Could this work? Like if a player was placed in the world at max level and gear was all cosmetic. Personally tired of leveling in MMOs and would rather have a game with MMO like combat where I can log in and PvP without being stuck behind XP, and or, gear walls walls every time I wanna try something new. Leveling really doesn't do much for me. I don't like my character anymore just because I leveled them.
I think it would be cool to have an open world MMO with no leveling. Just log in and do what you want without worrying about power levels.
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I like needing say a fire cloak to go to hot environment or lighter than air ring to go to the cloud realm.
Wouldn't ESO fit this too since everything scales?
I just don't want the power gaps that separates the world and the players into fragments.
20% vertical, 80% horizontal.
I do indeed want that very deep world you speak of.
Once upon a time....
with no reward for one's success or loss for one's failures all you have is a graphical chat program with emotes. . .
Generally speaking, I think this idea would skyrocket because that is basically what the playerbase wants right now... "Right Now!" So many rush to endgame now, bypassing the journey, that I think this concept has a great appeal.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I certainly don't just want to play Barbie and Ken dress up with cosmetic gear.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Where your character doesn't advance in things like stats, but instead advances in what they can craft. It's nice being able to have a few hour newbie added to a crew with 100 hour vets.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Aloha Mr Hand !
Aloha Mr Hand !
If I am level 30 fighting level 30 or level 50 fighting level 50 it all feels the same. The only progession that seems to matter is when you stop leveling and start stacking gear on end game. The practical differences in a levelless game is you can't one shot lowbie mobs.
My other reasons I don't want the vast vertical progession. I don't want to run the treadmill yet again. I like content being available and forge my own path. I like lore making sense (world threat level creatures die in 1 hit but generic higher level wolf from new expansion can one shot me). I like being able to play with who I want without level segregation.
For economic reasons developers it makes sense to not chew through your content on. Especially when a lot becomes unused.
A wolf should only be "so strong."
Lord of the Rings online has this issue. Here is a bird that's dangerous. x amount of levels later, here is a bird that's even MORE dangerous. What? You are now 10 levels higher? Then here's ANOTHER bird!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.