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You don't have to read this, it's only my thoughts,
I missed out of First generation mmorpg's. Last year I tried to capture the moment by playing P1999 only to find it "extremely out dated" in every way possible. I have no ill feelings IN ANY WAY because I know it was an experiment done with poor technology for its time.
I did however find great charm in it's concept of a total simple world given to the players to do as they please.
It's like here's a fantasy world. Make yourself a complicated character and do what ever you want, then try and make something of yourself.
You can move left right, up down, /dance. You can take the lift down and get the snot beat out of you continuously and no one would judge.
The selfish in me want's:
1) No rules. 2) natural environment. 3) developers to stay out of it.
I don't want a time sink sandbox where you find a rock, find a stick, attach the rock to a stick and chop a thousand trees. I already have a job.
I want Sage of Lucimia…. I know things that many don't, that’s all I can say !
Comments
As for Saga of Lucimia, keep fingers crossed, because while you might have knowledge you think others do not, the truth is, like all of us, you do not know the things you do not know.
I still feel people should have all played FFXI first before seeing anything Wow was doing,they would have learned more about mmorpg's in general and had a more versatile mindset other than ...let's RAID.FFXI was also the best ever actual grouping game that reinforced grouping and good team work and nothing was easy,just ask the thousands of groups that died in the Dunes.
Geesh i remember my first days just getting to the dunes,take a boat,ok no problem a bit of a risky jaunt but we get there.Ok boat sets sail,let's go out and take a look,this is cool....THWAP..dead,next person,THWAP dead...a nice little kraken was waiting up top and one shot every player.The whole group dead before we even got to the camp.You DO NOT see that in any other mmorpg ,especially not at low levels.
How about learning with no meters,no addons and playing with people of different languages using a language translator?Yep there would be a whole new mindset if DSL and online gaming was popular about 5 years before Wow,perhaps then we would be seeing a different mmo design than we see today.
Never forget 3 mile Island and never trust a government official or company spokesman.
Then of course we should recognize Ultima Online but i am never a fan of pvp gaming in a mmorpg but Ultima did a lot for the industry as well and might be considered the first real advancement in mmorpg's before EQ1.
TO me there was a noticeable advancement in game design,from Ultima>EQ1>FFXI but then it all changed and we moved into the era of hand holding,markers,linear game play,automation,a lot of easy game play.
Never forget 3 mile Island and never trust a government official or company spokesman.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And since you quit at level 6, do think you gave it a fair chance?
I make these observations because someone might want to play P1999 who hasn't tried it, and you ought to give fair disclosure.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
No more explorers
“It’s really hard for those things to happen in the game anymore, people are pretty jaded,” said Andrews. “There isn’t that same excitement about just playing and seeing what happens. The sort of organic nature of players seeing what can happen in the game is just less prevalent. And now the way MMOs are designed is to keep you flowing from one place to the next with no gaps.”
In many ways it’s boredom that coerces people into experimenting. It’s probably no coincidence that the Alliance characters who raided Andrews’ city were level-capped. They were probably bored and looking for someone to screw with to pass the time.
These days, MMOs are designed so that nobody ever gets bored and it may be siphoning the creativity and passion from the player base.
“When WoW was in its infancy, MMOs were brand new to so many people,” said Andrews. “For so many people WoW was their first MMO, and their first experience where there were a lot of people online. Now it takes something special to get people excited again.”
In a weird quirk, it may be the sloppiness and poor design of earlier MMOs like WoW which helped band people together. There are no shortage of in-jokes and great stories in WoW which extend from terrible voice acting or bugs.
The famous Blood Plague Incident, for instance all stemmed from a silly coding bug. It was one of the most famous and fondly remembered events in WoW’s history and it wouldn’t have been possible if the game was better made. Instead, it became an event which tied the community together and gave the WoW culture yet another common thread to hold together the community quilt.
“A lot of these games have a tendancy to hold your hand too much, and they lose that sense of adventure and exploration and cooperating with other people because you’re in a dangerous environment,” Andrews said. “A lot of the early MMOs had that and I’d like to see that come back.”
I don't think older games/mmorpgs being imperfect is the full answer. Back on those days the game makers didn't know as much as they do now about gamers. There's much more knowledge about gamer psychology, genres and subgenres. Back then, there wasn't, so games tended to be a patchwork of different genres and gameplay. This made it slightly more difficult for gamers to find something they like because just knowing it was action or roleplaying or sports-oriented was only the tip of the iceberg.
Personally, I think the gamers who like survival (or sandbox) games are drawn to that sort of gameplay hinted above (by the linked article and your quote about being killed in transit to a camp). The rest hate it. Survival gameplay is harsh and players who prefer it will generally not be angry or repelled by negative consequences or repeated deaths. In fact, they're perversely motivated by it to overcome. Sandbox games are more creative, so it makes sense to me plaeyrs who like that kind of game will do well when the game's rules break down, or when they're bored or there're gameplay gaps. Players who're less creative NEED direction or a story to be happy.
@bcbully There are hundreds of PvP games for you.... Do you want EVERY game for you ?
Let’s be real. Project Gorgan at this time looks better and plays better.
To to be honest I’m waiting for @Kyleran today a myth busters on this one.
Figured that is pretty much a given.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sandbox is more about freedom to do what you want and usually much larger maps.
Collect 300 grass and the such
You make posts like these all the time in bursts, and every time you realize you didn't want what you wanted the last time and you hop onto another game to idolize. Wasn't it Pantheon or Camelot Unchained you were making thread after thread about last time and how modern games were too easy and needed to go back to oldschool systems?