I think MMORPG have so much safe space lack of competition that it's sterile and boring. Doesn't have to be just trolling and killing.
We play online with 1000s and literally have no effect on the person next to you good or bad. I think that's a sad thing.
I can't remember the last time I healed or been healed by a stranger. Rescued from PvE or even PvP encounter. Got a buff that made a difference from a random. Traded an item with someone. Those were the things that made MMORPG cool to me. The random chaos bring people into the equation.
All focus is on the game/combat side of things. It makes every game feel formulated because no matter how you change combat you are still doing the same things.
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Designed to be played mostly solo, especially during the leveling experience players have no real need for others so interaction tends to be infrequent.
In such games one is more likely to get snarled at for assisting rather than thanked. Also with so little to lose people feel no need to go out of their way to help.
Play a game like EVE and you'll see what happens when the social controls are loosened up.
Yes, yes, great evil and all that but also even greater good, where helping others is often very much appreciated and strangers will often do so.
Once I made a terrible mistake jumping to the wrong gate in an expensive mining boost ship and found myself snared by a red cruiser whose buddy was on the way to feast on my folly
Sent out a call for help in alliance chat and a single pilot showed up. Although I did not know him, he attacked the two reds, drawing them off enough that I was able to warp away and cloak in system.
He managed to kill one but died to the 2nd hostile. Although he lost a ship worth about 100M ISK he saved me a billion plus so I insisted he take 250M ISK as a reward which he tried to decline.
We never spoke again but EVE is full of such tales of courage and friendship, far more IMO than all of the negative press one usually sees.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Nowadays that might still happen that way, but I would not count on it. There is just so much less emphasis on each player's role in the server community.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
For many people MMOs 20 or even 15 years ago were the majority of their on-line socializing time and we tended to play just one MMO at a time.
It's a whole different thing now with people playing several online games at once, multi game guilds and constant on-line presence with social apps.
In other words the relative importance to any given player of socializing in a specific MMO today is tiny compared to what it once was.
I have very serious doubts that any upcoming game regardless of how retro or draconian their mechanics to encourage or force socializing are, will change how players treat socializing in those games in 2019.
That's not to say that MMOs don't need a heaping dose of community-focused play possibilities instead of just catering to solo everything - they certainly need that. But you do that with fresh new ideas and not to try to re-create the social atmosphere that existed in them 15 years ago. Those days just ain't coming back.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Also zones are designed so that high lvl characters and low level never meet.
I remember in EQ when I used to spend an hour a day helping random newbies groups to level by giving them high level buffs and tanking the mobs for them outside of their group.
You can’t do that in modern MMOs as it is classified as cheating (powerleveling), so the game doesn’t allow you to do it.
That’s another reason why old school was better.
In addition, the "chosen one" days should be well behind us. It's not a sellable concept in MMORPGs anymore.
Off topic, I think general chat styled interaction should die. The focus should go to proximity and congregation for discussion and interaction.
¯\_(ツ)_/¯
I loved the chaos and unpredictability of the old games. Even the NPCs were unpredictable at time because of.vastly different skills of NPCs. Where now just about all NPCs are the same minus models and power color.
It's made that way because there are group activities in PVE that you can participate in whether you're formally grouped or just there. Same thing in PVP with friendlies.
I have my quibbles about there not being enough of that in ESO and I still think of Rift as the MMO high water mark for community activities on a much larger scale often affecting a whole zone at once and with unpredictable timers. Those PvE activities in ESO are on predictable timers at designated and well known spots.
Like I've said many times, those are exactly the sort of activities that MMOs should emphasize and be very good at. It's what sets them apart from other genres.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Grouping, at least back in the day, was usually an advertised thing over chat where people where looking to complete a specific quest or maybe just grind for an item. In itself it was somewhat of a sandbox experience or unique event if you like as you often didn't know the people, groups where often not optimised making do with whatever classes you had. Agreed, games were slower paced so there was more opportunity to talk, but you got to know people and would likely remember them in the future.
Also early LFG where people advertised an event or quest they were looking to do and you messaged them to join etc, that was interactive. There is still some of that around, but instanced dungeons seem to have spoiled most of that. A lot of other game mechanics have moved us away from a community support environment, buffs being either self or group and not targeted. Solo content being driven that all classes can do everything. PvP being forced instead of opt-in being the latest push...
A lot of these things can be put down to balancing attempts, but what you do in one area affects other areas.
I would agree that we are not likely to see the same level of cooperation/ community like in the past, but it would be nice to start heading in that direction.
(and before anyone questions my chops.... I started in Meridian 59 advancing to Ultima Online and then have passed through SWG, CoH, WoW, WaR, SW:ToR, Neverwinter and so on and so forth... )
So why not cut this sort of behaviour short, yes it makes the world a bit more bland but it comes down to finances in the end. You might have a hard time to attract new players if your game is known as a bubbling cesspool of human waste... Unless you are big enough to simply use cultural osmosis. =P Most games are not.
Yes it was nice to have people being nice to random strangers (i once inherited a small town in SWG) but at the same time i remember the times i was ganked in UO by roving bands of ass-monkeys.. Not much fun in that to be fair...
Most people do enjoy safety over the chance of meeting a decent human...
This have been a good conversation
As for helping in PvE fights I see it all the time in Neverwinter and have done it myself in AoC if it looks like the other guys in trouble.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Trading on the other hand happens all the time in basically every MMO except one as locked down as Wizard 101. Some games enable trading more than others - like can you do it through the mail or a trading post, or how much time and effort does it take to get where another person is, and is there a global chat channel that's free to talk on or do all global channels cost cash items to talk on...
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Aloha Mr Hand !
"Not bad meaning bad, but bad meaning good" -Run DMC
¯\_(ツ)_/¯
I guess that's why I stick to mostly single player games these days.
I'm having such a hard time formulating my thoughts on this into words but what I'm trying to say is, this was a capsule in time where we interacted with other human beings but we weren't really there it was very surreal & NEW experience hence the deep connections that were made in MMO's and the extra mile you went to help and interact with others which made it all so much more immersive and special. This can never be duplicated or recreated in MMO's because the novelty of being online with thousands of others in a virtual RPG setting just doesnt have the same pizzazz it once did .
Fortnite & BR's in general is this generations MMO's. Everything about the style, the pace, the gameplay sums them up perfectly and makes perfect sense.
Aloha Mr Hand !
How often do you help randoms and heal them and stuff?
If enough of you who want that stuff to happen start doing it yourselves it should spread, right?
If this current "anomie" attitude has spread, then so can the other apparently, because these games used to be a lot more social.
If you like doing that stuff then keep doing it, and feel good about it.
Gut Out!
What, me worry?