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ArcheAge: Unchained continues its pattern of instability into launch week, while Gamigo rushes to respond to player concerns. In-between the chaos and madness, join Emily as she dives in headfirst to and pray that she comes out of the queue for air.
Comments
Yeah still a hard pass. The community was horrible and toxic back then, I doubt that will change now, since they openly encourage ganking and griefing now. This was an absolutely terrible game focused only on zerg mechanics, clearly it's still the same.
If you can only exist in this world as part of the bigger mob, what even is the point.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
People want PvP encounters because it's the point of the game and because it gets you Honor Points. Tell them where it's happening and everyone has more fun.
Done plenty. Get a few guildies, some to protect, some to move packs, take it in turns. It's not rocket science.
I bet you were terrible at this game and that's why you hate it so much.
Game's changed. Everyone keeps telling you this.
Why would you even grind Hasla? that's a low level zone. Man, you mustn't have played AA for about 5 years LOL. You crack me up.
I agree! I'm a PvP junkie, haha, so I'm digging how active it is. I currently play on Wynn so it's a constant struggle, even when you're inside the safety of a town. There's some heated faction pride going on and I love it. I can understand why they're trying to keep the servers locked and low, they don't want to have to merge later or leave some servers empty-but it's really making things way more difficult on folks who just want to get in and play with friends.
Yeeessss, callouts in Nation and rallying together for revenge and pushing out reds is so satisfying.
Trade was very important in old AA! You could get gold, gilda, resources, etc. But from what I know, Unchained has changed a little of how it works when bringing trade packs across the ocean to enemy territory. It's something I haven't been able to dive into just quite yet because of the resource-gate for my boat, but it is on my radar for the next review along with the specifics of what they've done to PvP to make it less zerg-friendly.
You don't HAVE to trade a ton if you don't want to. If you don't want to farm or trade packs, build yourself a boat and go out into the world to explore. There's sunken chests and ships out in the water that you can search for and loot! That was my absolute favorite thing to do previously. You could also do sport fishing (there's ice fishing now!) or become a pirate and steal -other- people's hard-earned trade packs to turn in. If you want a break, you could go to enemy territory to hunt down their illegal farms-because you don't get in trouble for chopping down hostile trees. There's also dungeons, but they're your typical standard dungeons from what I remember.
You can make good gold doing plenty of other things; ArchePass quests, Dailies (there's a ton of them), Greater Dungeon Dailies, doing PvP and selling the things you can buy with Honor if you don't need them yourself.
You can make decent gold from just chopping trees, processing them into lumber and then just selling them on the auction house. 1 Lumber (3 logs) is selling for 1 gold each at the moment on my server. That'll be inflated right now because everyone is building houses. That's just 1 of hundreds of simple crafting things you can do to make a lot of gold.
Honestly, with the amount of time it takes to do trade runs I'd say they are the last thing you should be doing to make gold.
Honestly I couldn't say, I could only give some general ideas. Archeage was my one big foray into open pvp, and I haven't met a player who wasn't a complete and utter dick just for the hell of it.
To put it in perspective, walked into a mixed faction camp, full of enemy players. Everyone was leaving me be, precisely until I talked to the bank NPC and was occupied. THEN a dozen players pounced all at once. That one example pretty much sums up the entire experience ingame.
As for what could be done better, make pvp meaningful. Give no honor for killing underleveled character, subtract honor for killing vastly underleveled chars repeatedly, OR normalize PVP power so level doesn't factor in so strongly and people can do something other than fall over after one hit.
Even better, the idea of zone states is nice. Allow zones to fall into contestion, or outright war to fight for certain goals, where number differences are made up with by some form of global buffs to alleviate the issue of "the bigger group wins" a little. Once a zone is in peace, pvp kills are considered murder and carry a severe penalty such as imprisonment etc.
Essentially, make the open PVP objective based and focus it toward that, and put hefty sanctions on just being a dick because you are stronger than people.
In archeage you basically were fodder and nothing else, if someone attacked you, the first strike would kil you every time, so there was no sense in even trying to run. Higher level players had better resources and strategy due to more experience, and of course a massive gear difference. And let's not forget the literally 50+ players camping at harbors ganking everyone trying to come in to trade. Even large groups had not viable defense because people could just focus down the pack bearers with ease and steal the packs.
So yeah, there needs to be a structure to it, rather than tossing two factions into a world and letting them do whatever. Allow a justicar player faction perhaps to pursue murderers, have murders carry a proper risk, such as public execution for the worst offenders. Might also add a thrill to being an outlaw, knowing you might face permanent character death for being too vile a criminal. Also might introduce a robbery mechanic where blunt weapons are used to knock out people. Less damage so fights are riskier, but won't kill the victims so you can steal trade packs etc. But instead of facing eventual execution, would just face a couple days of jail time. Would introduce a criminal vs the law kind of dynamic as well. Punishments might be predetermined or could be defined by GMs, and the justicar faction then tries to hunt down the player.
I do like the idea of open PvP, but basically instead of a sytem where fighting and dying are meaningful in a way, all we get now is gankboxes, where strong preys upon the weak, the many upon the few. You fight for nothing, you kill for the lulz, you are encouraged to be a dick to others. If that makes me a carebear, well so be it, I'm not looking to get into PvP games anyways unless something awesome comes along (elyria looked VERY promising but that one seems to go off the deep end now sadly).
But yeah. Add structured open PvP for objectives and real, important goals, include anti-zerg measures, have varied zone states. Allow peaceful areas and opt-in fighting etc perhaps via a civilian role. Could enable that, and not partake in any fights, but also get left alone lest you are murdered. Of course entering enemy lands or strongholds to try and spy would be treated as trespassing, thus the kill would be legal. But that would add espionage as an option, disguises etc. Many things that could be done.
but thats enough of my rant, just throwing out ideas.
Generally, the idea is that there are no rules and the players rule themselves, fight amongst themselves.
So, in my first open pvp game, Lineage 2, you could have a very high level hanging outside a new player city and taking out people as they left. Getting out and away could be a challenge. In truth it was a lot of fun.
But that's the thing, if you are going to play an open pvp game then you have to be on board with the world and its rules or at least tolerate it.
It's true, there do seem to be a lot more "less than great people" in pvp games of late so I've not been too engaged in playing them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yup. I tried to warn folks that I was concerned about the instability I was seeing and the long queue times since I played originally (8+ hours in queue then) but they only seemed to care that the first RIP came from a PTS. What can ya do. I just get through it by doing chores around the house, exercising, reading a book in the living room, etc. This is the most productive week I've had in a while, haha.
Elite: Dangerous
I feel your pain. It was hard for me to push past how upset and angry I was for how they screwed us over last time. It still kind of stings when I'm gathering resources for my new boat, but ultimately I'm having fun. I'm still on edge, but I'm just enjoying it for what it is.