Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Ubisoft Admits Ghost Recon Breakpoint Failed, Delays All Future Titles To Ensure Quality - MMORPG.c

SystemSystem Member UncommonPosts: 12,599
edited October 2019 in News & Features Discussion

imageUbisoft Admits Ghost Recon Breakpoint Failed, Delays All Future Titles To Ensure Quality - MMORPG.com News

Yesterday in a press release obtained by Market Screener, Ubisoft effectively admitted the failure of Ghost Recon Breakpoint thus far while committing to delivering quality games by delaying all future titles.

Read the full story here


«1

Comments

  • achmedeachmede Member UncommonPosts: 215
    edited October 2019
    Translation:
    We tried same tactics as EA, but failed. Customers did not spend enough money. There were more complaints then transactions.
    Neptuselocke
  • blazingcutblazingcut Member UncommonPosts: 65
    Ghost Recon, call of Duty, The Division, Rainbow Six, etc.. all are the SAME things. People will go for cheapest and most populated.
    ZenJelly
  • luciuscrftluciuscrft Newbie CommonPosts: 1
    As a ghost Recon fan, i Will give a chance to UBI.
    I really Hope that they are a good developers.

    UBI, do the right thing and bring good news soon.
    infomatz
  • Pher0ciousPher0cious Member RarePosts: 526
    I told you so.
    ('''\( ',.:.,' )/''')
  • AeanderAeander Member LegendaryPosts: 8,028
    While they exhibit most of the same greedy tendecies as their peers, I have to at times admire Ubisoft.

    They aren't entirely risk averse. They still make great, creative games like Mario & Rabbids. 

    They do listen to their fans and do delay games when it becomes clear that they need to go back to the drawing board and focus on quality.

    Their games, though usually formulaic, are still typically polished and content complete. The worst of them aren't bad games. They're just unremarkable and overmonetized.
    TacticalZombehbartoni33ValdheiminfomatzThe_Kodell
  • fcweddfcwedd Member UncommonPosts: 196
    edited October 2019
    People are sick and tired of having to shell out more and more per game.

    After someone spends $50-$60 bucks on a game, it should fricken' end there.

    All of these stupid cosmetics and gun packs... I'm sorry, but they can sit there and suck on it.

    Today's motto, which has shamefully been adopted, is twice the money and half the game.
    [Deleted User][Deleted User]dragonlee66gastovski1moshraZenJellyseshsesbartoni33FacelessSaviori486DX2-66and 3 others.
  • CryomatrixCryomatrix Member EpicPosts: 3,223

    fcwedd said:

    People are sick and tired of having to shell out more and more per game.



    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.





    Sick of it..



    You know what is insane.

    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.

    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.
    WhiteLanterndragonlee66gastovski1ZenJellyUntamedgunnerseshsestweedledumb99Celciusbartoni33Mustikosand 4 others.
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • fcweddfcwedd Member UncommonPosts: 196




    fcwedd said:


    People are sick and tired of having to shell out more and more per game.





    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.








    Sick of it..






    You know what is insane.



    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.



    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.



    Not true. The cost to make games has not increased all that much. It all depends on who you hire. Go to any 3D shop. Look at their rates to create 3D models etc. Extremely cheap. In fact, most textures these days come from Quixel, which is a low-sub website for AAA models / PBR textures.

    Moreover, back in the day, we didn't have nearly as many people buying titles.
    ZenJellylahnmirMustikosLife2vFacelessSaviorThe_Kodell
  • MykellMykell Member UncommonPosts: 780




    fcwedd said:


    People are sick and tired of having to shell out more and more per game.





    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.








    Sick of it..






    You know what is insane.



    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.



    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.



    20-30 years ago a game that sold 100k was a top seller, nowadays with days selling 10-20 million it would be a failure. Also 20-30 years ago games were only sold in retail stores on cd's. Now we have digital distribution networks which significantly reduce their costs.

    Anyone who has played games for the lat 20-30 years can see how the industry has changed and how games are now designed around ways to monetize it first by say adding grindy mechanics then selling shortcuts to bypass it in cash shops. The whole "surprise mechanics" spin used by EA to describe loot boxes just shows how far they are willing to go to rip off gamer's and is insulting to all of us who game.
    [Deleted User]CryomatrixTacticalZombehbartoni33MustikosLife2vFacelessSaviorPanzerbeorne39infomatzThe_Kodell
  • TillerTiller Member LegendaryPosts: 11,449
    I'll tell you what else failed, Uplay+, which was a scam.
    Mustikos
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • SovrathSovrath Member LegendaryPosts: 32,780

    fcwedd said:








    fcwedd said:



    People are sick and tired of having to shell out more and more per game.







