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Yesterday in a press release obtained by Market Screener, Ubisoft effectively admitted the failure of Ghost Recon Breakpoint thus far while committing to delivering quality games by delaying all future titles.
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We tried same tactics as EA, but failed. Customers did not spend enough money. There were more complaints then transactions.
I really Hope that they are a good developers.
UBI, do the right thing and bring good news soon.
They aren't entirely risk averse. They still make great, creative games like Mario & Rabbids.
They do listen to their fans and do delay games when it becomes clear that they need to go back to the drawing board and focus on quality.
Their games, though usually formulaic, are still typically polished and content complete. The worst of them aren't bad games. They're just unremarkable and overmonetized.
After someone spends $50-$60 bucks on a game, it should fricken' end there.
All of these stupid cosmetics and gun packs... I'm sorry, but they can sit there and suck on it.
Today's motto, which has shamefully been adopted, is twice the money and half the game.
You know what is insane.
About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.
I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.
You can see my sci-fi/WW2 book recommendations.
Not true. The cost to make games has not increased all that much. It all depends on who you hire. Go to any 3D shop. Look at their rates to create 3D models etc. Extremely cheap. In fact, most textures these days come from Quixel, which is a low-sub website for AAA models / PBR textures.
Moreover, back in the day, we didn't have nearly as many people buying titles.
20-30 years ago a game that sold 100k was a top seller, nowadays with days selling 10-20 million it would be a failure. Also 20-30 years ago games were only sold in retail stores on cd's. Now we have digital distribution networks which significantly reduce their costs.
Anyone who has played games for the lat 20-30 years can see how the industry has changed and how games are now designed around ways to monetize it first by say adding grindy mechanics then selling shortcuts to bypass it in cash shops. The whole "surprise mechanics" spin used by EA to describe loot boxes just shows how far they are willing to go to rip off gamer's and is insulting to all of us who game.
erm, unless you are actually in the business and handle the business aspects of video game development, you shouldn't say these things.
While there are more tools for developers it is generally frowned upon to just buy assets. They have to actually do something with those.
And salaries 20 to 30 years ago didn't just stay stagnant. And health insurance, benefits, "fringe" commercial real estate if you actually have one place to bring your team together.
But if you actually work managing the costs of a game development studio then obviously I'll be "all ears."
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This have been a good conversation
When CEO's of tripple A studios get payed the same as their developers would be paied working for them for 3 lifetimes. Greed is why it cost to make video games, and too much greed ruins tripple A games.
There are so many whales in the game industry that its sickening, and devs are usually workes too hard again and again at the cost of this greed, there is few developers over the age of 30 in the industry, because studios burn through their developers like burning grass. Crunch time, unpaid overtime, no health care .. it does not cost more to make another fifa game.
Some good points but I do have to disagree when you say they listen to their fans.
For months leading up to Breakpoints release, there were countless threads on both the OTT and beta forums pointing out glaring issues and concerns, dislikes, etc that a lot of people had and nothing changed over the course of months of feedback. Being a long time player of the Ghost Recon series this was the first GR title I was not all that excited for because of their lack of communication and interest in rectifying said issues in the forums that appeared daily.
As they admit in their post about adding new features to GR, none of them were rather polished. For starters I was a huge fan of them adding a good amount of CQC animations, something that was missing from Wildlands. That said they could have expanded on it a lot but didn't. The loot(The biggest issue for many people) was not a full blown RPG style loot, it was more of a hybrid which was interesting and odd at the same time. Again not maximizing its potential, it felt half assed. The survival elements while cool in theory, were lackluster and could have been much better... So while they have some interesting and fun ideas, they just didn't flush out well.
I do hope they continue their CQC trend of adding more and more hand to hand combat, CQC stuff to their next title. Those raw, brutal in your face takedowns were fun as hell(I wish they had more variety but they locked the animations into which style knife you had equipped).
I have had fun with Breakpoint but my interest quickly died down. The game does have a LOT to do in it, much much more than Wildlands but thats not necessarily a good thing, why? Because GR has been more about authenticity of military special operators. While not perfect, their past titles didn't have all the shit Breakpoint has in it which makes it feel more like an MMO where you gotta do this daily and that daily and this daily to unlock X, Y, or Z.
though the cost has gone up the amount of people buying the products has as well.
I didn't respond right away because I knew other people would.
But the cost of games have skyrocketed for the following reasons:
1) Labor cost has gone through the roof is probably the main thing. (including health care, benefits, etc)
2) Needing more programmers to handle the multiplayer and network aspect.
3) Needing more staff for customer service.
4) Maintaining servers
5) Marketing costs
6) Competition
It would be interesting the cost of development of:
DIablo 1, Diablo 2 and Diablo 3. To see the difference in cost.
You can see my sci-fi/WW2 book recommendations.
Grind and subscription games went hand in hand.
I'm kind of unique in my position that I think most CEO pay is completely and utterly justified when looking at the big picture.
The problem is, the tax system is ridiculous, instead of lowering taxes for corporations from 35% to whatever it is now and then saying "trickle down BS".
Tax should have changed to the following:
Tax on corp from 35% down to 28%. (28%-whatever it is now) of revenue gets split among non C-suite employees. That's built in trickle down economics not the BS that was proposed earlier.
overall, I think many CEO salaries are justified and the problem isn't the CEO salary, it's the stupid tax system. The CEO salary a lot of times is microscopic compared to the total revenue.
You can see my sci-fi/WW2 book recommendations.
Whatever a company pays its C-level board etc. has to be recouped from game sales. So if its $200M a year (maybe more) and they only run say 10 titles (or less) that is $20M a year per title. Just to cover C-level salaries.
Which is something that is different from 20-30 years ago.
Or to put it perspective.
7,500 million dollars.
Blizzard CEO made about 65 million dollars last year. So that's not even 1% of revenue.
So recouping 1% of revenue should be a matter of a rounding error.
Don't bash CEO's just because they make so much money, if you were the head honcho of a company with billions in revenue, you better be making 10's of millions of dollars.
You can see my sci-fi/WW2 book recommendations.