Short games in general tend to skew better with critics than with audiences.
Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Short games in general tend to skew better with critics than with audiences.
Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep.
I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now.
I make an exception for JRPGs though. Those are very much worth their long running times.
Short games in general tend to skew better with critics than with audiences.
Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep.
I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now.
I make an exception for JRPGs though. Those are very much worth their long running times.
I think it's why I gravitate towards ESO for my MMO fix these days - that game seems to have the best "progress for your time invested" out of any MMO I've played. I worry for how I'll want to play something like Crowfall and Ashes at launch, only to realize I don't have the time.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Short games in general tend to skew better with critics than with audiences.
Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep.
I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now.
I make an exception for JRPGs though. Those are very much worth their long running times.
I think we can all say that. Work and family always make it so long and hard gaming sessions get pushed aside. I have not been able to raid in WoW since my son was born two years ago.
I will still jump on do a dungeon and bail, but it is usually with friends so we can take a break anytime.
Other than WoW and Anthem, I mostly focus on single player games with a qucik save.
Short games in general tend to skew better with critics than with audiences.
Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep.
I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now.
I make an exception for JRPGs though. Those are very much worth their long running times.
I think it's why I gravitate towards ESO for my MMO fix these days - that game seems to have the best "progress for your time invested" out of any MMO I've played. I worry for how I'll want to play something like Crowfall and Ashes at launch, only to realize I don't have the time.
I get the impression that Crowfall is very much a time-efficient MMO. All of the offline/background progression systems and hop in PvP maps with different rulesets make it seem like exactly the type of game I could just hop into at a whim.
Looks like a snooze fest to be honest. From the videos i have seen the world looks so plain. Maybe its just the Fortnite cartoonish art style, but just seems bland and lifeless
Short games in general tend to skew better with critics than with audiences.
Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep.
I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now.
I make an exception for JRPGs though. Those are very much worth their long running times.
I think we can all say that. Work and family always make it so long and hard gaming sessions get pushed aside. I have not been able to raid in WoW since my son was born two years ago.
I will still jump on do a dungeon and bail, but it is usually with friends so we can take a break anytime.
Other than WoW and Anthem, I mostly focus on single player games with a qucik save.
I've been gravitating towards Switch games. It can quickly be put into sleep mode at any point (even mid battle), and picked up at a whim. There isn't a more convenient way to experience quality games.
Plus, the Switch controller is super comfortable and lightweight.
I get that everybody has their own tastes, and I try real hard not to behave like my views or opinions carry any more weight than anyone elses but...
"I prefer a far inferior knock off version of a critically acclaimed game because the play sessions are shorter"
That right there has my id ready to go into full petty mode.
Please help me out, what constitutes a short play session? You folks can't afford to sit down and hunt then smack around a monster for 20-30 minutes?
Well, it certainly doesn't take that long once your able to do higher
level quests and assignments in MHW. If you group up you can do most
things well under 15 min. This is from my own experience though. I'm not
at tempered monsters yer, just High Rank. I have 110 hours in and are
only HR-14 atm Mostly because I have been grinding monsters to gear up a
little better before continuing solo attempts at the next 3 monsters in
my assignment list.
I Found MH (which i love BTW) to be a much more involved game then dauntless. Again these opinions are based off of the last time i played which was well over 8+ months ago for both. Personally i found Dauntless to be easier and much more time friendly err time conscious, No wait , Conscious of my time ? Does that make sense ? More simplistic , maybe ,i don't know.
I would recommend Dauntless to someone who might have felt overwhelmed by MH, If such a person exists.
Comments
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
I make an exception for JRPGs though. Those are very much worth their long running times.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
I will still jump on do a dungeon and bail, but it is usually with friends so we can take a break anytime.
Other than WoW and Anthem, I mostly focus on single player games with a qucik save.
Plus, the Switch controller is super comfortable and lightweight.
"I prefer a far inferior knock off version of a critically acclaimed game because the play sessions are shorter"
That right there has my id ready to go into full petty mode.
Please help me out, what constitutes a short play session? You folks can't afford to sit down and hunt then smack around a monster for 20-30 minutes?
¯\_(ツ)_/¯
I would recommend Dauntless to someone who might have felt overwhelmed by MH, If such a person exists.
Aloha Mr Hand !
I've played 80hrs of MH:W but have spent close to 150 in Dauntless so far. The Asia server is highly populated too.