Swtor had the classic themepark setup.
You hade well thought out quests
You had planet story arc.
You had personal class story
You had full voice acting and themes during the scenes.
You had the classic crafting
You had dungeons and raids ( yes I know it's not called that in swtor)
You had Battlegrounds (and scrapped world pvp)
How Is Swtor any different from the rest of the thempark games, yes the hype were epic, dunno what the hype was, I expected a classic themepark and the game did just that.
So what did everyone who didn't enjoy the game expected the game to be, why did it fail what was missing?
Comments
Very boring, more of the same MMO. This is, of course, my opinion, and not shared by many, I know at one point it was in the top ten popular MMO's.
Not quite, it never had much of a following, but it was never dead either. PvP as an afterthought I doubt had much to do with it never becoming wildly popular.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
a) force users and bounty hunters jumping 50 centimeter? impressive ^^
b) when they went free 2 play and actually sold bloody hotbars for RL money.... that was quite a statement
c) raid "difficulty": normal: normal. hard: add more health to bosses! no actual shit given from the devs here.
it was fun to play casual, the story and world was okai, but they end at a certain point.
they surely had some good ideas but the missing immersion and change of the classes to fit THEIR world and not star wars kinda broke it for me. if it sais star wars, let it be star wars, and not world of star(wars)craft
ever seen how the jedis moved in the movies? well, i did ^^ you don't simply take star wars and cramp it into the formular you think sells best.
"I'll never grow up, never grow up, never grow up! Not me!"
Personally I think they should do a console release its perfect for that.
I still sub to the game even though i don't play anymore, only to check out new xpacs. If you havent played yet definitely do so, it's a good game even though the f2p is a little bit harsh, you still get to do all the content for free.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Anyone who played the Mass Effect series knows where those restricted corridors came from.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Logic, my dear, merely enables one to be wrong with great authority.
Customization, and cash shop cosmetics suck.
My two reasons, BDO on the other hand can get tiresome but the cosmetics and cash shop is great.
But my big hang up with the game is how the planet maps are laid out. Instead of being one big map like SWG, LotRO etc... are, it's all broken up in these smaller areas that you have to port to and fro on to get to the quests. You spend more time moving to a transfer point to jump maps than actually doing the quests.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
And too much unnecessary running, For christ sake , wayy to much running. Alot of stupid filler
Aloha Mr Hand !
Crafting was also a miss for me. I want my player to be the crafter, not my NPC buddies. This feature was well received by most players, though, who didn't want to "waste time" with crafting. I can understand this. Send the NPCs off for crafting and then go do missions while they work. Makes sense
SW:TOR was one of the last MMOs I beta tested (TES:O being the last one) and the players comments were ignored during testing. Granted, the game was already waiting to be released (beta test, not alpha test) so not a lot of core mechanics could be addressed like the corridors. I never did make it past the beta test. When SW:TOR released, I found other games to occupy my time
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR