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ACE kicks the in-game industry up a gear as Crowfall takes on speed towards launch. Red Thomas dives into the game again to explore recent updates to crafting and what backers might expect in the way of future support for the player-based economy. Red also invents the new term “tactical economy.”
Comments
1) Every single time I tried to find release estimates on it, I had to waste significant amounts of time to find nothing. Over time the annoyance of this adds up to resentment, anger, and dislike.
2) WoW classic will be the next game I play and I know I like it so it is a no brainer, no risk guaranteed thing. When I do get bored of it or want to try something new either Ship of Heroes or City of Titan should be out, and when I get done with one of those the other will be out, and when done with that it will be back to classic or something else that is an mmorpg.
This last year or two has been a dead time for me and really was the perfect time for anything interesting off the beaten path to come out. I think a lot of devs are going to kick themselves for not releasing anything when mmorpg players had absolutely nothing and were willing to try interesting non-traditional mmos with rpg elements out of desperation for anything.
plus the last shenanigans they was trying to pull really make me less interested in the game,since they sure love to tell its a good game, but there is nothing about it
NOTICE OF BIAS: I am an SEC accredited investor and have invested in KIA. Writing this absolves the bias from my earlier statements.
¯\_(ツ)_/¯
If your going to use rpg elements,then be a rpg,or if your simply going to be a pvp game,why all the rpg elements and world,why not just do it the best way and be an arena shooter?
i have often asked my self why ...why why,it is never clear but to me it is rather clear,all these decisions were done because they believed they could make more money this way.
Wiping out work,the world is NOT good decision making.Having players put in an effort to wipe away their effort is not good decision making.Trying to create a balanced pvp design around rpg elements is IMPOSSIBLE.
So then some added fluff,building/plots,this will NOT be nearly as good as some survival games.
So after all is said and done what is this game or is it trying to be good at?Pretty much good at nothing,but ends up being an unbalanced pvp game.
Never forget 3 mile Island and never trust a government official or company spokesman.
For the people who think this rules out any opinions from being valid - does kickstarting a game rule it out? If so at what amount of funding? Fig is an actual traditional type investment with a return, would that rule someone out?
So you're saying that it's in pre-alpha?
Come on. When they openly say that it's nowhere near ready to launch yet, you can't expect it to be a complete, polished game. If you're not interested in very early access, then don't play it yet. Problem solved.
That transparency crowdfunded titles were supposed to provide ended up being just a sales gimmick. CU provides information in detail about what's being worked on while this game puts out like you said "info to get you to buy". At this point they seem to be doing what Albion did and hold the game in extended development just to collect money from curious people.
You didn't find it simply because it doesn't exist; I agree that we should ideally have solid dates and companies respecting them but it never works that way in reality,well maybe it does in ice cream industry. On the other hand soft launching after "a patch or two" while still in pre-alpha(!), they never said that; I get what you're saying but this is over-underlining (hmm...is this even a word?).
This is how it happened: during Kickstarter (March 2015) the projected soft-launch date was December 2016; It's possible that Kickstarter regulations required(?) them to give a specific month and so they did. Then at some point mid-2016 they pushed it back to 2017, then in second quarter of 2017 it got pushed back to 2018 etc. The most recent official info is about alpha being a patch or two away, which seems much more realistic.
If you want to know what is likely going to happen: alpha at some point this year, beta in 2020-21(I'd rather bet on '21) and after that - God only knows. Too much unknown about the future of their funding,what features they'll push post-launch, how successful will open beta be, the state of the engine etc.
mmorpg junkie since 1999
Might as well also reserve Camelot Unreleased, Ashes of Cremation, (along with Ashes of Bad Royal) Cons of Elyria, Pannedtheon, Pew World, Scam Citizen, and Dead Universe.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
And they most certainly put out information regarding a soft release. This is factual, not disputable. If it wasn't for that post, I would have never bothered checking, and checking, and rechecking, and rechecking, and trying to find what the fuck is going on release-wise.
The post was on this site, either earlish 2018 or possibly 2017.
If they had soft release up to maybe 8/15 I would try it. But when wow classic comes out I will not need it, and then I have Ship of Heroes and City of Titan to look forward to. In the future, if I hit a dead spot like I have in the last couple years, and this game is still around I may give it a try.
And I honestly don't know how to get people like you to understand simple, easy to understand information. They had a post a year or two ago about soft release before the end of the year. Without them saying that, I would have never looked at the game or cared. The lack of follow up is annoying. Them saying, "just kidding don't bother checking back until spring of 2021" would have made all this a non-issue for me. Communication. I am a fan of it. I am not a fan of being toyed with and dicked around with.
If you come out with soft release info a year or two ago, and as a dev team you still have no fucking idea of even a ballpark timeframe of when your game is coming out, nor do you give a fuck enough to communicate with potential players, and the biggest names in your community constantly say in a patch or two, you are incompetent fucking morons with no clue. Why would anyone want to support or play a game made by incompetent fucking idiots that can't even guess at what quarter and what year there game is coming out after releasing soft release information over a year or two ago?
It wouldn't be ethical to write articles about the game and not disclose the financial interest in it.
w/r to bias, there's no such thing as unbiased reporting in any form because everyone has an opinion. You just try not to let the opinion color what you put out there. But since my articles are pretty exclusively about games I like, they're be definition biased. I just don't write about projects that I think are bad.
I make spreadsheets at work - I don't want to make them for the games I play.
The better measurement would be to check the list of features they promised and them look at how fast you see them roll out. You also have to consider the technical challenges and weight that, too. For instance, the ad-hoc world generation was a new tech. They were going to need a little extra time to figure that out. Combat was in the same boat, but because netcode is always a challenge in every game. Implementing something like War Tribes, though... That's using existing systems and capabilities, so you'd expect something like that in just one sprint cycle, maybe two.