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Frostkeep Studios promised its community that Rend would not live in early access in perpetuity. Today, developers are keeping that promise with the game blasting out of early access and into full release. The team has not only kept its word about leaving early access in record time, but has done so after 50+ game patches and nine major content updates, the latest of which is launching today in celebration of full retail release.
Comments
Does it take the suck out of survival, as they had promised, or is sucking as inherent to the genre as I believe it to be?
WHat i predicted the first time i saw this gimmick was that it would soak up the dollars for as long as it could,then when the cash flow comes to a halt,time to call on the release news in hopes of new customers.
I have not followed the game so only those that have been playing it would know if the updates were recent or they went through this long delay in cash flow so now a new marketing approach to stir up new interest.
I don't 100% blame developers for all the scummy moves they try and pull off,this is an extremely flooded industry,every genre has too many games all doing the same thing.
So is this a legit turnover from constant updates to a release day or is it just a new cash flow marketing ploy?
Personally i found my niche survival game,i feel the creatures in Atlas look better than any other survival game,yes even better than Ark but of course some creatures in Ark look pretty good as well.Not only do creatures look great,they move realistically,they move like they are a true living organism within the game world.I am not surprised though the designer made a mmorpg that was all about historical accuracy so yeah he aims for Mythological realism,which appeals to me.
Rend sort of has that Blizzard look,sort of cartoony,that style just never appeals to me.Rend is not THAT BAD but i feel Atlas is just a better game at least for me.
Never forget 3 mile Island and never trust a government official or company spokesman.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I tend to like them mostly because:
-Creatively inspires me to build something
-Intense situations keeping me on my toes
-Usually some form of PvP involved
-Big open maps to explore
Ok haters - your turn - why do you hate the genre?
I don’t want to be the hero. Check
I want grouping to be encouraged. Check
I want to be able to build in the world. Check
I want a real sense of danger. Check
I want meaningful interaction. Check
I want to create my own stories. Check
I want a seamless world. Check
The survival genre ticks a LOT of boxes, more then most current MMORPGs do, do we want those to disappear too?
Of course mechanics in the genre are still too clunky and copycat syndrom is real, but so is it in the MMORPG genre. Scale too is still too small with about a 100 players but games like Atlas and New World are already challenging that. The genre will evolve and once it does, and I have been saying this many times, it will be the next step in the MMORPG evolution. And when punching bushes mechanics go the way of the dodo and more sophisticated systems are introduced I think we have exciting times ahead of us.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
As to the survival aspect itself, I think its a great stimulation for grouping, to enforce that feeling of not being the hero, for meaningful interaction and story telling. I think the survival part is integral to the experience and all of it would fall flat without it. The mechanics and systems used are crude and sometimes frustrating still, this needs to be improved and I am pretty sure they will in time.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Not defending Rend (I have no idea if its any good) but I think it's hilarious that people might bash this genre then go play Anthem or the Division etc.
I think it's even more hilarious that some on this site glorify these retreads as if there was any effort put into them at all. Borderlands 3 yay! Wake up. We've already played Borderlands 3.
I digress. Lol ☺️
They are ALL the same just different skin.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I tend to like survival games b/c they usually are open world sandbox type game. I enjoy the freedom and exploration. I get tired of those games that are punishing for micromanaging food and water consumption.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
(This could have changed) The thing that makes the game unplayable in my opinion is how you win your campaigns. During the night cycle you collect wisps and throw them into your factions tree. That is it. It didn't give me any incentive to go to the enemy base and get their spirits. Just more mindless collecting.