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Mike O'Brien, President of ArenaNet, announced this afternoon via a post on the Guild Wars 2 website that he will be leaving ArenaNet to start a new studio with "some of [his] friends." While the post doesn't mention who will be stepping into O'Brien's role as President, it does mention Game Direction Mike Zadorojny will take one a "larger leadership role."
Comments
Here's hoping ManaWorks will do well at least, the members shown on their site are almost all developers that worked in GW1 and 2
But considering how much Guild Wars 1 development talent moved over to Undead Labs and made the concentrated mediocrity that is State of Decay.... I won't hold my breath.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I knew a long time ago why but seeing it so often now really says it must be too easy and too cheap to just throw a game together and pan a A game off as AA or AAA.
Never forget 3 mile Island and never trust a government official or company spokesman.
¯\_(ツ)_/¯
nothing good last 4eva.......so it is what it is i guess
yea, but then, it wasn't arena net who claimed they will kill WoW. that was... let's say "your kind"...
"I'll never grow up, never grow up, never grow up! Not me!"
Publishers have set themselves up with a system where they keep developers overworked and unpaid... to the point that developers are likely to get fed up enough to quit and start their own companies. That experiment to make new IP, that eventually ends up getting bought out by publishers to repeat the pattern. (That have the end result of the risk of creating new IP is a burden that developers pay for).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
No trinity! No raids! No mounts! All skill!!!
*adds healers, tankier builds, raids, mounts and reduce the skill so much you could do everything asleep*
Oops.
Honestly. What is Guild Wars legacy ?
Guild Wars 1, was fantastic groundbreaking game. Guild Wars 2 promised to revolutionize MMO, and it did in a way - by simplifying and trivializing it to the point it was unrecognizable. And than for years it did nothing to improve, but kept pushing mediocrity
If this was the trajectory. I really dont want to see their next project...
Stop reading clickbaity articles from Kotaku and actually research what happened.
But to say it had a legacy might be... factually inaccurate, because nothing else (not even its own sequel) emulates it.
And I think that the reason for that is that everything that made Guild Wars work was only possible in a fully instanced world. And because of mediocre grinders like Vindictus, Dragon Nest, Soulworker, etc., instances have an unfortunate dirty connotation. Words like "instanced" and "linear," despite being associated with some serious masterpieces, have become the game design equivalent of racial slurs as we move further into repetitive, vapid open worlds full of busywork and not much else.
manawork? another studio to blacklist