    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.











    Sick of it..









    You know what is insane.





    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.





    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.






    Not true. The cost to make games has not increased all that much. It all depends on who you hire. Go to any 3D shop. Look at their rates to create 3D models etc. Extremely cheap. In fact, most textures these days come from Quixel, which is a low-sub website for AAA models / PBR textures.



    Moreover, back in the day, we didn't have nearly as many people buying titles.



    erm, unless you are actually in the business and handle the business aspects of video game development, you shouldn't say these things.

    While there are more tools for developers it is generally frowned upon to just buy assets. They have to actually do something with those.

    And salaries 20 to 30 years ago didn't just stay stagnant. And health insurance, benefits, "fringe" commercial real estate if you actually have one place to bring your team together.

    But if you actually work managing the costs of a game development studio then obviously I'll be "all ears."
    dragonlee66CryomatrixMustikosMagplar
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • tawesstawess Member EpicPosts: 4,227
    Did they not say the same about the AC franchise.... So learning from past mistakes is not a big thing i guess... But on the plus side the AC games since have been pretty good. So maybe this is a good thing.
    bartoni33infomatz

    This have been a good conversation

  • jgDuffayjgDuffay Member UncommonPosts: 237

    Sovrath said:



    fcwedd said:












    fcwedd said:




    People are sick and tired of having to shell out more and more per game.









    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.














    Sick of it..












    You know what is insane.







    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.







    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.









    Not true. The cost to make games has not increased all that much. It all depends on who you hire. Go to any 3D shop. Look at their rates to create 3D models etc. Extremely cheap. In fact, most textures these days come from Quixel, which is a low-sub website for AAA models / PBR textures.





    Moreover, back in the day, we didn't have nearly as many people buying titles.






    erm, unless you are actually in the business and handle the business aspects of video game development, you shouldn't say these things.



    While there are more tools for developers it is generally frowned upon to just buy assets. They have to actually do something with those.



    And salaries 20 to 30 years ago didn't just stay stagnant. And health insurance, benefits, "fringe" commercial real estate if you actually have one place to bring your team together.



    But if you actually work managing the costs of a game development studio then obviously I'll be "all ears."



    When CEO's of tripple A studios get payed the same as their developers would be paied working for them for 3 lifetimes. Greed is why it cost to make video games, and too much greed ruins tripple A games.

    There are so many whales in the game industry that its sickening, and devs are usually workes too hard again and again at the cost of this greed, there is few developers over the age of 30 in the industry, because studios burn through their developers like burning grass. Crunch time, unpaid overtime, no health care .. it does not cost more to make another fifa game.
    bartoni33MustikosThe_Kodell
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    fcwedd said:




    fcwedd said:


    People are sick and tired of having to shell out more and more per game.





    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.








    Sick of it..






    You know what is insane.



    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.



    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.



    Not true. The cost to make games has not increased all that much. It all depends on who you hire. Go to any 3D shop. Look at their rates to create 3D models etc. Extremely cheap. In fact, most textures these days come from Quixel, which is a low-sub website for AAA models / PBR textures.

    Moreover, back in the day, we didn't have nearly as many people buying titles.
    You obviously don’t know a dang thing. “The cost hasn’t went up”. I don’t care if I get banned, this is pure ignorance. 
    RexKushmangastovski1Cryomatrixtodzilla85MustikosThe_Kodell
  • Mackaveli44Mackaveli44 Member RarePosts: 717

    Aeander said:

    While they exhibit most of the same greedy tendecies as their peers, I have to at times admire Ubisoft.

    They aren't entirely risk averse. They still make great, creative games like Mario & Rabbids. 

    They do listen to their fans and do delay games when it becomes clear that they need to go back to the drawing board and focus on quality.

    Their games, though usually formulaic, are still typically polished and content complete. The worst of them aren't bad games. They're just unremarkable and overmonetized.



    Some good points but I do have to disagree when you say they listen to their fans.

    For months leading up to Breakpoints release, there were countless threads on both the OTT and beta forums pointing out glaring issues and concerns, dislikes, etc that a lot of people had and nothing changed over the course of months of feedback. Being a long time player of the Ghost Recon series this was the first GR title I was not all that excited for because of their lack of communication and interest in rectifying said issues in the forums that appeared daily.

    As they admit in their post about adding new features to GR, none of them were rather polished. For starters I was a huge fan of them adding a good amount of CQC animations, something that was missing from Wildlands. That said they could have expanded on it a lot but didn't. The loot(The biggest issue for many people) was not a full blown RPG style loot, it was more of a hybrid which was interesting and odd at the same time. Again not maximizing its potential, it felt half assed. The survival elements while cool in theory, were lackluster and could have been much better... So while they have some interesting and fun ideas, they just didn't flush out well.

    I do hope they continue their CQC trend of adding more and more hand to hand combat, CQC stuff to their next title. Those raw, brutal in your face takedowns were fun as hell(I wish they had more variety but they locked the animations into which style knife you had equipped).

    I have had fun with Breakpoint but my interest quickly died down. The game does have a LOT to do in it, much much more than Wildlands but thats not necessarily a good thing, why? Because GR has been more about authenticity of military special operators. While not perfect, their past titles didn't have all the shit Breakpoint has in it which makes it feel more like an MMO where you gotta do this daily and that daily and this daily to unlock X, Y, or Z.
    bartoni33infomatz
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited October 2019
    Mykell said:


    You know what is insane.

    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.

    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.

    20-30 years ago a game that sold 100k was a top seller, nowadays with days selling 10-20 million it would be a failure. Also 20-30 years ago games were only sold in retail stores on cd's. Now we have digital distribution networks which significantly reduce their costs.

    Anyone who has played games for the lat 20-30 years can see how the industry has changed and how games are now designed around ways to monetize it first by say adding grindy mechanics then selling shortcuts to bypass it in cash shops. The whole "surprise mechanics" spin used by EA to describe loot boxes just shows how far they are willing to go to rip off gamer's and is insulting to all of us who game.
    On top of all that, today's CEOs can't seem to afford living unless they make $30+ million a year. There goes a huge chunk of game sales. $60 is still a relatively good standard price for what they offer.

    Also, why on earth do these companies expect people to spend more money on a live service game that has 1/2 or less the content of a fully fledged single player experience and 1/3 or less the content of an mmorpg?. Grinding the same content for 1000 hours straight then repeat it after the weekly reset is not content worth paying extra for because it isn't extra content.

    My thoughts, if they want more than $60 they should get back to work and make content worth of that higher cost.
    TacticalZombehbartoni33MustikosFacelessSaviorThe_Kodell




  • AsheramAsheram Member EpicPosts: 5,072



    fcwedd said:








    fcwedd said:



    People are sick and tired of having to shell out more and more per game.







    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.











    Sick of it..









    You know what is insane.





    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.





    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.






    Not true. The cost to make games has not increased all that much. It all depends on who you hire. Go to any 3D shop. Look at their rates to create 3D models etc. Extremely cheap. In fact, most textures these days come from Quixel, which is a low-sub website for AAA models / PBR textures.



    Moreover, back in the day, we didn't have nearly as many people buying titles.


    You obviously don’t know a dang thing. “The cost hasn’t went up”. I don’t care if I get banned, this is pure ignorance. 



    though the cost has gone up the amount of people buying the products has as well.
    rojoArcueidMustikosFacelessSaviorThe_Kodell
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    fcwedd said:




    fcwedd said:


    People are sick and tired of having to shell out more and more per game.





    After someone spends $50-$60 bucks on a game, it should fricken' end there... unless a major expansion is released. All of this petty "gun pack / cosmetic" sass via cash shop is just stupid. It's become the norm now and I haven't spent a dime on any FPS game since 2015.








    Sick of it..






    You know what is insane.



    About 20-30 years ago, games still cost around $60. So in that time, the cost to make a game has skyrocketed but you still want the B2P price to be the same. Doesn't make sense.



    I think for a B2P game to really be B2P, they probably need to be over $100 to begin with given the costs that are associated with things now.



    Not true. The cost to make games has not increased all that much. It all depends on who you hire. Go to any 3D shop. Look at their rates to create 3D models etc. Extremely cheap. In fact, most textures these days come from Quixel, which is a low-sub website for AAA models / PBR textures.

    Moreover, back in the day, we didn't have nearly as many people buying titles.


    I didn't respond right away because I knew other people would. 

    But the cost of games have skyrocketed for the following reasons:
    1) Labor cost has gone through the roof is probably the main thing. (including health care, benefits, etc)
    2) Needing more programmers to handle the multiplayer and network aspect. 
    3) Needing more staff for customer service. 
    4) Maintaining servers
    5) Marketing costs
    6) Competition 

    It would be interesting the cost of development of:

    DIablo 1, Diablo 2 and Diablo 3. To see the difference in cost. 

    sarah116
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Mykell said:



    20-30 years ago a game that sold 100k was a top seller, nowadays with days selling 10-20 million it would be a failure. Also 20-30 years ago games were only sold in retail stores on cd's. Now we have digital distribution networks which significantly reduce their costs.

