others is a blatent lie and I thought better of you tbh
So the timing is just a magic coincidence? Is the timing of the D&SS chosen because that's the time this naturally would be done or is it being timed to coincide with the Kickstarterversary which will focus on selling leftover settlements? That's not actually a question. Once again it is a SALE that is driving this.
Heck he even stated he was pulling people off developing the actual game in order to make this happen...
Soulbound Studios is really divided up into two teams. There's the game team, and the Community & Outreach team. But it's not at all uncommon for key members of the game team to occasionally go on loan to the C&O team. In particular, Raevantiel, Vye, Snipehunter, Heat, and myself occasionally must switch our attention away from the game in order to help out with a promotion, an event, or something similar. This was especially true with Map Voting, and we knew it would also be the case with Domain & Settlement Selection.
With so much happening in the way of the Pre-Alpha, I've been hesitant to pull those resources off of the game and onto something else. But the community has waited long enough so I recently allocated those resources back to the C&O team.
Domain and settlement selection has been a thing since kickstarter, its not driven by a sale but having a sale bolted onto it. Am I happy about that.... No
But to say the sale is driving a feature that's always been planned is plain wrong.
The sale is 100% driving the timing of it. The timing of it is causing people to literally be taken from developing the game to developing web tools. I just posted the quote where he LITERALLY is saying that he pulled his team "off of the game". He has taken the Domain and Settlement Selection and found a way to monetize it even more. He is pulling resources "off of the game" to work on this.
As I said a few rounds ago. Let's just wait the 4-5 weeks until it launches and have something tangible to discuss.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
He mentioned 30 million to build a game like this,what kind of money has he raised so far? Originally 750k from kickstarter,that hardly does a thing towards the budget.I feel like for this to get into the 30 mil range and that is living in a perfect world,30mil estimates likely end up as 40 million will have to enter into shady grounds.
So imo they are not doing well financially,hence the BR talk,likely mermering over ways to create cash flow.
So how could they attain money,well obviously through perks/p2w methods,once you enter into that realm,kiss your game goodbye.Chris Roberts got lucky pulling off his lame method of raising money by selling the most valuable items in the game,so i have lost all respect for Robert's s an honest businessman and honest developer. This kickstarter method is NOT how you build a AAA video game,just winging it on whatever funds comes in equals a formula for failure,One Robert's getting rich doesn't speak volumes for the methodology used.
This is the SECOND time you have posted about the wrong game in this thread. I attempted to correct you the first time. Do you even read the threads you are replying to?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
He mentioned 30 million to build a game like this,what kind of money has he raised so far? Originally 750k from kickstarter,that hardly does a thing towards the budget.I feel like for this to get into the 30 mil range and that is living in a perfect world,30mil estimates likely end up as 40 million will have to enter into shady grounds.
So imo they are not doing well financially,hence the BR talk,likely mermering over ways to create cash flow.
So how could they attain money,well obviously through perks/p2w methods,once you enter into that realm,kiss your game goodbye.Chris Roberts got lucky pulling off his lame method of raising money by selling the most valuable items in the game,so i have lost all respect for Robert's s an honest businessman and honest developer. This kickstarter method is NOT how you build a AAA video game,just winging it on whatever funds comes in equals a formula for failure,One Robert's getting rich doesn't speak volumes for the methodology used.
This is the SECOND time you have posted about the wrong game in this thread. I attempted to correct you the first time. Do you even read the threads you are replying to?
It's not really a person, but a test for an advanced form of spambot disguised as a shitposter.
@Wizardry is competing with @delete5230 for most number of wtfs. AND the winner is @Wizardry , he is approaching legendary status. 3 more and he is there wth I will help it along.
The sale is 100% driving the timing of it. The timing of it is causing people to literally be taken from developing the game to developing web tools. I just posted the quote where he LITERALLY is saying that he pulled his team "off of the game". He has taken the Domain and Settlement Selection and found a way to monetize it even more. He is pulling resources "off of the game" to work on this.
As I said a few rounds ago. Let's just wait the 4-5 weeks until it launches and have something tangible to discuss.
Ah well that's a different kettle if fish, the timing might be fitting into their kickstarter anniversary but that's not what you originally said.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
The sale is 100% driving the timing of it. The timing of it is causing people to literally be taken from developing the game to developing web tools. I just posted the quote where he LITERALLY is saying that he pulled his team "off of the game". He has taken the Domain and Settlement Selection and found a way to monetize it even more. He is pulling resources "off of the game" to work on this.
As I said a few rounds ago. Let's just wait the 4-5 weeks until it launches and have something tangible to discuss.
Ah well that's a different kettle if fish, the timing might be fitting into their kickstarter anniversary but that's not what you originally said.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
It is built around it. But if that's your biggest argument here I say we just let it go as it's very tangential and at the end of the day it matters very little. He's monetizing the shit out of it and people who come in at the end will have much cheaper prices than those who ponied up early. I'm sure nobody will buy some cheap throwaway stuff just to grief with their free accounts
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Let's be honest here, raising funds is SBS's top priority, because without money to keep things going, there's no game.
