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I'll admit it: I never played World of Warcraft at its inception. In fact, I only started playing WoW when Legion hit, and even then it was only briefly. So the chance to see Azeroth Unmarred was one I had to take.
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I love getting back into it. Super fun, slow enough combat you can type to people at times.
I really like the nuances of old questing, and I am really happy to not be 1-2 shotting mobs without a thought of danger. Win-win, blizzard!
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Are these planned to be "opened" eventually? If so it's extra incentive for me to stick around since I never "fully" embraced/played them when they were first released.
I know it is pedantic of me but it isn't a trip back to 2004 at launch, it is back to 2006 by the time Classic's adjustments were implemented. There is significantly less jank than at launch.
Again though, now that I have this opportunity to go back and experience it I am having a very good time with it (in the early morning because that's the only time I can get in lol)
This is an excellent point that shouldn't be ignored. there is a huge difference between 1.0 and classic. The game evolved so much During the first two years, though mostly for the better.
Blizzard changes the game though right? With each xpac? Why would they re release the expansions? I thought the point of Classic was to experience that exact time? Adding even TBC takes it right down the the path of current retail version right? Not against or for it just wondering why they would consider it. Players can experience all that content currently.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
My friend who had never tried WoW back in the day and has been playing it in a group with me on classic told me it felt like an adventure when we were just walking to another area after riding a zepplin to the other continent, which isn't something I've heard in a long time.
I did a dungeon yesterday and it was such a different experience than modern MMORPG's. I made the group, about half way through one of our people had to leave, but they left the dungeon and got us a backup to invite and we continued on. That was crazy nice, and it makes people interact so much more than just re queueing up in some dungeon finder to instantly have another DPS from another server.
The game is ALIVE, this is the best world I can find for it right now. Every quest, every task , exploration, feel like a true achievement.
Here I am just playing Classic casually and losing track of time like I did back in 2005...magic!
I agree, I would love to see new Classic content. I don't really care to see TBC, flying mounts were the start of this abomination we have now
I don't think it has improved at all. Most of those, so called, improvements... have done nothing but make the games easier, and ruined the challenge and community aspects of gaming in an mmo.
This man speaks true.
why are you hiding online lol.
1) WoW Classic is basically as the game was in 2006, nothing was added, nothing was taken away.
I played EQ, and EQ2 progression servers, none of them reflected the games as they were at launch, hence I lost interest pretty fast. I guess it's the same for LOTRO and the rest of them.
It's 'intensive' enough to hold the hardcore playerbase attention, and casual enough to attract the casual crowd.
I don't think it can be improved in any way, in fact as history teach us, it can only get worse.
I also think that WOW retail will look back at Classic success and revert some of the bad choices Blizzard implemented throughout those years.
It's clear now that Classic did many things right, I think that Blizzard finally acknowledged that.
The thing about all those rewards and achieve in modern WoW is they fade fast, you get em and they are forgotten. You are more of a number like in a chain gang in modern WoW than a "hero" who is judged by skill. I did a few runs in rfc last nite and the healer in junk gear was better at healing than the guy in blues/greens/enchants cause he was better at conserving mana, not overhealing, popping pots at the right time etc but in modern WoW that wouldn't be the case cause there it's all determined by gear and other "modern" things. Guy with add on in classic will still suck if he sucks they won't help him become a better/smarter player when situations require it.
IMO also modern WoW does not do rewards well for time played cause most are discarded in time or some not worth the time spent to get it/feels like work. In classic everything you do feels meaningful which is strange cause it's basically the same stuff done in other MMO but I guess WoW has that special ingredient which is what made it so popular the first time around.
Ya I noticed too. Even the art of being buffed by passing by Priests and Druids makes me happy.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Combat pacing? Mob difficulty relative to yours? Level progression time? Those parts of Classic I'm really enjoying but there is also senseless drudgery there that has been improved over time.
So Joseph is not wrong about improvements having been made in the genre... side by side with many mistakes.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED