Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MOD 16 The End of Neverwinter. Lead Desinger failed..

13»

Comments

  • btdtbtdt Member RarePosts: 523
    Maurgrim said:
    Sorry to say this for those who enjoy Neverwinter, but I do hope the game shuts down soon because I want a good MMORPG set in the Forgotten Realms, a mix between ESO and GW2 with classic dungeon and dragon class system and working alignment system.
    Hate to tell you this, but the owner of the IP is likely to sit on it for years if it does shut down... 
  • goboygogoboygo Member RarePosts: 2,141
    Galadourn said:
    Neverwinter is a perfect example of a missed opportunity; the game would have been fantastic IF it were an actual MMO with open persistent world and IF it had actual AD&D rules...
    OH ya and if it wasn't a FREE TO PLAY.
  • Po_ggPo_gg Member EpicPosts: 5,749
    An another apology-like post from Foss, with a bit more acknowledgement of their faults in the situation than in his first "apology": https://www.arcgames.com/en/forums/neverwinter/#/discussion/1248898/the-state-of-neverwinter-may-21-q-a-stream-recap

    Even more fixes and tweaks are incoming, with the removal of scaling from solo instances too - but still not from the entire game.
    We'll see, where it ends up at the time of the console launch. Which was postponed, by the way, to give Cryptic a bit more time for fixing things.
    They use PC as their livetest platform...
  • kitaradkitarad Member LegendaryPosts: 8,164
    This is really a fine mess.

Sign In or Register to comment.