BDO have a great foundation when It comes to quests, mini games, farming, crafting, sailing, hunting and ofc the open world, no loading zones and well crafted one with sweet graphics.
Then we have the enchantment aspect of the game, you have your armor, weapon and trinkets, now you have to enchant em to get better stats and that are really stupid system to begin with, yes I understand it is kinda normal in Asian games to have some kind of grind.
If they dropped all this enchantment system and went full classic drops, sets via quests, crafting, bosses like western games I'm sure this game would boom in players, I don't mind farming or grind but the idiotic enchantment system really ruins the game, the game it self has so many fun things to do so many life things to do, but If you want to compete you have to play the RNG gods in enchantment system.
I would like too see armour sets you can find in drops like in EQ, you fight bosses, mobs and hoping for a good drop.
Just my few cents on the matter.
Comments
but ye same crap as AA... gearing and RNG is a major thing.
might wanne add that there is not much of group play in this game. both pve and pvp.
boss fighting envolves around dps.
it could have been a very big game. with some minor adjustments. but on the other hand its doing fine right now aswell.
shitton of content
enjoyable combat visuals.. animations
best looking game overall.
i stop playing it due to rng and no group play
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First of all BDO's foundation of game design is horrible,the ONLY reason i quit the game quickly and never wanted to go back.
Yes there is some truth to enchanting systems we often see in Asian games however enchanting alone isn't bad,just bad in some games such as BDO.
You know what i like about BDO?? It's graphics and a few ideas however even the few ideas i like were horribly implemented so pretty much 99% of the actual game is just poorly designed.
So to say it could be a hit,well yeah anything could be a hit,if this was released by blizzard it likely gets a free pass and remains a heavily marketed game with decent numbers,that does NOT mean it is a well designed game.
I do not adhere to designing games for lazy people or people who whine about time constraints as there are already TONS of games catered to those type of people,go play them.I also do not adhere to grind for the sake of running a cash shop because cash shops are NEVER on my to do list and i try to avoid all the cash shop games.If every publisher ,developer tries to enforce cash shop gaming on me,i will simply play single player or no games at all.
I can break down EVERY single aspect of a game's design and tell you how it should have been done or at least done better or with some effort.I am not seeing much effort from mmopg developers because it is a very tough genre with a lot of systems that all need addressing,so yeah takes a lot of effort to do it right.
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the whole goal of BDO is to gear your character so you can survive in pvp/pve, but the mechanics of pvp/pve feel so bad that it isn't worth doing. so why would you play BDO to participate in something that sucked balls to begin with?
http://twitch.tv/woetothevanquished
The entire thing is built around the cash shop and has become increasingly more P2W over the years.
I would love to see a hybrid of BDO's graphics and combat system with more traditional western gameplay systems for the leveling and the gearing.
Alas... Western devs don't care about graphics enough. And Korean devs can't even begin to fathom the notion of not having a P2W gearing system and ridiculous amounts of grind in their games.
So the cycle continues. Ugly western games with decent gameplay. Pretty Korean titles with P2W trash systems built around the cash shop. FFXIV is probably the best middle ground I've found so far.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/