    Anyone who has played games for the lat 20-30 years can see how the industry has changed and how games are now designed around ways to monetize it first by say adding grindy mechanics then selling shortcuts to bypass it in cash shops. The whole "surprise mechanics" spin used by EA to describe loot boxes just shows how far they are willing to go to rip off gamer's and is insulting to all of us who game.

    Some good points but as far as "grindy mechanics go" .... did you ever play EQ1?

    Grind and subscription games went hand in hand.
    [Deleted User]
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    jgDuffay said:



    When CEO's of tripple A studios get payed the same as their developers would be paied working for them for 3 lifetimes. Greed is why it cost to make video games, and too much greed ruins tripple A games.

    There are so many whales in the game industry that its sickening, and devs are usually workes too hard again and again at the cost of this greed, there is few developers over the age of 30 in the industry, because studios burn through their developers like burning grass. Crunch time, unpaid overtime, no health care .. it does not cost more to make another fifa game.

    I'm kind of unique in my position that I think most CEO pay is completely and utterly justified when looking at the big picture. 

    The problem is, the tax system is ridiculous, instead of lowering taxes for corporations from 35% to whatever it is now and then saying "trickle down BS". 

    Tax should have changed to the following:

    Tax on corp from 35% down to 28%. (28%-whatever it is now) of revenue gets split among non C-suite employees. That's built in trickle down economics not the BS that was proposed earlier. 

    overall, I think many CEO salaries are justified and the problem isn't the CEO salary, it's the stupid tax system. The CEO salary a lot of times is microscopic compared to the total revenue. 
    MustikosThe_Kodell
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Hmmm, releasing a game with hundreds of dollars worth of micro-transactions that were meant to be for 'catch-up' day one of the game didn't take tool well? Go figure....
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Mykell said:


    On top of all that, today's CEOs can't seem to afford living unless they make $30+ million a year. There goes a huge chunk of game sales. $60 is still a relatively good standard price for what they offer.


    Bears highlighting.

    Whatever a company pays its C-level board etc. has to be recouped from game sales. So if its $200M a year (maybe more) and they only run say 10 titles (or less) that is $20M a year per title. Just to cover C-level salaries.

    Which is something that is different from 20-30 years ago.
    [Deleted User]The_Kodell
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Blizzard revenue in 2018 was 7.5 billion USD. 

    Or to put it perspective. 

    7,500 million dollars. 

    Blizzard CEO made about 65 million dollars last year. So that's not even 1% of revenue. 

    So recouping 1% of revenue should be a matter of a rounding error. 

    Don't bash CEO's just because they make so much money, if you were the head honcho of a company with billions in revenue, you better be making 10's of millions of dollars. 

    Mustikos
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • BladeburaibaBladeburaiba Member UncommonPosts: 134
    If companies couldn't make a profit on a $60 box, they wouldn't price that way, because business.  They micro transaction because it is extra money the player is willing to pay.

    As far as cost, salaries have gone up considerably, but you have to offset with the extra 45% they keep if they sell on Steam vs Brick & Mortar (apparently they only kept about 25% in the past, after publishing and store cut).  Sales are in the millions of copies instead of thousands, scale.  Prices usually go down when you have this kind of increase in sales.  We all expect VR to be cheaper when they start to move more units, see?

    These business reasons are why the price has remained at $60 for those of use who don't micro transaction.
  • UntamedgunnerUntamedgunner Member UncommonPosts: 56
    I find the issue is with the Today’s video game players. 10 15 years ago most games came out to play the heck out of them and beat them it was done. Now you have games that come out that are live service, this means after it is released the company is constantly working on the game with updates servers content etc. The people who play game now think that a one time price should get them years of service updates and content. Think about it it’s insane. When I bought god of war for my PlayStation to it was 60 bucks I played it for the whole 12 hours it took to beat it then it was all bye. Now for 60 bucks I buy a game that’s a live service, they’re adding missions maps etc. I don’t mind supporting a live game that I play meaning I have no problem buying cosmetics and that nature of products. The problem is this new generation wants everything for free feels entitled to get more than what they pay for and find any reason to complain about anything possible like spoiled little brat. I’ve said this once and I’ll say it again go pick up a Commodore 64 or an Atari 2600 playing nothing but those systems for a week and then tell me how bad these modern games and live services are.
Sign In or Register to comment.