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One of the most exciting hardware launches of the year is finally here: The Valve Index will begin shipping in mere days, and we’ve been lucky enough to spend the last two weeks testing it out for ourselves. While the competition seems content to focus on mobile solutions, Valve has been hard at work creating the enthusiast VR headset we’ve been waiting for. Did they succeed? Join us as we find out.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Seriously, though, I'll just wait to see longitudinal studies on the effects of something that close to eyes and its effect on the brain before I sign on.
Lastly, I like seeing and hearing the world around me. There's immersion and there's too much immersion, in my opinion. I prefer the former.
¯\_(ツ)_/¯
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You know, I am about as graphics conscious as they come, but the reality is *because* of that spatial awareness, the graphics don't matter as much. It sounds weird, but when you feel like you're there, even simply graphics can seem really cool.
In VR, the screens are perceived to be about as far away as most TVs, so it's actually healthier to be in VR than staring at a monitor.
You should be aware that the Valve Index doesn't have headphones on your ears so you can hear real world sound just fine if you want, and all they need to do is make use of the front-facing cameras in a software update and you will be able to both see and hear the real world at any time, so I'm sure the headset would be perfect for your needs.
How so? I think it's quite clear that VR is the true future of MMOs. I can't imagine there being many keyboard/mouse style MMOs in 15 years. Most companies will just move onto VR because it will be a more immersive and more social experience that allows for a lot more freedom in game design and is ultimately what most people really want out of MMOs: persistent and immersive worlds that can be explored and experienced with friends.
--John Ruskin
Most people in the VR community who play games that work well seated prefer to play them in VR. This includes games like RE7, Wipeout, Hellblade, Tetris Effect, Moss, Astro Bot, Elite Dangerous. Whatever information you have on people not liking it while seated, they are definitely a minority, and even if they don't like that today, they could enjoy it in the future with further improvements.
Astro Bot is the best VR game, and something that nearly every person, gamer or not would enjoy because of how magical it is, and importantly it's a seated game. I bet you'd love it to bits.
I often watch Netflix while playing Elite Dangerous in VR, so you can have a secondary or tertiary form of entertainment going on, or as many as you want.
You can eat and see food/drink or other people very easily with some of the upcoming VR headsets. If you mix AR and VR together that fixes those issues.
And you likely do have a spot in your house. All you need is 3 feet squared of space for active VR games, and standalones can be used away from your PC.
VR is actually growing with most newer headsets selling out all the time, with more and better games coming out than ever, and lots of investment still happening.
It seems that your ideas of VR are 100% backwards and in fairy tale land.
--John Ruskin
You realize that the low market saturation is meeting exceptions? Everyone that understands how tech adoption works knows that all technology mediums take 10+ years to establish. Smartphones took just over 10, and PCs took 20. VR may very well be somewhere inbetween. So if anything, I will likely be proven right in 15 years, when at least a billion people own a VR capable device.
Again, it's not dead because it's selling out all the time and the year-over-year sales are increasing and so is the retention rate and overall active userbase. You've already been proven wrong on all of your points. I mean how can someone seriously state that you can't multi-task entertainment in VR when it's actually the best medium for multi-tasking? Some people...
--John Ruskin
No, the modern VR systems have been out for just over 3 years or less in the case of PSVR. The two exceptions are Google Cardboard which is a clear dead-end and Gear VR which is also a dead-end as mobile VR has been largely been replaced by standalone VR. I'll remind you that PCs took 20 years. Go back to 3 years after the first true attempts at commercialized PCs and I can tell you quite confidently that even reaching a million sales on a product would have been miraculous.
People did not want PCs or Smartphones. Everyone in the 70s thought PCs wouldn't be used for much more than storing recipes on. It was thought of as a fad. Then came the Internet and it truly exploded, which by the way was considered a fad by the majority as well. Smartphones too, were considered a fad. There was no end to the death of smartphone articles before the iPhone launched.
VR is actually quite a bit cheaper than those devices. PCs were in the thousands and smartphones were in the late hundreds. VR is in the $200-400 range in most cases.
You say the trend data for VR is abysmal, and yet like I said, it's all within the expectations of manufacturers. No one gets to say it's abysmal except them. You've been reading (and clearly believing quite blindly) the media and analysts who have always over-hyped technology to impossible levels.
You say we are not going to go from 5 million to 50 million in the next 5 years, and yet that's exactly how exponential growth works which happened for all successful modernized technologies. If sales improve even 30% each year for 5 years, then it will surpass 50 million with absolute ease.
You are going to be so unbelievably wrong in 3-5 years, you'll be on the same level as the chairman of IBM: “I think there is a world market for about five computers.”
I guarantee it. I'd bet my life on it in an instant. All consoles will support VR at that point, and it will be nearing it's iPhone moment. But hey, when the majority of the MMO landscape in 15 years is VR-oriented, don't come crying to me. I did tell you so.
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6.2748517
8.15730721
10.60449937
13.78584918
17.92160394
23.29808512
30.28751066
39.37376386
2033: 51.18589301
--John Ruskin
Next you have to review the reverb which from what I read in various game forums is the hands down best seated VR headset right now.
Also there some really interesting side hardware that can come into play which you guy should look into.
For example the walkover https://www.walkovr.com/
There also the cybershoes and captogloves which look kind of interesting.
People saying VR is just a passing fad are thinking it like the previous attempts but it not. Hey ho though some people still think and only use windows XP w/e floats your boat.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
And there are many things holding it back because it's a 1st gen technology, which is exactly why expectations are in check and being met, because no one seriously expected it, or any product, to explode until gen 3 onwards.
Issues with VR currently: Low resolution, low field of view, eye strain, headaches, wired is still standard, is bulky and not comfortable for the mass consumer, can potentially be isolating, cannot track the full body, and has no killer app.
Most of those can be fixed in the next 3 years. We've now publicly seen plenty of 4000x4000 per eye or higher displays that would run easily with foveated rendering. We've seen prototype headsets with higher field of view without increasing size. We've seen prototype headsets that fix eye strain and headaches. We've solved wireless, and it's really just a matter of cost. The bulk may take a bit longer, but we already know that waveguide displays and pancake lenses get us to that Ready Player One visor. Isolation is fixed in certain enterprise headsets that will trickle down to consumers, just about every expression of the human body is seeing great progress in being tracked, and a killer app may very well be one of the 3 Valve games, one of which is releasing this year, and surprise surprise, it's very likely a Half Life game.
I don't think you realize just how fast VR is actually progressing behind the scenes, so the best way I can sum it up without directing you to a million sources is one gif: https://gfycat.com/briskhoarsekentrosaurus
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
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31.3742585
40.78653605
2027: 53.02249687
--John Ruskin
I was also being conservative of the growth as it doesn't consider any breakthrough products. Smash hits like the iPhone disrupt the growth. Likewise, the first VR headset that fixes most of the issues I talked about in a standalone form factor for $400 is going to sell like hotcakes and be a big market disrupter, advancing the state of growth.
The highlighted parts are basically the same. Most of those are not solved with a new headset. Full body moment is not. can potentially be isolating is not.
Can you stop assuming things? Did I not present you with a gif that showed full body tracking? Unless you are talking about the strain of moving about which is fixed today by actually, just sitting down and playing that way. As for isolation, I already told you that it can be fixed with a new headset. Since you don't believe me, I'll prove it and hopefully you look at this gif: https://gfycat.com/achingrepentantleafhopper
If they were as sought after as you say, why the deep discounts?
Initially they launched at too high a price. They've fixed that and have had a pretty stable price range for a while now.
More controller buttons is a big deal.
Don't care about screen resolution, there's no point in 8K at 120Hz for a few more graphics card generations.
--John Ruskin
People tend to say isolation cannot be fixed, except it can be because VR and AR will combine.
--John Ruskin