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Let’s look at where World of Warcraft 8.2 gets things right and where things are either a miss or just not quite right. There will be some spoilers because the story is a big part of this patch. Now that you’ve been warned let’s start with what’s right about 8.2.
Comments
Everything Blizzard has done with the game in BFA fits this category. They are focusing on the wrong "F-word"; they should be focused on FUN.
As far as pointing to the PTR testing as the problem, I disagree. The player base involved in testing screamed loud as hell about what was bad in this entire expansion, they were ignored.
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Seeing one simple word "dailies"right away...WRONG.Unless Blizzard can explain WHY there are dailies in a role playing game,it is just a dumb idea,more so just to say,here is something to do,might not fit the genre but this is all we have.
I tried hard to come up with reasoning,best i could do is dailies would represent one's everyday work like mannerism,like we go to work everyday and repeat the same tasks over and over.However,i highly doubt that is what Blizzard is trying to represent.
"cutscenes".Sure they are often enjoyable to watch but that is not THE game.You have to portray a story via the actual game play,linear meaningless quests do NOT do that,instance dungeons do NOT do that,well they could but not in Wow they don't.So Blizzard tries to portray the story way too often via movies/cutscenes but not where it really matters,in game play.
IMO SE has long been the leader in story telling in games,yes often and sometimes too many cutscenes but i have always got a real true feeling for what the story is about throughout the entire game.Example FFX,the ENTIRE game is a pilgrimage by Yuna and accompanied by her friends to save all of Spira from Sin.It is not a simple cutscene or dialogue,it is 24/7 throughout the game and imo the best story told ever in a mmorpg.
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Never forget 3 mile Island and never trust a government official or company spokesman.
I have to agree with you, FFXIV which I guess you meant by FFIX has one of the best experienced story lines I have ever experienced in a MMO, the cut scenes are very effective and easy to engage in (even if I don't like the world of final fantasy too much). The other one I can think of that does this well is either SWTOR or the first 20 levels of age of conan xD, But I do disagree that the genre RPG is all about RP theese days, the genre can be quite misleading as many games are very much about character progression and offers little RP, there should be two different genre titles. these games are so far apart yet so close together. And character progression can be just as RP as story driven RP. I think many people play's and progress their characters and feel like their characters become the virtual representation of what they want to be or would like to be in real life, in my opinion this also fall under the category of RP. and yes, either way. WoW is doing a shit job at both by trying to appeal to every single person in the world with the exact same content to everyone, telling the main story through raids is a joke in my opinion.
Mechagon was made trying to be Timeless Isle without the actual team understanding how timeless isle even worked in the first place....
At this point, if you're remotely interested in classic, just wait it out without even bothering with beta. As for retail, just wait until 8.3.5 when most things are just nerfed into the ground and you dont have to put up with these garbage systems for very long there after.
I'll be honest though, this expansion is seriously making me contemplate quitting WoW all together if Ion stays as the lead. People are so obsessed with flying atm that they dont realize that once they get it, they go back to doing the same bloody thing until 8.2.5, which is essentially just adding 'heroic warfronts' and whatever garbage they can think of. The excitement for benthic gear is overshadowed by the fact that you're doing all this grind for almost every slot just to be replaced by another pointless grind in 8.3 for the sake of having a grind. This isn't a vision. This is just giving people something to do between patches and honestly has been like this since Legion. The only things that essentially persisted throughtout the expansion were legendaries and artifacts, which are ironically gone and bfa feels pointless as a result. You couple this with also having arguably one of the best pieces of content wow has had in a long time, the mage tower, again hasn't shown up (yet), it just reveals how shallow legion's overall design was. Do people really want a team that's best work is essentially creating 2 systems (3 if you count pvp 'talents') that gutted/removed core abilities/systems (glyph system) to pretty much give people what they already had as a result with some minor tweaks? The other problem to that ideology that people seem to skip over, is it just backloads the entire game and further re-enforces the need to burn to cap, because that's where all your character power is in term of growth. Why is it so hard them to see that they need gradual systems in place and just build on them....?
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There is no immersion. Immersion is over. It's 2019, and you're still going to be looking at World of Warcraft, not some VR MMORPG with photo-realistic graphics.
Not sure why people keep throwing out these "code words," as they're literally useless, these days. That stuff meant a whole lot more when the genre was newer and people were not so accustomed to online gaming. No one even bothers to role play these days. Where are you going to get immersion from? Gaslighting yourself?
The fact that you need flying to sold a problem is a problem. MOBs wouldn't be a problem with better balance and actual incentives for killing them.
That's every MMORPG since 2005.
IMO, I think the fast leveling and constant gear resets have really disrupted the flow and longevity of these games. WoW patches feel like Diablo III seasons, now, and the content is so "fast food" that you cannot form parties that last more than 20 minutes unless you're running multiple dungeons (without lockouts) in succession.
I think EQ2 had a better formula, with the way it had itemization setup and the public/contested dungeons; as well as its AA system that gave you a reason to kill MOBs other than being annoyed while going from Point A to Point B.
Dailies have been a thing since Vanilla? Pretty sure there were only repeatable quests, but never dailies.
Weren't dailies introduced in WotLK?
Also I really like your logic... your answer to the crappy Nazjataar is to outgear it so that you can destroy the mobs and be able to fly over them to completely skip it. Seems reasonable.
Also no, I'm ilvl 412 and Nazjatar is frustrating because the systems Blizzard has set-up in it. It has nothing to do with anything actually being hard or difficult. I can still agrro trains of things and still barely take any damage. There's nothing challenging about it. The systems are just set-up badly, and if you had idk read the actual article you would have seen nothing I said had anything to do with difficulty. I'd actually welcome some difficulty to it.
So good for you that you're a special little snowflake who's happy with Nazjatar. Just because other people have different opinions doesn't mean they are stupid or bad.
Just going do the story then drop my sub until the next story patch.
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They'll get beat by their own game because of the idiotic decisions they made to cater to a much broader audience and watering down everything. That said, I don't see classic lasting all that long once players hit the cap and acquire everything. Players currently quit because of content yet classic has a content cap... I don't see it lasting long.
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