Unlike Seed ($14M with no KS) or Dual Universe ($12M with $1M from crowdfunding), SBS was unable to secure any private funding from investors. S they have to regularly dip into the crowdfunding pool.
This won't be the last "event" that interrupts work on the game, there'll have to be plenty more...
He mentioned 30 million to build a game like this,what kind of money has he raised so far? Originally 750k from kickstarter,that hardly does a thing towards the budget.I feel like for this to get into the 30 mil range and that is living in a perfect world,30mil estimates likely end up as 40 million will have to enter into shady grounds.
So imo they are not doing well financially,hence the BR talk,likely mermering over ways to create cash flow.
So how could they attain money,well obviously through perks/p2w methods,once you enter into that realm,kiss your game goodbye.Chris Roberts got lucky pulling off his lame method of raising money by selling the most valuable items in the game,so i have lost all respect for Robert's s an honest businessman and honest developer. This kickstarter method is NOT how you build a AAA video game,just winging it on whatever funds comes in equals a formula for failure,One Robert's getting rich doesn't speak volumes for the methodology used.
This is the SECOND time you have posted about the wrong game in this thread. I attempted to correct you the first time. Do you even read the threads you are replying to? Im
I'm fairly certain he doesn't, at least when it comes to player responses to his posts.
Have you ever seen him respond to any comment directed towards or about him?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Words mean nothing to Caspian, several days ago he said unless everything falls apart, EVERYONE will have read-only map access by the end of the day, since then nothing. How does the community allow him to conduct business this way?
Words mean nothing to Caspian, several days ago he said unless everything falls apart, EVERYONE will have read-only map access by the end of the day, since then nothing. How does the community allow him to conduct business this way?
Apparently revenue has tanked in the past two months so I guess at least some of the community stopped having business with him.
Comments
Did anyone pay $10,000 to CoE for the procedurally generated world map? Was that even part of the original pitch?
And the last part just proved my point. OK we can debate about the meaning of "zone" but in essence, you agree that "barrens, stonetalon, and durotar" are examples of a biome with a transitional area. Nothing revolutionary here.
Keep in mind that this entire D&SS event is built around... yup... yet another sale. They will immediately start to sell the unclaimed settlements as part of their "kickstarterversary" and will even institute a reverse auction system where the prices go down for unclaimed spots.
Lets wait and see what they publish then we can pick this up again when we have something tangible to discuss.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Now yet another sale has been added on to this event, which pisses me off especially the selling them at a reduced price.
But stating that its an event built around a sale like all the others is a blatent lie and I thought better of you tbh
SoL is really targetting the old EQ1 type player.
I could go on but thats the most fundamental difference in my eyes.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Heck he even stated he was pulling people off developing the actual game in order to make this happen...
Soulbound Studios is really divided up into two teams. There's the game team, and the Community & Outreach team. But it's not at all uncommon for key members of the game team to occasionally go on loan to the C&O team. In particular, Raevantiel, Vye, Snipehunter, Heat, and myself occasionally must switch our attention away from the game in order to help out with a promotion, an event, or something similar. This was especially true with Map Voting, and we knew it would also be the case with Domain & Settlement Selection.
With so much happening in the way of the Pre-Alpha, I've been hesitant to pull those resources off of the game and onto something else. But the community has waited long enough so I recently allocated those resources back to the C&O team.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Win 2 billion dollars playing Powerball.
See... I can set goals too.
Originally 750k from kickstarter,that hardly does a thing towards the budget.I feel like for this to get into the 30 mil range and that is living in a perfect world,30mil estimates likely end up as 40 million will have to enter into shady grounds.
So imo they are not doing well financially,hence the BR talk,likely mermering over ways to create cash flow.
So how could they attain money,well obviously through perks/p2w methods,once you enter into that realm,kiss your game goodbye.Chris Roberts got lucky pulling off his lame method of raising money by selling the most valuable items in the game,so i have lost all respect for Robert's s an honest businessman and honest developer.
This kickstarter method is NOT how you build a AAA video game,just winging it on whatever funds comes in equals a formula for failure,One Robert's getting rich doesn't speak volumes for the methodology used.
Never forget 3 mile Island and never trust a government official or company spokesman.
Logic, my dear, merely enables one to be wrong with great authority.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Am I happy about that....
No
But to say the sale is driving a feature that's always been planned is plain wrong.
As I said a few rounds ago. Let's just wait the 4-5 weeks until it launches and have something tangible to discuss.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
¯\_(ツ)_/¯
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Unlike Seed ($14M with no KS) or Dual Universe ($12M with $1M from crowdfunding), SBS was unable to secure any private funding from investors. S they have to regularly dip into the crowdfunding pool.
This won't be the last "event" that interrupts work on the game, there'll have to be plenty more...
Have you ever seen him respond to any comment directed towards or about him?
It's a pretty rare occurance I think you'll find.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon