We started out with NPCs that stand around or pace as content. You gained experience and gear by killing NPCs.
Themepark era we had quest and questhub driven experience. This has been the go to content driver for more than decade.
I have hoped that we would have complex scripting so procedurally driven content eventually. Currently the industry has stalled and concepts stagnated. EQNext seemed like the only game attempting it and its it's dead.
AI driven content and world building is the holy grail to me. An AI that can craft worlds and change them to respond semi realistically to players. An AI that controls behaviors of NPC to learn, respond and take action against players.
I don't know if we will ever get that point the rate things are going now.
Comments
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
even ad models jobs could be jeopardy.
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Logic, my dear, merely enables one to be wrong with great authority.
I still know that many seriously do not understand what FFXI brought to the table,way ahead of all these other mmorpg's.
AI drive..yes sir,as is/was my favorite content to do.Besieged which imo is also the best AI driven content ever in any mmorpg and the idea is like idk 12 years old.Another positive is that it was designed for FUN,no rewards,no loot but yes you would get xp.
Another was called Campaign,way better than what Rift was doing.It was built around an entire system of ranks and rewards and was in many players minds fun to do.It also featured as did besieged a Boss or more to really challenge the player/s.
Even better? BOTH ideas were open to all players,no raid instance or dungeon but Besieged was limited to inside an entire city.Campaign was wide open in the game world.
On the subject of what EQNext was doing.."Storybricks",it wasn't going to be what i assume people think it was going to be.Sure they did a good job of hyping it up,i mean that is their job.To put it in very simple terms,Storybricks was going to just run the whole themepark idea from one hub.If i could explain it in a different manner think of that game that just rearranged the assets and allowed yo uto make quests but in relaity was just rearranging the furniture.
BTW Storybricks simply died,nobody would help fund it and in a day n age when seems like all kinds of crap games are being funded,it really tells you it wasn't all that big a deal.So where does that leave us,well FFXI still rules the roost while blizzard still keeps making instances and EASIER hand holding features,like auto lfg instnaces ...sigh.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'd be happy if there are more of those.
I dont' think sophisticated AI is needed to create randomized content.
it is endless,thousands and thousands of treasure bottles with maps.
Now that does not make a GAME but all the little ideas i see in some games is what i want in one giant complete game.
I think it is easier to lump it all into one ideal.....EXPLORATION.i think many of us just want a lot of stuff to explore,be it treasure maps,hidden alcoves,sunken ships under water,an old burial ground,traps and puzzles that can also be randomized to unlock the secrets to enter a hidden cave entrance.
Thing is that i have seen ALL these ideas done in games but nobody puts the whole package together.Most of our mmorpg's are the linear often instanced hubs.Give us exploration that is NOT on rails.I detest games that offer you rewards or reward points for discovery areas,meanwhile the hand holding linear quests lead you directly to that point,you didn't discover a single thing.
Never forget 3 mile Island and never trust a government official or company spokesman.
But thanks for the insights
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Amathe ....
What are you doing Amathe ....
I'm afraid I can't allow that Amathe ....
Be careful what you wish for.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests