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More and more recently I’ve seen posts from both new and prospective players asking similar questions; what makes the game so great? How long does it take? Is this game for me? To be completely honest, the answers are quite subjective to each person.
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I respect your view and what appeals to you....but I hate that players like you have been catered to in this genre.
a middle ground is perfect , i despise mmorpgs that barely have skills (TESO ) but despise Swtor because is bloated with so many skills ugh , more isnt always the answer , and is better to have 2 skill on 60s and 30s than 3 on 120, 90s, and 300s FFXIV as new playes is insane no doubt , i hope SE removes half the fetch quest from MSQ , and add TRUSTS to lower lvl content (dungeons / trials are req in MSQ ) that would made 2.0 more fun , 3.0 isnt that long , nor is 4.0 ... but yeah if u want to catch up ugh , FFXI wasnt that bad , yeah u needed to do some long missions in order to open some stuff , but u could unlock Sky in an evening with help and Dynamis in 2-3 days
Fresh start servers are pointless in this game.
The progression in FFXIV works in a way that you never get left behind in gear or anything that matters.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Even now I am cursing myself and probably not gonna forgive for not trying this amazing game sooner. Also I was fooled by other "negative" reviews about the game and how crap it was. I have very solid experience when it comes to MMORPG; WoW, Rift, GW2, EQ, EQ II, ESO, SWTOR, LoTRO, RS., but nothing will tops FFXIV, at least not for me.
I was so amazed by this game, and everything was so new to me. And that's not just the game, the mechanics, the MUSIC, the crafting? pff... the story? The raids? Everything in this game is a masterpiece. Just the crafting itself in FFXIV beats on all others MMO right now. It's very thoughtful and obligatory. You can actually use even lvl 1 crafted items and feel the difference. That good is the crafting in FFXIV.
About the combat in FFXIV; don't pay attention to the ppl constantly complaining about the combat in FFXIV because the game is adjusted/combat specifically for this engine and wouldn't fit any other way. Can't have fast paced combat in FFXIV because it won't work. While the beginning is slow, but as you level up, and once you reach lvl 50 you'd start feeling the difference.
If guys haven't tried FFXIV, go now. You won't lose anything, or any progress because you can easily catch and be in shape for any content. But be warned; should you decide to dedicate yourself in this MMO can eat up your whole gaming time.
cheers
Edit: While was typing this, the new FINAL FANTASY XIV: SHADOWBRINGERS Launch Trailer came out - US version
Actually the expansion / update is supposed to rework skills for jobs to reduce some of this.
What I also did'nt like about this forced grouping is that it's really bad for people who just want to follow the story line. At this point, most party members just want to speed run through the thing.. so you kind of get stuck running behind them (and are expected to have read/watch guides beforehand to not die or cause whipes). I guess it's a good thing that you can rewatch cut scenes at the Inn, but at the same time, it kind of mess up the "flow" of the story telling.
I agree, that could be a problem for people that want to follow the story line. However, the dungeons won't even start until the cut scene is completed for all characters. Also, the final MSQ raid for ARR doesn't allow you to skip cut scenes anymore.
They had 2 options, allow people to go into story dungeons solo, or find a way to encourage people to play older dungeons so new people can play the game the way the developers intended.
Now they have Dancer, the single class I have been wanting to play since 2014. Also Viera.
The MSQ is a daunting task to get through, and at times it can be mind-numbingly boring with the amount you have to run back and forth. But finally getting through it so you can craft, or do side-quests or what-have-you is a good feeling of accomplishment. And getting through those boss encounters isn't so hard now, since you can just PUG it and there aren't as many terrible pugs as when the game first came out. The hardest boss fight for me was that end-one in Stormblood, but I'm sure it's gotten easier since people learned how to farm it.
Getting on the server you want might be an issue still, they used to have player caps on the RP servers, like Gilgamesh and... that other one (Bauhamet?). I think Gilgamesh is better anyway.
Oh and the cuts cenese can be sooooooooooooo long. Almost movie quality in length lol.
My biggest gripe is the housing system. It's really good, but the pricing for even the smallest house is ridiculous.
Their version of transmog is only available when you get to like level 50 and have to finish the ARR msq I think.
You're stuck wearing clown armour until you're 15 and have finished the first dungeon, then you can use dye pots - not terribly bad, but still.
The guild hests used to be the primary way to level alts/classes, but now I guess they made side-quests repeatable, and there's that endless dungeon that you can grind ad nauseum.
Crafting could be better, but at least you can learn all of the professions if you're masochistic enough.
I do wish there was a way to "forget" or at least hide, classes and crafts you have no intention of leveling up.
But I love the game, when I get my first paycheck, probably going to buy the expansion. >_>
Edit: so you can be in the cutscene while others already fighting the boss.
The game is simply amazing. It is super immersive. If you are not skipping cut scenes and actually reading dialog, you will find yourself caring about the world of Eorzea. Villages change and NPCs are introduced all by doing quests. Some are MSQ related while others are unlock quests or side quests.
Many see the MSQ as a gate to content. I see it as a way of introducing you to the world, features, and mechanics of the game. I have played games with no gates; you are suddenly in a world where everything is open, and anything is possible. That leads to an overwhelming feeling and no set path of where to go. With FFXIV, you are gradually introduced to everything, so you learn it and are not lost. The only lost people that I have found (friends included) are the ones who skip cutscenes or skip dialog.
There is a ton of optional content as well, which is a blessing and a curse. It is disheartening to have a good group of friends or guildies together and want to go do a dungeon, trial or raid, only to find out that one or more of them have not unlocked said certain non-MSQ dungeons, trials, or raids.
The same gradual content introduction also extends to dungeon and raid mechanics as well. Ever been new and just owned by bosses in games because you didn’t know the mechanics. FFXIV gradually ramps up the difficulty to correspond with the gradual introduction of your class/job abilities. Granted it can get stale if you are doing the same dungeons over and over again. The upside of it, is it gives you the opportunity to teach new players the content.
Long story short, play the game and don’t stress to reach endgame so quick. There is a ton to enjoy on the journey.
Uruketo, 70 Bard/Ninja/Warrior
<Grievance> Free Company
Final Fantasy XIV - Midgardsormr
http://www.grievancegaming.com/
Other than that it's been a top notch experience and we're constantly trying to decide between current level content and pushing MSQ to unlock new stuff.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Which is one reason why the TRUST system is going the play a huge role in the expansion.
Now if only they can work that for the older content. I doubt it will happen, however, as each individual dungeon is customized for each AI, or rather each AI is customized for each dungeon. Every single encounter has a specific set of instructions for each of the AI members.
During my interview with Yoshi-P I asked him about that, particularly, because sometimes they felt "wonky." His explanation was each AI had specific instructions for every single encounter of every single dungeon in the expansion that the TRUST system is used in. The wonkiness was a limitation of the simply fact that they didn't want the AI to be more efficient than a player, therefore taking players out of the equation.
So much work involved in this area, I doubt it will happen, and he skirted around the question regarding putting it into older content.