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Dauntless Leaving Open Beta Behind & Heading for PS4, XB1 & PC Starting Next Week - MMORPG.com

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  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Aeander said:
    Short games in general tend to skew better with critics than with audiences.

    Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
    This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep. :D

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • AeanderAeander Member LegendaryPosts: 8,028
    Aeander said:
    Short games in general tend to skew better with critics than with audiences.

    Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
    This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep. :D
    I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now. 

    I make an exception for JRPGs though. Those are very much worth their long running times.
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Aeander said:
    Aeander said:
    Short games in general tend to skew better with critics than with audiences.

    Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
    This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep. :D
    I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now. 

    I make an exception for JRPGs though. Those are very much worth their long running times.

    I think it's why I gravitate towards ESO for my MMO fix these days - that game seems to have the best "progress for your time invested" out of any MMO I've played. I worry for how I'll want to play something like Crowfall and Ashes at launch, only to realize I don't have the time.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • LikesCakeLikesCake Newbie CommonPosts: 10
    Cant wait for this to hit the PS4.
  • LikesCakeLikesCake Newbie CommonPosts: 10
    Aeander said:
    Aeander said:
    Short games in general tend to skew better with critics than with audiences.

    Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
    This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep. :D
    I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now. 

    I make an exception for JRPGs though. Those are very much worth their long running times.
    I think we can all say that. Work and family always make it so long and hard gaming sessions get pushed aside. I have not been able to raid in WoW since my son was born two years ago.

    I will still jump on do a dungeon and bail, but it is usually with friends so we can take a break anytime. 

    Other than WoW and Anthem, I mostly focus on single player games with a qucik save.
  • AeanderAeander Member LegendaryPosts: 8,028
    edited May 2019
    Aeander said:
    Aeander said:
    Short games in general tend to skew better with critics than with audiences.

    Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
    This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep. :D
    I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now. 

    I make an exception for JRPGs though. Those are very much worth their long running times.

    I think it's why I gravitate towards ESO for my MMO fix these days - that game seems to have the best "progress for your time invested" out of any MMO I've played. I worry for how I'll want to play something like Crowfall and Ashes at launch, only to realize I don't have the time.
    I get the impression that Crowfall is very much a time-efficient MMO. All of the offline/background progression systems and hop in PvP maps with different rulesets make it seem like exactly the type of game I could just hop into at a whim.
  • WalkinGlennWalkinGlenn Member RarePosts: 451
    Looks like a snooze fest to be honest. From the videos i have seen the world looks so plain. Maybe its just the Fortnite cartoonish art style, but just seems bland and lifeless
    Ricardo5802
  • AeanderAeander Member LegendaryPosts: 8,028
    LikesCake said:
    Aeander said:
    Aeander said:
    Short games in general tend to skew better with critics than with audiences.

    Dollar/hr is a metric that only exists for consumers. An open world game full of busywork (aka every Ubisoft game) will do well because gamers generally want to stretch their purchases. A critic has to move from game to game, so a shorter playtime may actually be a boon to their gameplay experience.
    This, plus being a dad means I need to pick up and put down games a lot when I'm playing during the day. Only really get hours to sink in either a.) at work on lunch or b.) after kids are asleep. :D
    I get that. Ever since I started working, MMOs and other long term projects generally get pushed aside for shorter single player story games. I crave story experiences more than "value" now. 

    I make an exception for JRPGs though. Those are very much worth their long running times.
    I think we can all say that. Work and family always make it so long and hard gaming sessions get pushed aside. I have not been able to raid in WoW since my son was born two years ago.

    I will still jump on do a dungeon and bail, but it is usually with friends so we can take a break anytime. 

    Other than WoW and Anthem, I mostly focus on single player games with a qucik save.
    I've been gravitating towards Switch games. It can quickly be put into sleep mode at any point (even mid battle), and picked up at a whim. There isn't a more convenient way to experience quality games.

    Plus, the Switch controller is super comfortable and lightweight.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    I get that everybody has their own tastes, and I try real hard not to behave like my views or opinions carry any more weight than anyone elses but...

    "I prefer a far inferior knock off version of a critically acclaimed game because the play sessions are shorter"

    That right there has my id ready to go into full petty mode. :D

    Please help me out, what constitutes a short play session? You folks can't afford to sit down and hunt then smack around a monster for 20-30 minutes?
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • WalkinGlennWalkinGlenn Member RarePosts: 451
    edited May 2019
    I get that everybody has their own tastes, and I try real hard not to behave like my views or opinions carry any more weight than anyone elses but...

    "I prefer a far inferior knock off version of a critically acclaimed game because the play sessions are shorter"

    That right there has my id ready to go into full petty mode. :D

    Please help me out, what constitutes a short play session? You folks can't afford to sit down and hunt then smack around a monster for 20-30 minutes?


    Well, it certainly doesn't take that long once your able to do higher level quests and assignments in MHW. If you group up you can do most things well under 15 min. This is from my own experience though. I'm not at tempered monsters yer, just High Rank. I have 110 hours in and are only HR-14 atm  Mostly because I have been grinding monsters to gear up a little better before continuing solo attempts at the next 3 monsters in my assignment list.
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    I Found MH (which i love BTW) to be a much more involved game then dauntless. Again these opinions are based off of the last time i played which was well over 8+ months ago for both. Personally i found Dauntless to be easier and much more time friendly  err time conscious, No wait , Conscious of my time ? Does that make sense ? More simplistic , maybe ,i don't know.

      I would recommend Dauntless to someone who might have felt overwhelmed by MH, If such a person exists. 
    • Aloha Mr Hand ! 

  • CynehildCynehild Member UncommonPosts: 102
    It's a very good game. I love it so much and it's so far my most played game in 2019 together with Division 2. Combat is fluid & smooth.

    I've played 80hrs of MH:W but have spent close to 150 in Dauntless so far. The Asia server is highly populated too.
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