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To the elation of many, Warhammer has firmly stepped into the ARPG realm with Warhammer: Chaosbane. Developed by Eko Software, and published by Bigben Interactive, Chaosbane emphatically pursues a high-quality experience that appeals to both beginners and seasoned ARPG veterans. Does Warhammer: Chaosbane have what it takes to become a champion in the hack and slash genre, or will it go down in history as nothing more than a decrepit nurgling? This is our Warhammer: Chaosbane review.
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Like I'v said before Im a sucker for warhammer & ARPG's but after getting burned on Inquisitor Martyr I feel obligated to wait out some Steam reviews from fellow gamers on this one.
Aloha Mr Hand !
the physical version may be late 1-2 weeks but thats not their fault I guess but you should got already the key today so will be able to play in early access as I just got mine 2 hours ago.
Happy gaming to you all guys its a good game with a lots of more potential.
Aloha Mr Hand !
After you beat the story it unlocks a couple other modes. One is called boss rush where you just go straight to a boss, they plan to add ranking ladders to that one for a kind of who is better thing. It also unlocks expedition mode which you will use to grind out better stuff, it has random things that will make it harder, it is also a random map thing.
Haven't heard anything about adding a plus mode. Not really sure about it though. Don't think it is needed myself though.
One thing that is nice is after you beat it with one toon you will have all the unlocks on any alt you make.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
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Hey ThortonMelon, check out:
https://www.gamespace.com/all-articles/news/warhammer-chaosbane-end-game-and-post-launch-trailer/
for your answer :-)
Umm, no boss, Wood Elf Ranger FTW :-)
Eventually the amount of loot that you find increases. As levels increase in size and elite mobs also increase in the levels, you tend to find better, more consistent drops, but it feels like the early game is scant on significant level-appropriate drops. It's not even worth it to worry about build concepts in the early game, I didn't get enough drops to coordinate any specialized sets. It does get better though. My complaint is directed in comparison to other ARPG's.
The variety of appearance is pretty good, though some characters are better than others. You can't really see Bragi's tattoos very well... which, yes, you can slot and reslot tattoo's.
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Enemies are easy and uninspired/unvaried and telegraph attack, making combat boring. Works better on controller, which tells me it's simplistic and meant for console. Items and gear are scarce and unimpressive. Exploratiom is tedious. Character customization is lacking. Difficulty is nearly non-existent.
The 8.7, for an ARPG let's not forget, is based on the pros: story, visuals, audio, and replayability. Those are the seeling points? If that gets an ARPG an 8.7 when the CONS are the loot, the areas, and the enemies, those visuals and story must be next level, mindmeltingmy good, that they make up the the loot system and the maps/combat/enemies.
I guess I'm just confused? A controller-focused ARPG with lackluster maps, enemies, combat, and looting, with a cool, Warhammer-fan centric story and cool characters? Sounds like a comic book rather than a high budget, high priced, high quality ARPG.
Everything is bland in this game. This what a book example 5-6 would look like. Just enough effort to pass and start collecting money.
Also only 4 characters and almost none of the huge classes. With bare minimum mechanics. Its completely focused on expansions. And seeing how they made end game content a priority I dont even expect a nice delivery schedule for those.
Bright wizard, witch hunter, warrior priest,swordmaster, white lion, spellsinger, ward dancer, phoenix/sea guard, engineer, ironbreaker, runesmiths... just a few of the more iconic classes and only if we count lawful races.
I really think GWW should start selling its IP to asian studios that at least know how to deliver good ARPGs in mass production.
Diablo, Blizzard, out of california
Torchlight, runic games, out of Seattle
grim dawn, crate studios out of Massachusetts
Path of Exile, Grinding gear games, out of New Zealand.
I can't think of any asian companies that have had major hits in this particular arpg genre.
It's like Dungeon Siege III.. 'just' qualifies as an aRPG but really it's more like an arcade style beat-em-up.
Pagan Online is a better choice for this kind of game at the moment if someone's looking for a new one.