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On to the questions
No. The bounty point cap is there to incentivize players to use their BPs. There are ways for players to spend their BPs crafting equipment, purchasing artifact or master level credit, buying alchemy ingredients, and many others that hold value to other players (can be sold/traded for platinum or other items) or would be valuable to an alternate character on the same account.
Further, the additional ways to earn BPs that are coming with the alternate currency consolidation are being put in place with the existing cap in mind. It will be much easier to earn LOTS of bounty points, but you’ll need to use them to make the most of it!
When using a bow, Archery Speed = Casting Speed and Archery Damage = Magic Damage.
They stack with each other and are essentially the same thing. In the provided example, having 2% archery speed and 5% casting speed would be the same as having 7% casting speed when using a bow.
Yes, it would help the heal amounts of the offensive heal procs and any casted heals. Wardens can frequently switch from melee to support roles and maintaining the Forest Protector buff, while sometimes difficult, can have a huge payoff when used in conjunction with casted heals.
We’re well aware of how far hardware technology has advanced in recent years and we love updating our rigs too! However, we have to make sure that hardware updates don’t provide players an unfair advantage in RvR.
Anything wider than a 4:3 aspect ratio is adjusted by the game’s engine to maintain the same horizontal-screen visibility to the left and right of the character. Allowing for wider resolutions to continually zoom out to maintain the same vertical-visibiity as lower aspect ratios would let players see much further to either side of the character and would give an unfair advantage in RvR.
For instance, an 800x600 (4:3) resolution game-screen can see just as far to the left and right of a character as a 2560x1440 (16:9) game window can, but the 800x600 actually has better vertical-visibility. At wider resolutions and aspect ratios than 4:3, the only way to maintain that same horizontal-visibility is to zoom in on the character, and at aspect ratios higher than 16:9 the amount of zoom can become too much and so we wouldn’t recommend those resolutions.
Total horizontal-visibility at 7680x1440 is identical to other resolutions but vertical-visibility has to be reduced to maintain that and to prevent any advantage in RvR. The best bet is to reduce the resolution down to a 16:9 aspect ratio or perhaps a slightly higher one that you are still comfortable with.
Yes, the /level command and its functionality is entirely disabled.
Enjoy the weekend everyone!
See you in the frontiers!